[image:9359 left hspace=5 vspace=5 border=0] This issue has been stewing for quite awhile; and for a long time, I left it completely alone, hoping that it would just go away.
Except it didn't.
In the past two weeks, Wideload Games' debut offering, Stubbs the Zombie in Rebel Without a Pulse, has garnered more press attention for its inclusion in a controversial list of games produced by NIMF, the National Institution on Media and the Family, than it did for being released as an interesting and entertaining Halo-engine game with an innovative theme, and that's just wrong.
The list purports to bring attention to games that parents should watch out for. The twelve "games to avoid" on this year's list included Far Cry, F.E.A.R., Doom 3, Resident Evil 4, Conker: Live and Reloaded, and at number four (with a bullet) our pal Stubbs the Zombie.
What's a zombie got to do for a little respect?
Supporters of the game industry were quick to point out that every single game on that list is rated M for Mature and not intended for children.
NIMF President David Walsh, asserts that the ESRB rating system is "broken beyond repair". How a voluntary rating system that correctly identified all of their 12 "games to avoid" as Mature is broken, I can't really fathom. If I was the NIMF, I'd be seriously worried that people would interpret this list to mean that all the other M-rated games aren't really that bad, and thus would be okay for children. Or that they'd be worried that the industry would respond that their games rated M aren't as bad as these on the list, and should perhaps be rated T instead.
[image:8446 right hspace=5 vspace=5 border=0] At the end of the day, the ESRB ratings, just like the MPAA ratings, are not enforceable as laws; individual retailers have to enforce them. And just like the MPAA ratings, sometimes they do and sometimes they don't. If they don't and consumer watch groups want them to, why they don't lobby the retailers instead of the ESRB or the developers, I've no idea. The idea solely seems to be to pick on the weakest child. The retailers are more interested in making money than pushing NIMF's agenda, and so are the console makers and game developers. The ESRB, as a nonprofit, is clearly the easier target. NIMF and others criticize them for failing to achieve something that isn't even part of their activities-- the enforcement of the ratings by retailers-- so they can muscle the ESRB out of the way and replace it with their own nonprofit group with its own ratings system that would most assuredly by ignored with just as much enthusiasm as that promoted by the ESRB.
Like most of the games on that list (with the possible exception of Conker) Stubbs is clearly intended for an adult audience. It's got adult themes, an adult sense of humor, and it's set in a time period that today's teenagers have only ever seen on Nick at Night.
None of this even touches on the most ridiculous part of NIMF's justification for including Stubbs on the list: that's right, cannibalism. I could waste my breath on how silly that sounds. Luckily, you don't have to. Wideload was also quiet about the list until last week; and while it may be true that all publicity is good publicity as long as they spell your name right, Wideload did respond to the allegations of cannibalism leveled at Stubbs, in a posting that bears the clear fingerprints of lead writer Matt Soell:
Stubbs is a zombie. Thus the title "Stubbs the Zombie." Zombies eat brains. That's what they do. Stubbs cannot just saunter into the cafeteria and order a plate of Freedom Fries. He has to fight for his meals. In fact, actual cannibals only make it harder for Stubbs to eat, which is why this "cannibalism" story is insulting as well as injurious.
It's no surprise that the all-human media cartel resorts to distortions and name-calling; their anti-zombie bias has been evident for decades, and Stubbs is just the newest target.
Of course, some might call Wideload biased in this respect. After all, they did make the game.
Columnist Dean Takahashi also took special exception to Stubbs' inclusion on the list:
But by putting this game on the list, along with "Far Cry" and "Fear," the institute also does a kind of dis-service. There's a stigma to getting on that list, as if the makers of the games were really producing reprehensible stuff with no redeeming social value. It is on the same list, for instance, as "Grand Theft Auto: Liberty City Stories" for the PlayStation Portable and "True Crime: New York." The institute noted that the cannibalism scenes in Stubbs and Fear are more examples of the industry sinking to new lows. But in Stubbs, I don't know if you can call it cannibalism. The zombies eat the brains of live humans in a fairly comic manner, with gushers of blood coming as they do so and the humans screaming "oh you ate my brains" in the process. But they're zombies eating humans, not humans eating humans.
I don't consider cannibalism, in any case, to be an artistic and legitimate form of expression. Yet this game isn't the equivalent of "Night of the Living Dead." Stubbs the Zombie is a satire. It makes fun of the sterile environment of the city and the dumb people who populate it.
[image:9705 left hspace=5 vspace=5 border=0] "It's just the worst kind of message to kids," said Connecticut Senator Joe Lieberman of Stubbs' brain-eating proclivities.
Be careful out there, gamers. Looks like the dumb people have escaped from Punchbowl and are overrunning Congress.
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Comments
Anton P Nym
There is only one clear solution...
...obviously, our only recourse is cannibalism. (Though Lieberman looks a little tough and stringy; maybe a beer-based marinade...)
-- Steve continually has to reset his scale when measuring the depths of human stupidity.
narcogen
Re: There is only one clear solution...
In reply to: There is only one clear solution...[quote=Anton P Nym] -- Steve continually has to reset his scale when measuring the depths of human stupidity.[/quote]
If I had to resort to cannibalism every time human stupidity surprised me, I'd be way off the scale.
N1NJ4
well...
In reply to: There is only one clear solution...The game itself does mention cannibalism a few times, but those are just the people whose brains you are munching. Heck, they probably only have half a brain at that point.
Broken rating systems though... why not go after TV? At least games require parents to go out of their way to get their children violent content. All TV requires is negligence. TV ratings are equivalent to gaming ratings in my mind, if not a bit more cryptic.
narcogen
Re: well...
In reply to: well...[quote=N1NJ4]The game itself does mention cannibalism a few times, but those are just the people whose brains you are munching. Heck, they probably only have half a brain at that point.
Broken rating systems though... why not go after TV? At least games require parents to go out of their way to get their children violent content. All TV requires is negligence. TV ratings are equivalent to gaming ratings in my mind, if not a bit more cryptic.[/quote]
I can only assume that the real objection of Clinton, LIeberman et al is that parents don't have to go out of their way at all-- that children have easy access to these games because the retailers do not enforce the ratings by refusing to sell M rated games to minors.
Whether that is true or not, I have no idea. The ratings system didn't even exist when I was that age, so I've never faced the problem myself. I've recently heard stories from people that some store employees do enforce those policies, but again, the plural of anecdote is not data.
I think the bottom line here is that the television and film industries are still larger and have better lobbyists in place. There does not seem to be fundamentally any difference in the way that film studios and game studios are going about their business, as far as the ratings and the potential for access to inappropriate materials by minors is concerned. Game developers are just the flavor of the week for otherwise liberal politicians to make a show of moving to the center and flying the so-called "family values" flag.
For Microsoft and other developers and publishers to expect the ESRB to fight this battle by itself is naive. It has to be approached the way Hollywood does it: with celebrity. High-profile industry personalities, whether they be developers or PR people, are going to have to engage, in the public eye, with politicians trying to make hay out of this. Make it a creative expression issue.
Anonymous (not verified)
How wonderful...
They say horrid things about the great games, and probably half of the games they reccommend suck the almighty suck! Wonderful!