GameGuru didn't much care for Halo 3, mixing grudging praise with technical complaints:
As I went frantically hunting to yank a chaingun off I started to notice the glitches in the game. The draw distance was atrocious. I could actually see objects forming in front of me as I drew closer to them. I had seen tons of this last generation but I really did not expect this out of a game of this generation, especially a game of such a stature, which had been riding high on such a hype wagon and was crucial to Microsoft’s success.
Somehow I think he got a copy of Morrowind in a Halo box and hasn't noticed the difference yet; the author says, with a straight face, that the environments in Half-Life 2 for the Xbox were better. I own that game and I like it, and I've seen actual gameplay videos of Halo 3. There's simply no comparison to be made there.
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