Title | Poster |
Date![]() |
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Let's Play Dead Space #01 | narcogen | 10.26.19 |
Let's Play Oni Part 6 | narcogen | 10.24.19 |
Let's Play Oni Part 5 | narcogen | 10.16.19 |
Let's Play Oni Part 4 | narcogen | 10.10.19 |
Let's Play Oni Part 3 | narcogen | 10.03.19 |
Let's Play Destiny 2 Co-Op #36... | narcogen | 10.01.19 |
Let's Play Halo 3: ODST Co-Op #02 | narcogen | 09.29.19 |
Jason Jones Talks X-Box
There is a new interview with Jason Jones at Daily Radar, first reported by Battleground: Halo. It focuses specifically upon the X-Box and why it has become his new favorite development platform. Here's a blurb from the interview:
DR: How will the power of the Xbox make Halo look better? Will there be Xbox-specific features?JJ: As a PC developer, the fantastic thing about Xbox to me isn't that it can render a terrifying number of pixels, triangles, textures, blah, blah, blah -- and we haven't even started talking about audio -- the thing that rocks about the Xbox is that every single machine has exactly the same kick-ass hardware...
There was a good bit of discussion relating to this very matter in last night's live chat at RHL, but now you'll be able to get a little deeper into the technical details. Jones also addresses the issue of third vs. first-person perspective in the interview.