GDC 2013 Presentation

The map of all the "time holes" in the universe from Terry Gilliam's 1981 fantasy film, Time Bandits. This would appear to be an inspiration for both the concept and the look and feel of Destiny's solar system map.

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Bungie cites the works of film director and Monty Python memberTerry Gilliam, in specific TIme Bandits, as a source of inspiration for its humor, imagination, art design, and its ancient maps.

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The hangar where players will store their personal spaceships migrates from the space station in orbit to the tower beside the city.

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The base of the tower where players will congregate and prepare to go out adventuring.

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The thick walls around humanity's last safe city on Earth emphasizes the dangers that lurk beyond.

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Bungie's concept of the center of Destiny's world crystallizes in this image of the mysterious alien artifact known as The Traveler hovers above the last human city where players will make their home.

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The ruins of Chicago have been mentioned, but I'm still not sure where Destiny's last city is.

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Shifting back towards the middle ground between science fiction and fantasy, Bungie moves the center of Destiny's world back to a city on the surface of Earth, where they could merge the familiar and the strange, the science fictional and the fantastic.

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Staten here mentions that at one point, Destiny veered even further away from pure fantasy, towards pure science fiction. This image, a concept of the interior of the alien artifact, certainly evokes Rendezvous With Rama, as well as Ringworld and, of course, Halo.

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The concept of the space station evolves from a human construction to something of mysterious alien origin.

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One constant element for the center of Destiny's sci fi world was a hangar where players would keep their personal spaceships.

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At one point, Destiny's center was the last human spaceship from a lost civilization.

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A space station concept for Destiny's center looks to me like a variation on Mass Effect's citadel.

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