Ah, aspect ratios and high definition televisions. Just as fans bitched and moaned last month about the fact that both Xbox 360 and PC versions of Bioshock locked displays to a single horizontal FOV setting, whether the user had a 4:3 or a 16:9 screen, now Joystiq is on about how splitscreen works in Halo 3, apparently using two 2.7:1 frames stacked on each other instead of two 1.77:1 frames.
What's the issue, exactly? Unused pixels:
We're too far into the HDTV transition for games to be wasting screen space or having other perspective issues. We understand that designers want total control over the gaming experience. But we players want to use every pixel for which we paid.
Check Joystiq for the complete story.
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