halo 3

[image:78171 align=right hspace=5 vspace=5 border=0 size=thumbnail] Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo's driving code he'd found and eliminated. He was later kind enough to go into a bit more detail about how Halo's AI figures out how to handle driving and riding in vehicles.

Q: You're one of several active community members who went on to actually work at Bungie. How many Halo games have you worked on now, and what were your primary contributions to each?

A: I started at Bungie at the beginning of production on Halo 3, where I worked with Damian Isla on the AI systems. I spent some time adding a few AI features for ODST as well, such as Firefight, before moving on to Reach, where I have again been working on the AI team. For Reach I've added a bunch of great things like new flying behaviors, better vehicle driving, Elite combat, and so on. The AI team is typically very small, just 2-3 for most of Reach, but we get a lot done.

category: 
platform: 
topic: 

Here is the sheet music I've been working on for a while. There is a PDF and a Finale file. The beginning is rather hard to see on the PDF because Finale's layering system overlaps notes in previous layers, making it difficult to distinguish, but you should be able to figure it out. Some of the chords in the beginning are also simply impossible to play with one hand, so you may want to just pick and choose what notes you want to play.

category: 
game: 
platform: 
Requests: 

Blackstar and Narcogen take a look at the two recently released Reach videos; the RvB reveal of Blood Gulch remake, Hemorrhage, and Bungie's own ViDoc about Forge World and Reach's new map editing features.
Show Highlights:

File Format: 
topic: 
Audio file: 
ASE Episode 19 Deja View, Forge World

The red and blue armies of RvB's comedy series return "home" as Bungie announces the recreation of a classic Halo multiplayer map for inclusion in Halo: Reach.

category: 
platform: 
topic: 

This guy is so good sniping

game: 
Movies: 
platform: 

I will put a pdf up soon. This is three gates from Halo 3. IT was originally transcribed by Devin Eastman so credits go to him. I just made it a full score and a couple modifications.

category: 
game: 
platform: 
Requests: 
topic: 

Farthest Outpost for piano. Not difficult to play.

I'll provide with a .zip file later.

category: 
game: 
Requests: 
Taxonomy upgrade extras: 

who wants to know where are the skulls just send me a message to my email and i will answer you

category: 
game: 
platform: 
Taxonomy upgrade extras: 

one of my most famous pictures

Taxonomy upgrade extras: 

My most casual screenshot

Taxonomy upgrade extras: 

english:
-the skulls only will be found on normal, heroic or legendary dificult
español:
-las calaveras sólo se encuentran en normal, heroico o legendario

category: 
game: 
platform: 

english:
-2nd skull
-mission: sierra 117
-place: after kill the brute chief, you have two options: go right or go up (where is, in heroic or legendary, the jackal sharpshooter), where is the skull (going right)
español
-2da calavaera
-mision: sierra 117
-lugar: después de matar al jefe brute, tienes dos opciones: ir derecho o ir por arriba (donde, en heroico o legendario, está el jackal francotirador), donde está la calavera si vas recto

category: 
game: 
platform: 

english:
-1st skull:
-mission:In Sierra 117
-place: when the 1st phantom drops the ground forces you may go to the right and you will found a big rock (horizontal), where will be the 1st skull
español:
-1ra calavera
-mision: Sierra 117
-lugar: cuando el 1er Phantom deja a las fuerzas tu debes ir por la derecha y encontraras una gran roca (horizontal) y en el borde encontraras la calavera

category: 
game: 
platform: 

I have now completely revised this song. It is still in 4/4 time but, it seems to be more acurate still. Tell me if I've improved.

game: 
Requests: 
topic: 

Pages