Rampancy's roots lie next to Bungie's, which is to say, in an Apple orchard. Halo was originally announced at MacWorld in 1999 as a game that was supposed to ship on Macs (and PCs, of course) in early 2000. Of course, lots has changed since then, and for those who still have an interest in Macs at all, as I do, this week was full of discussion about the interesting news that Apple will begin making computers with Intel CPUs next year and conclude 2007 by converting their entire line.
Faster than the information could move out on the Internet, there was much crying and screaming and gnashing of teeth, accompanied by rampant speculation, baseless predictions, obvious errors and scurrilous lies.
With that in mind, the newest Narc's Retort is intended to be an exposure of ten myths that have grown up around Apple's Intel conversion, many based on long-standing myths about Apple Computer. Most of them are off-topic for this site, really, but the first is on how this transition may impact game development on Mac OS X. The article is quite long, so after you read that bit you can stop. If you're a Mac user or just interested, feel free to continue on to the end.