There's an interview with Gearbox's Randy Pitchford over at Adrenaline Vault, focusing primarily on performance issues, what they describe as "choppiness at resolutions above 1024x768". Incidentally, that's twice the dimensions of Xbox Halo's, and requires your videocard to push about 3x as many pixels. Pitchford boils the problems down to the requirements of pixel shaders, video cards that provide incomplete or untested DirectX9 support, and a timedemo pack mentality. He also promises that more updates to PC Halo will be forthcoming. Thanks Blue's News.