Andrew Meggs sent a status update to MWA, stating what they have been working on and accomplishing as of the past week:
Development has kicked up a notch as we move into the home stretch. We've tripled the speed of the game engine. We canned the placeholder water and put in some stuff we're not embarrassed to show. We've gone crazy on the script engine to add all sorts of new map actions that are already paying off in terms of greatly increased level interactivity in the hands of iggy and fisj and phook. We added custom skin colors for netplay, and started to test out netplay itself. And that's just in the last week.
It's comforting to see that the team has remained on schedule and this further supports that a new Myth being available by the end of the year is very possible.