This fast-moving single-seat craft is used for scouting and assault missions, but its speed, maneuverability and flexibility make it almost ubiquitous in all Covenant activities. Armed with twin plasma cannons, it fires sustained bursts of superheated plasma with deadly force. If it has a weakness, it's an inability to turn during boosted speeds.

NOTE: If Halo 3 is anything like Halo 2, I hope you like blowing up Ghosts. With any luck, the environments will be a little bit less linear, so Ghost drivers don't have to line up for the privilege of being blown into bits by the Chief. Aside from the addition of boarding and boost, like the Banshee received, the Ghost was little changed from Halo 1 and will likely make it into Halo 3 much the same as it was in Halo 2.

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