Chris Butcher, former star of the Bungie fan community and current employee at Bungie West, posted on Oni Central's forum yesterday on the subject of Oni's AI. One interesting thing he had to say concerning the realism of Oni's enemies:
one of the most important things about our AIs is that they don't cheat. unlike the majority of games out there, our characters move by actually simulating keypresses; so they run, jump, sidestep and execute shoulder rolls using exactly the same world-class animation system that we developed to model konoko. basically, there is no visual difference between the opponents you're fighting and another human. of course, I can't say the same for all of their behavior patterns, but they're pretty convincing most of the time.
Read the whole thread.