The Myth Village forum is littered with it doesn't work with Windows XP posts, but scroll a bit and you will find some content worth reading.
rojay posted his very first impressions, which were generally positive.
The options screens, btw, are very nice. The whole feel of the initial interface is well done. What little music I've heard so far is good, and the first cutscene is nice.I've played through the tutorial and the first mission. The game is very, very pretty IMO. The screenshots do not do justice to watching your units move. The new animation for the dwarven cocktail is very nice.
Hwed also posted his impressions:
First of all, it's beautiful. I mean BEAUTIFUL. Explosions are great, fire looks good, maps have great texture, water looks like water. Even with 100 units on the screen in a big creep melee, I didn't notice framerates going down, and it was quite smooth.Pathfinding: It sucks. TFL all over again, watch in frustration as your heron guard moonwalks and orbits your trooops trying to heal the guy next to him. Watch your units get hopelessly tangled in small passes as they try to push through. Makes you remember why they went with clumping in M2.
Drivers: Had some problems with sound before I dl'ed DX8 and my newest sound card drivers. I thought I was pretty up to date, but make sure to get the latest.
Battle: I don't know what it is, but it lacks a Myth feel somehow... it's hard to tell which unit is attacking which, and when they're hit... the green circles at the bottom of selected units are obtrusive and make it hard to distinguish the green bars when you have a cluster of units selected.
I could have done with a basic box and a solid color health bar, myself. Instead, you get a lavalamp hovering by your unit.
Johnny Law also posted his two cents:
- The interface and bits and extras are quite polished. Really makes this look like a triple-A title.- The visuals are amazing. I have basically everything cranked up and my GF3 handles it with no problems at 1024x768.
- The pathfinding is, unsurprisingly, between that of Myth:TFL and Myth 2. So far it doesn't bug me, and I appreciate the lack of clumping.
So far so good then! I'm having fun. If the rest of the game goes as I expect -- say, with a good variety in the environments and some opportunities to control larger numbers of troops -- this will be a very nice addition to the Myth series singleplayer, more than holding up the tradition.
I have only selected a few highlights from the posts cited. It's recommended that you read all three posts in their entirety because they offer much more information.