Games Still A Backward-Looking Medium

Daniel Radosh at the New York Times laments the dependence of games on cinematics for storytelling, and alleges they are stunting the medium's development of its own storytelling vocabulary.

While I agree in principle with his point, essentially this is just another "pig pile on Halo" story; since it's the biggest release in the vicinity, it's used as a touchstone for everything that's wrong in gaming, even when there's little connection between that game in specific and the topic at hand.

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