Super Spartan, Away!

A blue spartan takes off from the man cannon, used to launch players and equipment through the air and across the map.

Bungie stated that mancannons are preferable to teleporters because they present the player with more danger, as well as give opponents an opportunity to attack you in transit and for you to defend yourself. More combat, less camping. What's not to love?

P13 Is Dead

Another change in Halo 3 from Halo 2 is how players in multiplayer games are identified. Rather than full gamertags, shorter callsigns are used, although it would appear that player badges are also retained.

This alpha footage shows short callsigns for some players, such as P13 above (who is dead) but longer names for others (such as HALO014 next to him). The distinction may be between enemies and friendlies, or perhaps the build shown does not enforce such short callsigns on all players.

Portable Mancannon

Here we see a spartan preparing to jump off an object that is speculated to be something akin to a portable mancannon; an air lift similar to those found in Halo 2's multiplayer levels Warlock and Foundation, but in a piece of equipment that can be carried and deployed by a player.

Such equipment would appear to be one of Halo 3's major changes, compared to the previous games. At least two pieces of equipment are shown in the video and specifically referred to: the bubble shield (as seen in the "Starry Sky" CGTV ad from late 2006) and the tripmine, shown later in the VIDOC.

Frankie's post in the NeoGAF forum indicates there are an unspecified number of additional pieces of equipment; the air lift shown here may be one of them.

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