Re: Hmmm... posted by Narcogen at Wed, 16 Jan 2008 03:09:00
Re: Hmmm... posted by Narcogen at Wed, 16 Jan 2008 03:05:00
Core Picture posted by Narcogen at Wed, 16 Jan 2008 01:11:00
Re: I amend my theory posted by Narcogen at Tue, 15 Jan 2008 23:48:00
Newsweek columnist N'Gai Croal interviewed Bungie's Joe Staten about the Halo 3, Halo 2, and the Halo movie back in August of 2007. The first part is online now.
Re: Halo 2 posted by Narcogen at Mon, 14 Jan 2008 22:56:00
Re: Surfer Girl Tidbit *Semi-OT* posted by Narcogen at Mon, 14 Jan 2008 22:43:00
Image and Description *SP* posted by Narcogen at Mon, 14 Jan 2008 22:42:00
This is The Ark, as seen in the cutscene that concludes Halo 3's last level. The large circular light, as well as the ring of light that surrounds it, is the incomplete Halo 04a firing. The much larger structure in the background with eight arms is the Ark. The Ark apparently serves many functions, not the least of which is a construction facility for Halo installations, as well as a master control room (seen in the level The Covenant, where the final confrontation with the Prophet of Truth occurs).
AKQA, the company responsible for last year's award-winning IRIS ARG promoting Halo 3, has put up an extensive presentation that summarizes and details each step of the game.
In episode 4, the summary reads in part:
The fourth episode continued to provide hints at the previously unknown Halo backstory, including the shocking reveal that Humans and Forerunners share an ancient biological connection.
The questionable claim that "Halo 3 changed game development" made in this article over at GameGuide spurred OldNick into posting action again. What OldNick does think Bungie has a chance to teach the industry is how to coordinate large development teams-- a trend that seems destined to continue as development budgets soar ever higher.