destiny

A bold new action game, set in a living world

We're blazing a ton of new trails.


Rampant for over se7en years.



Bungie has generally preferred open plan or "war room" designs for their working spaces, and famously rebelled against Microsoft's cubicle culture shortly after the buyout. Desks are all on wheels, allowing for small teams to be configured and reconfigured quickly.

Some teams seem to be arranged around Destinations, such as the one in the center background with the Mars banner; others might be arranged around species, such as the one in the left foreground labeled "Vex".


Rampant for over se7en years.



The Destiny tricorn logo.


Rampant for over se7en years.



"We needed something that challenges and inspires all of us, something, that I think, has enough ideas in it that it'll last us for the next ten years."

-- Chris Butcher

One game a year between 1992 and 1998. My, how times (and development cycles) have changed.


Rampant for over se7en years.



Bungie's outer lobby shows their company history, as well as more recent Destiny tricorn logo.

"Don't make us kick your ass" is written above the door in Latin.


Rampant for over se7en years.



If I had to guess... Hunter.


Rampant for over se7en years.



The heavy armor and big gun make this Guardian probably a Titan.


Rampant for over se7en years.



This Guardian's weapon almost seems like an archaic revolver, a stark contrast to the Cylon-like visor.


Rampant for over se7en years.



Another Guardian render, this one armed with another familiar-seeming sniper rifle.


Rampant for over se7en years.



Distinguishing between the three known player classes visually appears to be more complicated than simply examining available gear and equipment. All three classes appear able to carry and use guns, and wear helmets. All player characters are depicted having their faces concealed.


Rampant for over se7en years.



This would presumably be a view from the Tower. It appears to be on the edge of the city, rather than directly underneath the Traveler.

The colored banners seen in this shot and elsewhere may indicate factional associations.

No mention has yet been made of any gameplay mechanic that would involve guild or faction territories, or the taking and holding of territories during solo or multiplayer.


Rampant for over se7en years.



A rearview of the spacecraft shows more than a passing resemblance to the fighters flown by Spartans in Halo: Reach.


Rampant for over se7en years.



...and heads out towards interplanetary space.


Rampant for over se7en years.



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