Myth III team members unloaded great steaming heaps of info on assorted forums today, supplementing what we've seen at Take Two's new page. On the Myth Wolf Age forum, Andrew Meggs provided some details on Myth III's system requirements, while iggy popped mentioned that the Take Two screenshots are not in fact in-engine (and that the in-engine stuff looks even better.)
Meanwhile, on our own Futuremyth forum, Andrew clarified exactly how Myth III models are exported for the engine's use, and what would need to be done to expand export capabilities.