SlashDot has an item on game design relating to the earlier FEED article.
Logic Bomb writes: Feed is running a very well-written essay by Steven Johnson on game design that includes an interview with the designer of Oni. Johnson has some thought-provoking comments on narrative, navigation, and cheat sheets. Lots of room for discussion here: what balance do you like best between plot and action (i.e. Metal Gear Solid versus Quake)? Are cheat sheets just part of the game, or does needing one show bad game design? Anyone have comments on the system used by Oni discussed in the article? Equally interesting to me is this other Feed interview with Warren Spector, designer of Deus Ex.
Most of you doubtless have a couple of pennies to add to the conversation, so head over to read and post. /. is also a great source of general geek news, and has been my browser's homepage for the last 18 months. (OBO posted first about the item)