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Latest Sheet Music

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Halo 5: Advent (String Orchest... cwhiterun 06.07.16
Halo 5: Blue Team (String Orch... cwhiterun 10.22.15
Halo 5: Light is Green (String... cwhiterun 10.20.15
Halo 5: The Trials (String Orc... cwhiterun 10.12.15
Roll Call - Price Paid pimpnmonk 06.02.14
Behold A Pale Horse For Concer... pimpnmonk 01.24.14
Farthest Outpost/Mercy Plea/Ea... pimpnmonk 12.30.13

Thoughts on Halo Wars

My opinions and views on Halo Wars have, for the past couple weeks, been changing as often as my pants - once every few days - as new material comes out. As of right now, though, my enthusiasm, while still present, has reached its lowest point yet on its long descent from pre-E3 2007.

Originally, I was thrilled about Halo Wars. I'm an RTS fan, and I was looking forward to commanding armadas of hornets, fleets of scorpions, and long convoys of warthogs and marines. The first blow in that idea, however, came with the otherwise excellent 2007 E3 demo. I've always hated the idea of ONI coverups messing with established Halo canon, and when I saw that the flood would be featured in Halo Wars I lost a great deal of faith in the storyline. I still expected the game to be enjoyable, but any game that encountered the flood pre-Combat Evolved had a major downcheck against it in my mind.

Now we come to the demo and related announcements. I enjoyed the game, but was disappointed by the unit cap. But, I thought, that was just a demo thing - I'd be able to send my horde into battle in the full version, right? Wrong. The unit cap is, according to a recent Ensemble interview, the same in the full version as the demo. So much for the horde.

I'm now at a point where I actually expect the storyline to be great - the unauthorized "transformers" cinematic trailer renewed my faith in the story, and psyched me up for the game. But the news about the unit cap has put a very large damper on my enthusiasm. I end, now, in the opposite position as the beginning - huzzah for the story, but a quiet tear for the gameplay. I hope somehow to be proved wrong on the latter count, but I don't think that likely.

-LPG

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Comments

I thought Halo Wars was great. I loved the way the campaign actually turned out, especially the "monsters" cut scene. Although, I do have to agree with you that the flood were not a necessary part of the game. But, I later realized that it did not mess up the story line for Halo because The Spirit of Fire never made it back to Earth to actually give the data about the flood. So when Master Chief encountered the flood on Halo it was basically the first time anyone would ever know about it. The Spirit of Fire was designated as missing and was never found. I read this on the Halo Wars Time Line that is available for you. I have not unlocked everything so I could be wrong.

Oh, and as for the unit count, you start off with 30 (40 for Covenant) as you may know and can get a maximum of 40 (50 for Covenant) by researching the "reinforcements" upgrade via the field armory (followers upgrade from temple for Covenant). However, if you play the death match mode you start off with only 15 available spots for units but receive an additional 10 for every base that you capture. The highest amount I have ever gotten was 75 with Anders, and I didn't even capture all the bases ;). I used every one of those spots for hawks too.