narcogen's picture

Archived community forum thread. Because all of the old forum posts are listed on a single page, you may see memory errors; if so, try reloading the page. To make new posts, go up one level to the new community forum and click "create new topic".

Comments

narcogen's picture

In reply to: Re: Yeah, you're right. Sorry :/

ferrex wrote on Tuesday, 01/15/2002 - 6:49 pm:

: Darksbane =PN= wrote on Saturday, 01/12/2002 - 6:07 pm:
:
: : I thought that pic looked familiar, but I didn't expect
: to
: : see a hoax on /. oops ;-)
:
: Wait, you weren't expecting to see that kind of a
: hoax fool a site that takes such pleasure from reporting
: anything that is bad news for MS?

Except that it's only the kind of short-range thinking that led to Sony's suit against Connectix that would make anyone at Microsoft think an emulator is a bad idea unless it directly facilitates piracy (which still goes on in the console world without emulators).

The purchaser of an Xbox emulator still needs Xbox games (on which MS makes margin).

They don't need Xbox hardware (on which MS does NOT make margin).

They can babble all they want about "control over the experience" like Sony did, but in the end their solution would probably end up being the same-- a courtroom loss and acquiring the company.

Of course, that's if the emulator was for real, which apparently it isn't. But the existence of one doesn't mean "bad news" for MS any more than VGS was "bad news" for Sony. The existence of VGS led me to buy PlayStation games that I wouldn't have otherwise; you have to be a rabid intellectual property lawyer to consider that "bad news" for the company or the platform.



Narcogen


Rampant for over se7en years.



kalis's picture

In reply to: Re: Yeah, you're right. Sorry :/

i don't think it's that the site maintainers take great pleasure from MSFT-bashing, more that the rabid *nix and *BSD and Mac crowd reading /. tend to be decidedly anti-MSFT and therefore submit lots of anti-MSFT stories, which are posted as they are interesting to a lot of the readership, and then updated accordingly if need be (as that story was). I do believe that less and less people are holding that MSFT is the devil, and that's a good thing. Martha Martha Martha Stewart, on the other hand, is still evil.

Anonymous's picture

In reply to: I believed it was real until...

I wanna state that this site ( it said there can download the xbox emulator ): http://www.linarsoftware.de.vu had closed. So WWWWWWWWWWWhen will it be reopened??????????????????

Anonymous's picture

In reply to: Xbox emulator runs halo

Darksbane =PN= wrote on Saturday, 01/12/2002 - 12:43 pm:

: or, kinda. saw this story on slashdot and thought it might
: be of interest to those with fast PC's and no desire to buy
: an xbox.
:
: http://www.linarsoftware.de.vu/
:
: has created an xbox emulator for PC. Requirements are
: steep; 1 ghz processor and a Geforce or Radeon level video
: card are the MINIMUM. they say it doesn't work completely
: with halo, but it will run it.
:
: thought it might interest someone.
:
: Darks

if you toss the xboxkrnl32.dll into devstudio and look at its resources... there are trillian (messenger) dialog boxes... I'm still researching the code, but I wanted to give a head up to anyone possibly deciding to run it....

nfin8zero's picture

In reply to: possible hoax or worse

nfin8zero wrote on Sunday, 01/13/2002 - 12:28 pm:

: if you toss the xboxkrnl32.dll into devstudio and look at
: its resources... there are trillian (messenger) dialog
: boxes... I'm still researching the code, but I wanted to
: give a head up to anyone possibly deciding to run it....

upon some more research, it doesn't appear malicious... but its odd that a person would use a messenger dll and call it a kernel.... hmmmmmm.......

-nfin

-nfin

Anonymous's picture

In reply to: possible hoax or worse

My scrotum is itchy! :S i dunno why.. prolly crabs...

Any Coments?

thankz, SpItZx

Anonymous's picture

In reply to: MooO

... scan it for virus', have fun noticing its a virus guys gg

vector40's picture

Stick with covering Halo & Co. tidbits, as well as assorted Bungie nuggets (and Phoenix, of course). But also, you could go the way of Subnova — keep tabs on all the new, sprouting, intriguing-looking developers who seem like they might have something up their sleeves (like Island Fo- uh, never mind).

... my two cents...

Good Ol' Ho-Hum
Anonymous's picture

In reply to: About the new Rampancy

: Stick with covering Halo & Co. tidbits, as well as
: assorted Bungie nuggets (and Phoenix, of course). But also,
: you could go the way of Subnova — keep tabs on all the new,
: sprouting, intriguing-looking developers who seem like they
: might have something up their sleeves (like Island Fo- uh,
: never mind).

heh heh. I'd say the odds are very good that we wont see any games from bungie derived companies, except for Bold which is just simply porting old Microsoft games to the mac.

-ax

pimpy's picture

In reply to: Re: About the new Rampancy

I have to admit that there are a few possible ways for the site to go, but in all honesty I think keeping to their roots would be best. By this I mean maintaining a close eye upon Bungie and Bungie community related things. Badlands has recently announced that they are working on a game entitled Rimshot not to mention the numerous Myth 3 maps being produced.

Once the PC and Mac versions of Halo are released I'm sure the community will be in an uproar over possible mods, additions and hopefully 3rd party maps. For now just stick to what has worked in the past and any remotely relevant rumor concerning the Bungie genre will do for now.

I fear that spreading your information too thinly will only result in a lack of any specific information and an ungodly long load time for each page. Keep to work and if you need any help I'm sure hte community would be willing to help keep a great site like rampancy up and running until the news begins to flow once again.

Sincerely,
Pimpy™

Sincerely,
Pimpy™

vector40's picture

In reply to: Community related games...

: I fear that spreading your information too thinly will
: only result in a lack of any specific information and an
: ungodly long load time for each page. Keep to work and if
: you need any help I'm sure hte community would be willing to
: help keep a great site like rampancy up and running until
: the news begins to flow once again.
:
: Sincerely,
Pimpy™

lol... do you realize how long this place takes to load anyway? :)

Say, why is that? Lately, Rnet's been even slower than... well, almost anything, and I'm on cable. Is something up?

Good Ol' Ho-Hum
narcogen's picture

In reply to: Re: Community related games...

vector40 wrote on Wednesday, 01/16/2002 - 11:52 pm:

: : I fear that spreading your information too thinly will
: : only result in a lack of any specific information and
: an
: : ungodly long load time for each page. Keep to work and
: if
: : you need any help I'm sure hte community would be
: willing to
: : help keep a great site like rampancy up and running
: until
: : the news begins to flow once again.
: :
: : Sincerely,
Pimpy™
:
: lol... do you realize how long this place takes to load
: anyway? :)
:
: Say, why is that? Lately, Rnet's been even slower than...
: well, almost anything, and I'm on cable. Is something up?
:

Good
: Ol' Ho-Hum

To be honest, I'm not sure.

Some clients were offloaded from this box to a new one, and at that time a few (not all) people came forward and said that the site had gotten a bit quicker.

There were some problems in the system (especially related to the forum) that caused some rendering errors as well as slowdowns, and some of those were fixed as well.

The system *is* slower than the old one, especially at certain intervals when maintenance happens (user rating updates, XML feed imports, XML feed exports, and the site cloud updates)-- but this is mainly because it's doing a whole lot more than the old one used to (logins, session tracking, and all the XML related features, for instance).

My connection here in Almaty is so slow that I'm not a good judge of the site's performance, at least not subjectively.

The site is hosted at a professional facility with a good connection, so I don't think that's the issue.

The site system itself seems to be well within normal system resource usage (except at the abovementioned maintenance times, which can cause delays similar to what happens to Planetarion when it "ticks").

I think there are probably some more optimizations left to be done. I'm watching progress on a new version of it (Drupal) and there may be an upgrade coming later this year. The problem, of course, will be incorporating into that all the specific changes and new features we added to it specifically for R.net. If I thought the code I wrote was neat enough, I'd submit it to the Drupal project... we'll see :)



Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: R.net future, performance

narcogen wrote on Wednesday, 01/16/2002 - 11:10 pm:

: vector40 wrote on Wednesday, 01/16/2002 - 11:52 pm:
:
: : : I fear that spreading your information too thinly
: will
: : : only result in a lack of any specific information
: and
: : an
: : : ungodly long load time for each page. Keep to work
: and
: : if
: : : you need any help I'm sure hte community would be
: : willing to
: : : help keep a great site like rampancy up and running
: : until
: : : the news begins to flow once again.
: : :
: : : Sincerely,
Pimpy™
: :
: : lol... do you realize how long this place takes to
: load
: : anyway? :)
: :
: : Say, why is that? Lately, Rnet's been even slower
: than...
: : well, almost anything, and I'm on cable. Is something
: up?
: :

: href="http://www.the-junkyard.net">Good
: : Ol' Ho-Hum

:
: To be honest, I'm not sure.
:
: Some clients were offloaded from this box to a new one,
: and at that time a few (not all) people came forward and
: said that the site had gotten a bit quicker.
:
: There were some problems in the system (especially related
: to the forum) that caused some rendering errors as well as
: slowdowns, and some of those were fixed as well.
:
: The system *is* slower than the old one, especially at
: certain intervals when maintenance happens (user rating
: updates, XML feed imports, XML feed exports, and the site
: cloud updates)-- but this is mainly because it's doing a
: whole lot more than the old one used to (logins, session
: tracking, and all the XML related features, for instance).
:
: My connection here in Almaty is so slow that I'm not a
: good judge of the site's performance, at least not
: subjectively.
:
: The site is hosted at a professional facility with a good
: connection, so I don't think that's the issue.
:
: The site system itself seems to be well within normal
: system resource usage (except at the abovementioned
: maintenance times, which can cause delays similar to what
: happens to Planetarion when it "ticks").
:
: I think there are probably some more optimizations left to
: be done. I'm watching progress on a new version of it
: (Drupal) and there may be an upgrade coming later this year.
: The problem, of course, will be incorporating into that all
: the specific changes and new features we added to it
: specifically for R.net. If I thought the code I wrote was
: neat enough, I'd submit it to the Drupal project... we'll
: see :)
:
:

Narcogen

noctavis's picture

Max Payne (Xbox)
Scores are 1-10 in increments of a half-point.

Reminds me of:


  • Oni - Replace Konoko with a guy, add better levels that are less imaginitive in some areas, yet much more interesting in others. Oh, and you have the Quaker's Unlimited Backpack, to carry your portable armory. =)

  • Tomb Raider - Subtract Lara Croft, add more weapons, better graphics and a cheesy mob/gov't/secret society/evil corporate conspiracy storyline.

  • The Matrix (movie) - Max Payne derives heavily from "The Matrix". You can feel a definite "Matrix" influence in so many parts that you'll be liable to call it a ripoff, except for the lack of malevolent AIs, designer shades and PVC-clad females. In fact, there are very few females to deal with in the game. I guess you have to pat 3D Realms on the back for attempting to make a game stand on just violence. ;-)

The Story: 6
In a nutshell: You're a police officer, a New York Narcotics cop, and your wife and baby girl are murdered horribly by junkies, hopped up on the new and dangerous street drug, "V". Seeking vengance, you head under cover. Plot twists ensue, but the game doesn't really diverge much from running into a room, gunning down every living person in there (with two or three exceptions) and finding your way into the next room.

The going can get a little monotonous now and then, and "Max Payne" is exceedingly linear, but the designers show some real sparks of genius in parts of the game. The nightmares you experience (and play through) during the course of the story are evocative and frightening in some ways. I found myself cringing at the screaming of your dead baby - this game is definitely NOT for young children - but it can get a little annoying trying to do a tightrope walk in some parts. I found the steel plant to be the best and most challenging part of all, but you won't see that until the final third of the story - your reward for making it through a subway, a sewer, a burning restaurant and other environments. At one point, you use a big device to damage a large door, and then must shoot your way through the door before taking on the well-positioned and well-armed mercs in the room beyond.

Interface: 8
The interface is pretty good and relatively easy to pick up, considering that you're playing a shooter on a console. The game does provide you with aiming assistance at the easier difficulty levels, but this is probably a good thing, considering that you're playing a shooter on a console. ;-) The main complaint I have relates to the difficulty with weapons-switching, but that derives from the console interface itself. If you had a keyboard available, you could probably choose a weapon with the press of a single key.

Graphics: 7
Very pretty gunfights, most often in very shabby environments. Character models are only so-so - think "Thief" or "Tomb Raider". The graphics engine gets the job done, though, and then some. The game has its share of eye candy, and is much better balanced in design than Oni and many other action titles.

Audio: 8.5
Good audio effects. Pretty good music, applied with panache at appropriate times. You should make sure to keep your ears open, because small audible clues like snippets of conversation through doors can alert you to important things to come... or to bad guys preparing to bust in on you.

Gameplay: 6.5
Many would be tempted to call this a "gimmick game". And truthfully, without "bullet-time" and "shootdodging", this game would really not be worth recommending. However, this game can be very fun because of the action sequences that you are able to participate in... and the cinematic views you get of your enemies biting lead before going down.

Some reviewers complain that the game is too short, but I don't know if I really agree with that assessment. More of the same would likely just make the game feel really drawn-out, and discourage you from trying to finish it. I'm not really sure how you could add any more to the story than the authors do, either - they barely stay within the limits of believability once it departs from a simple mob massacre into increasingly darkening conspiracies.

There are four "gameplay modes" (difficulty levels, essentially), but the last two aren't unlocked until you complete the game in one of the first two modes. There really isn't that much replay value in the game, though, unless you get a hankering for more bullet-time action.

I encountered some bugs which locked up my Xbox once or twice, but the problem was easily remedied by restarting the Xbox, and I didn't suffer any major losses thanks to both the automatic saves and the quicksaves I had made during my progress. Supposedly the game adjusts to your playing ability, making the enemies harder or easier according to how well you do. I'm not sure how well I have seen this occur, though. Otherwise, my #1 complaint about gameplay would be that the too-frequent load times tend to hamper your sense of immersion in the story.

Overall: 7
People who enjoyed "Oni" or even "Tomb Raider" should be able to enjoy this. Now that I've made it all the way through - a feat which I didn't accomplish, through disinterest, difficulty or other reasons with many other titles - I can say that "Max Payne" was a fun game. I'll be keeping it around for when I need a bit of pure action, or when I want something interesting to show off my Xbox to a friend or relative. Last night, several of my in-Laws were attracted to the TV room while I showed it off to my Brother-in-Law, and then fighting over who got to try it next. I guess I'll have to let them borrow it or something.

I'd say that this game is a must-rent, at the very least. Anyone who is an action junkie, though, should consider this as a potential purchase. That is, until "New Legends" and "Genma Onimusha" come out and make the decision-making process a bit more difficult. The game is much closer to James Cameron than Shakespeare, but if you can tolerate a relatively thin storyline supporting frequent bouts of heavy action, you'll do fine. If you buy just one action title, "Halo" is a given. If you buy two, then until the aforementioned action titles, and "Wreckless", make their appearance it's a shoe-in. The only other games I would recommend for the Xbox at this point are "Oddworld: Munch's Oddyssee", "Star Wars: Starfighter SE" and possibly "Amped: Freestyle Snowboarding".


Noctavis
Bunbu Itchi - "The pen and sword in accord"


Noctavis
nimrod's picture

In reply to: Max Payne (Xbox) review

I must admit that I got frustrated by the first level of the second part where you have nothing but a baseball bat. So much so that I haven't come back to the game in months. This is on the PC.

I really didn't mind the linear storyline, in fact the story really kept my interest for a long time, where I would have otherwise stopped playing.

Interestingly, Remedy claim to have thought of bullet-time before the Matrix was released...

Anonymous's picture

In reply to: Re: Max Payne (Xbox) review

nimrod wrote on Sunday, 01/20/2002 - 7:06 am:

: I must admit that I got frustrated by the first level of
: the second part where you have nothing but a baseball bat.
: So much so that I haven't come back to the game in months.
: This is on the PC.

Aye... that is a frustrating part. And the PC should be easier, because you can at least switch weapons [away from the baseball bat] faster. If your prefs are set to change to better weps as you obtain them (on the Xbox, at least) it helps.

What I did for that section - and it took multiple tries to get it just right for my liking - is run out into the main hallway, then run back to the boiler room and bean the first guys as they came through the door. Then you had their weapons and could even the odds a bit more. While the repetitive attempts were annoying, it at least was a different sort of challenge. I was worried that you would only have a baseball bat for a goodly while. =)

The game and story do get better, even if you get some really challenging situations at some parts... if that's any incentive to you. =)

:
: I really didn't mind the linear storyline, in fact the
: story really kept my interest for a long time, where I would
: have otherwise stopped playing.
:
: Interestingly, Remedy claim to have thought of bullet-time
: before the Matrix was released...

Maybe they did... maybe not. But it does provide some strong argument against Remedy actually owning the concept. They at the very least took the time to trademark both "Bullet-Time" and "Shootdodging"

- Noc

nimrod's picture

In reply to: Re: Max Payne (Xbox) review

Noctavis wrote on Monday, 01/21/2002 - 5:16 pm:
:
: Aye... that is a frustrating part. And the PC should be
: easier, because you can at least switch weapons [away from
: the baseball bat] faster. If your prefs are set to change to
: better weps as you obtain them (on the Xbox, at least) it
: helps.

What's ironic is, that I've got all these keys, and I prefer to use the mouse scroll wheel to change weapons...

: What I did for that section - and it took multiple tries
: to get it just right for my liking - is run out into the
: main hallway, then run back to the boiler room and bean the
: first guys as they came through the door. Then you had their
: weapons and could even the odds a bit more. While the
: repetitive attempts were annoying, it at least was a
: different sort of challenge. I was worried that you would
: only have a baseball bat for a goodly while. =)

Thanks :) I can actually make it all the way round the block without being seen, it's just a matter of staying alive when they all rush you. I've taken a couple of guys out without disturbing others, but that only leaves me with about 5 shots.

: The game and story do get better, even if you get some
: really challenging situations at some parts... if that's any
: incentive to you. =)

Yeah it is, but I have a nasty habit of not completing games. Must break the habit =)

Actually, I had heard about how it was too short for people's likings, so I was expecting the end of the first part to be the end of the game. So that was kind of a pleasant surprise when it wasn't!

-Nick

Anonymous's picture

In reply to: Re: Max Payne (Xbox) review

Frustrating indeed. What I did was...

Wait for some guys to go past (can't remember how many) then follow them around the block to the right. Jump into the room about half way down on the right, which has some weaponry in it, and a couple of gas canisters :)

You can now attract people in (shoot out the door or something) and if you shoot the canister in the corner, one will go flying across the room and barrel over a load of bad guys (or at least explode and take them out). Then grab their weapons, dive into the main room in the middle and trash everyone.

Took me about 3 attempts until I did it, the first I just got slaughtered at the start, the second I timed the bad guys' movements and then got wasted, and the third time I lucked out and got it smack on :)

Wish you could save films...

mad.max

RogueImage's picture

According to IMG, Black & White for the Macintosh has gone gold. Those who picked up the early release of the game at Macworld Expo will be able to download a patch which includes the bug fixes in the final gold version. IMG also has a review of the Mac version posted.

B&W Mac goes gold:
http://www.insidemacgames.com/news/story.php?ArticleID=4680

B&W Mac review:
http://www.insidemacgames.com/reviews/view.php?ID=220

-RogueImage-

-RogueImage-

Anonymous's picture

When is RHL coming back? Or do we need to incite another riot?

-ax

Anonymous's picture

I have seen several comments up here about the author Iain M. Banks. What book of his would be the best to start with? Any to avoid at first?

Thanks

Anonymous's picture

Yeah... YAGTOP (yet another game to play)

I've started participating in the Lineage Mac beta recently, and began wondering if any other Lineage players (PC or Mac) from our community would find it interesting to adventure together.

I'm curious to know how many of you prefer PK vs. non-PK servers.

I'm also curious to know how many of you feel an interest towards Shadowbane and NWN.

- Noc

Earendil's picture

In reply to: Lineage and other, upcoming RPGs - interested?

No. and seeing as you give no links, I don't know how to go about learning more or playing myself :-)

: Yeah... YAGTOP (yet another game to play)
:
: I've started participating in the Lineage Mac beta
: recently, and began wondering if any other Lineage players
: (PC or Mac) from our community would find it interesting to
: adventure together.
:
: I'm curious to know how many of you prefer PK vs. non-PK
: servers.
:
: I'm also curious to know how many of you feel an interest
: towards Shadowbane and NWN.
:
: - Noc

Oh! They have the internet on computers now! - Homer J Simpson

Oh! They have the internet on computers now! - Homer J Simpson

Earendil's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?

you can slack off on your normally informative self ;-)

Thanks Noc, I'll check them out.

Earendil

Oh! They have the internet on computers now! - Homer J Simpson

noctavis's picture

In reply to: Hey, Just cause I'm lazy doesn't mean

Heh, let me know what you think.

I tend to play on the PK server right now... and my #1 character at present is a mage named "VirgilAnte"

- Noc


Noctavis
narcogen's picture

In reply to: Lineage and other, upcoming RPGs - interested?

Noctavis wrote on Thursday, 02/7/2002 - 8:35 pm:

: Yeah... YAGTOP (yet another game to play)
:
: I've started participating in the Lineage Mac beta
: recently, and began wondering if any other Lineage players
: (PC or Mac) from our community would find it interesting to
: adventure together.
:
: I'm curious to know how many of you prefer PK vs. non-PK
: servers.
:
: I'm also curious to know how many of you feel an interest
: towards Shadowbane and NWN.
:
: - Noc

Actually, what else can you say about lineage?

I'm not much interested in another Diablo-style clickfest, but a real RPG would be interesting. What's it more like? UO? Diablo? Baldur's Gate?



Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?

: Actually, what else can you say about lineage?
:
: I'm not much interested in another Diablo-style clickfest,
: but a real RPG would be interesting. What's it more like?
: UO? Diablo? Baldur's Gate?
:
:
:


Narcogen

Good question. It's lower-cal than UO, in that you don't have basket-weaving occupations and a hyperdeveloped economy. In UO, I honestly spent 99% of my time mining. It was strangely addictive in some ways, yet I realized I really wanted to go adventuring. When starting out in UO, you are initially so crappy that rodents will regularly kick your arse. This became highly frustrating for me. Lineage is more realistic in that respect.

In LtBP there are four main classes - it's obviously much more simplified in some respects, compared to other RPGs:


Prince / Princess - Leaders of blood pledges. All-'round characters in some ways. They are the only ones who can perform certain managerial/administrative functions. Sort-of a JOAT/MON.

Knights - The melee path... they have no magic to speak of, except for scrolls and the occasional magical item they may obtain. (Such as a certain helmet which allows them very basic spellcasting capability)

Mages - The opposite of a Knight, basically. Weaklings/Geeklings with command of the arcane energies. I always prefer to be a magic-user, myself. =)

Elves - A more advanced character in some ways. Elves are not allowed to participate in some parts of Human society, and so do not have access to merchants. As such, they are required to construct their own equipment from whatever they can obtain in the land. Obviously a potential bovine source of income. (Cash cow ;-)

You can have up to three characters per server (and there are both PK and non-PK servers) at a time.

Combat is fairly straightforward... point and click, as in Diablo. But then, that's the way of things for most MMORPGs, and it doesn't feel so cheap as it does in Diablo.

The communications system in the game is probably the best I've seen in any massive multiplayer game, with the exceedingly easy ability to include & participate in regular chat (like Battle.net chat, in Diablo) in-game if desired, the ability to send messages to ONLY your blood pledge, to ONLY your current party, to ONLY a specific person (no matter the distance) to display it on the screen above your head (Default), or to do so but yell it so that it may be heard farther. Many UOers end up using ICQ or some other IM client in order to really coordinate their actions when not on the same screen. It's awkward as hell. The Lineage dev team probably realized this.

Anyway, that's a quick rundown. Any other questions?

- Noc

Anonymous's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?

What the hell... I've been waiting around for Shadowbane to go open beta or for some other RPG to pop up that I could play, so I'm going to download Lineage and try it out. Assuming I can connect to the server and download it. Which I can't do right now.

If I do play, I'll likely play in a PK server (depending on the actual rules; safehavens?; etc.). I prefer the most realistic situation possible when I play RPG's, but when I do that I begin realizing that the reality of the situation is my character is usually slaughtered by characters many levels (circles, whatever they call them in lineage) above me D:.

Anyway, I'll leave another post here if I get playing so I can see what server you're playing in, Noct.

-Madrigal

Anonymous's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?

Nevermind, apparently you need OS X, which I didn't bother to discover until AFTER I downloaded the 400 MB file. Of course, I was wondering what the heck a .dmg file is, but I soon discovered that after trying to decompress it :D

noctavis's picture

In reply to: I lied!

Progress sucks sometimes... actually it ALWAYS SUCKS... My TiBook is rapidly approaching lameness, after only a year.

I need a non-technological hobby. Something which hasn't changed in thousands of years.

- Noc


Noctavis
Earendil's picture

In reply to: heh, durn

: I need a non-technological hobby. Something which hasn't
: changed in thousands of years.
:

But if you start golfing, I warn you, my respect for you with drop a fair amount :)

so it's OSX only? that kinda sucks..mostly cause I don't have OSX!!!

oh well, in the future.

Earendil

Oh! They have the internet on computers now! - Homer J Simpson

noctavis's picture

In reply to: Golf

Earendil wrote on Monday, 02/11/2002 - 8:28 am:

:
: But if you start golfing, I warn you, my respect for you
: with drop a fair amount :)

Heh, don't worry... NONE of my friends or relatives have been able to convince me that this sport is any less silly than men wearing skirts. (Both practices which have been invented by the Scots ;-)

:
:
: so it's OSX only? that kinda sucks..mostly cause I don't
: have OSX!!!
:
: oh well, in the future.
:
: Earendil

Perhaps NWN or Shadowbane will be more 9-friendly... Who knows?


Noctavis
Bunbu Itchi - "The pen and sword in accord"


Noctavis
Anonymous's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?

Noctavis wrote on Friday, 02/8/2002 - 1:51 pm:

:
: : Actually, what else can you say about lineage?
: :
: : I'm not much interested in another Diablo-style
: clickfest,
: : but a real RPG would be interesting. What's it more
: like?
: : UO? Diablo? Baldur's Gate?

I'd like to add some stuff to Noct's comments which, while all true, don't really give a good feel for what the game plays like.

I've created a mage on the non-pk server and gotten him up to level 11 so far and the most important attribute for playing this game seems to be patience. Until you get used to the infernally slow movement speeds, it can seem really ponderous. However, this has the interesting side effect of making the game much more deliberate then say, Diablo. It's definitely alot more of an RPG then the action-adventure thing Diablo was.

The graphics are pretty poor, as is the GUI. In fact, just about everything is poor except for the core game itself, which is actually quite fun and addictive once you get used to it. Like Noct said, ingame communication is fantastic, and the bloodpledge (like clans, orders, guilds, whatever) system is seriously cool. Apparently, its possible for your bloodpledge to actually lay siege to a castle and take over a large tract of land, which you can then effect to a certain degree. I haven't got nearly far enough for that, and my bloodpledge is also low level, but I have been able to raid the bloodpledge storage and get me a k3wl cloak of magic resistance, and I constantly meet up with members of my pledge just wandering about.

There are two major flaws with the game as I see it.

The first is that it's just s l o w. It takes an unholy amount of time to get from one distant place to another, and it can be very hard at times to go up levels. This is not the kind of game you play if you just want to rush out and kill things. Supposedly the this becomes much less of a problem later on as you get enough money to regularly purchase potions of haste, and also I imagine teleport control, with its ability to bookmark map locations and instantly teleport to them, is enormously useful. Unfortunately neither of these come until much later then level 11. :(

The other is that the user interface can be complete balls to use at times. There's lots of stuff that you just have to find out in game, either through experimentation or by asking someone.

For example, one of the cooler features of the game is your ability to raise and train dogs. The only thing is, you have to regularly feed the dogs while they're out of the kennel. This is apparently done by taking the 'meat' item, dragging it over the dog and letting go. Makes sense right? Well what they don't tell you, is that the dog can't be carrying any items (they can carry items, don't ask me how). So I could feed my dog as soon as it left the kennel, but when it started starving in the wilderness I couldn't feed it, because it would just add the meat to it's inventory. I later discovered from a fellow bloodpledger that you have to collect all the items from your dog and THEN feed it. The game is filled with stuff like this.

It's a fun game though, and my first MMORPG. The people who play it are definitely a cut above the diablo crowd too, so that helps tremendously. I'd give it a thumbs up if you like roguelike RPG's or Baldur's Gate, which it resembles in alot of ways.

Speaking of roguelike games, the game steals HUGE quantities of ideas from the classic roguelike game Nethack. If you're a nethack fan, you'll recognize alot of stuff. Luckily, the game only has floating eyes, no newts. :-o

-Periodic.
longest post EVER

noctavis's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?

Heh. ;-)

Yeah, you're correct with pretty much everything you have said. I suppose that when I was describing it, I was thinking of it in terms of comparison against Ultima Online. Now that UO (not a cross-plat title, damn them, though it nearly was) supposedly 3D graphics, I'll have to check it out again. I do feel a little cheated by the much more simplistic gaming system. There are only four character classes in Lineage, and the economy is pretty... well it's not bad, really. But UO just has much more depth. It's a mixed bag, I suppose, since you don't have to contemplate having a basket weaving character in order to pay your adventuring character's way. =)

However, you didn't mention the most glaring deficiency in the game... I have no clue why, in Lineage, you must be FACING someone in order to trade or party up. I mean, it might be "realistic" in some half-baked, short-bus sense, but it is completely annoying when you spend minute after minute attempting to look at someone and then initiate trade or a party invitation. The repetitive frustration gets, well... frustrating. Grating, even. With animal-taming, you have to beat a dog to within an inch of its life - difficult, because you have no health bar that tells you your enemies' conditions - and then grab a piece of meat from your backpack and attempt to feed it to him... you can run into some of the same limitations you will face with trading. For instance, you have to tell it how many pieces of meat (out of the stack you have) to give the dog... all while it is chewing your leg off. So far, in my taming attempts, I've ended up with a lot of dead dogs, and several dead mes... the last time I died, I lost a rather expensive robe of magical protection.

But still... Lineage /is/ addictive. AAAAAAaaaand, it's free for Mac users during the beta period, so you can try before you buy. =) At the very least, Lineage should be good at holding us over until Shadowbane and/or Neverwinter Nights arrive. ;-)

- Noctavis


Noctavis
Anonymous's picture

In reply to: Re: Lineage and other, upcoming RPGs - interested?
CptSqweky's picture

okay the reference is ALMOST obscure, but go to www.awlot.com

Find the archived comic of 02.02.2002

The delegation of authority is a redundancy.

psyklown2k2's picture

this is a recruiting thread for any one who wants to join a halo clan/squad. if you would like to join post a reply and send an email to : ttysdal@hotmail.com. He is the elite general. we will try to contact you ASAP.
noctavis's picture

The recent article at GameSpot (http://gamespot.com/gamespot/features/all/real_time/index.html) regarding real-time strategy titles has some interesting omissions that I just thought I'd correct.

______________________________________________________________________
THE LEGACY OF POWERMONGER

First... Mr. Geryk /does/ at least mention Peter Molyneux's early work, but while he expends a sentence or two upon "Populus", he completely failed to describe the game "Powermonger".

(See here: http://www.theunderdogs.org/game.php?name=Powermonger - this is about the only place to obtain the game, anymore, unless you're lucky enough to find it in a bargain bin.)

This game is critical if you want to talk about the history of real-time strategy. You obtained and managed resources, including food for your troops. You raised troops from among your people, keeping in mind that the more conscripts you took, the fewer would remain to keep your people prosperous. You managed your holdings. You dealt with terrain differences, such as hills and water. Weather and seasons came and went. Most importantly, conquest. All of the critical elements of RTS play, and exceedingly innovative for its day.

Though there were only a few different unit types, they were different enough to be interesting. Individual soldiers might be armed with different weapons, depending upon the resources and artisans available to you. Your subcommanders in the game - acquired by conquering their home territories - even had a certain amount of personality, given that this was a very early '90s game. They could either command armies, or they could be sent on dangerous spy missions to obtain intelligence on the enemy, such as unit placement. You could also construct catapults and cannon with which to help obliterate and subdue your enemies. And when you entered battle, the spirits of the dead would amusingly rise into the sky as angels. A great touch. ;-)

What's more, Powermonger included a rotatable 3D interface long before Myth or other titles did! Molyneux truly revealed himself as a visionary with this title. Consequently, I can't excuse the omission of this game from such a lineup.

______________________________________________________________________
ENTERING THE BATTLEZONE

Since Mr. Geryk chose to add Baldur's Gate, of all things, to his listing, I feel that it would not be amiss for me to suggest Battlezone as a superior alternative.

Battlezone was a hybrid title, combining elements of combat shooters, resource management and real-time tactical and strategic thought. Like Myth, Battlezone was more focused upon the battle side of things. It played as if you really /were/ the commander of a mechanized battle team. However, you still had to find, and guard, adequate geothermal power sources and fields of scrap metal in order to build and augment your forces. Also like Myth, Battlezone gained tremendous critical acclaim but did not sell as many copies as it truly deserved. Its successor, Battlezone II, was a disappointingly limp effort but could not overshadow the gaming experience that BZ1 provided.

(See the GameSpot review here: http://gamespot.com/gamespot/stories/reviews/0,10867,2538156,00.html)

______________________________________________________________________
GAINING ASCENDANCY

(See here: http://www.theunderdogs.org/game.php?name=Ascendancy)

Another golden oldie, in Ascendancy you constructed your own ships - specifically deciding what equipment you wanted them to have - and built colonies on the worlds you were able to acquire. Ship vs. ship combat. Planet vs. ship combat. You travelled between star systems using "space lanes", and researched new capabilities along the tech-tree. Major advances in technology could be obtained if you happened to colonize a planet which contained alien artifacts. No description I could write would do this game justice... suffice it to say that I and some of my friends still load up this title and play it regularly. If only it had multiplayer, it would still be spanking many of today's titles! ;-)

Still, the single-player game is like digital crack. Especially when you download the free AI patch. Someone should tell the folks at Logic Factory to get off their collective derrier and make a sequel.

Now, just a couple more things before I finish.

______________________________________________________________________
MAKING SACRIFICES

I'm wondering why the games, Homeworld, Ground Control, Sacrifice and Black & White, weren't mentioned. I can perhaps see the omission, since the topic of the article is the "history of real-time strategy games". But I do expect for them to occupy a place in future such history articles. =)

'Nuff said, since most should probably know about these, and this post will already be a bit longer than some of the readers can tolerate. Go find a search engine if you don't know about these.

______________________________________________________________________
DISPELLING THE MYTH

This is a lesser item, but I did feel that it perhaps deserved more attention that Myth predated Starcraft by about a year or more, making the Blizzard game a throwback of sorts, even if its popularity cannot be challenged. But then, how frequently in our society, and even in the computer gaming subculture, does revolutionary, or even evolutionary, thought make a strong enough impression upon the mainstream? It's regrettable, because this is the reason why me-too titles abound and companies like Looking Glass and Bungie either go out of business or sell to larger companies.

Ah well. Gaming will be around for a long time... I just hope that as this industry "matures", its creative spirit will continue to prevail and provide interesting products for we bleeding-edgers.

- Noctavis


Noctavis
Anonymous's picture

In reply to: Regarding GameSpot's RTS History article

I'm just glad the article mentions Herzog Zwei for the Sega Genesis. When that title was released no one even noticed it. I thought it was a shoot everything that moves.... but it was my introduction to realtime strategy games. I thought I was the only one who liked it... but it seems that gamespot guy knew about it too.
I'd love to see a Mac/PC version of that game.

kalis's picture

In reply to: Regarding GameSpot's RTS History article

another nice long read from noc ;P

some things you might have missed though:

Where was the mention of the game Z? That would definitely be a worthy addition. Essentially a game of capture the flag with odd rules, the map divided into multiple quadrants that had to be controlled to provide your army with resources.

Baldurs Gate I also thought dubious, especially as the real-time mode of baldurs gate was really only to speed up the passage of time; any battle you enter into quickly resembles a turn-based game, and there is even the option to do battles in a turn-based mode.

Oh, and I just picked Sacrifice up a while back, and it's a damn fun game. Maybe to recent to have been included in the "history" of RTS, but Homeworld was released a few years ago. Ah well, I suppose the "history" of anything is bound to have numerous gaps and flaws...

Anonymous's picture

In reply to: Regarding GameSpot's RTS History article

: The recent article at GameSpot
: (http://gamespot.com/gamespot/features/all/real_time/index.html)
: regarding real-time strategy titles has some interesting
: omissions that I just thought I'd correct.

It's actually not recent. Everyone seems to think it is but it must be at least a couple of years old. Anyway, Part 2 of the article has been up for some time now and mentions Homeworld and Sacrifice among others.

http://gamespot.com/gamespot/features/all/realtime_pt2/index.html

noctavis's picture

There are reports coming in of possible terrorist attempts within the US.

First of all, it has been reported that an "individual of Arab descent" purchased teddy-beard, propane bottles and BBs all at once, at the same store. Either they are disdainful of us and our law enforcement capabilities, or they choose the most retarded individuals to serve in their cells. I s'pose that even if caught, these cells provide a certain amount of terror-value. They are expecting that if anything happens with this particular item, it will happen somewhere in the West... it could be California, or he could be targeting the Salt Lake Olympic games.

Second, the FBI has minutes ago issued an alert that another individual of Arab descent attempted to hijack a fuel tanker on the East coast. If others have succeeded in this, then anything is possible.

That's all for now... check your favorite news site (CNN and Fox are the superior sources) for more information.


Noctavis
Bunbu Itchi - "The pen and sword in accord"


Noctavis
noctavis's picture

In reply to: *** Terrorism Alert ***

Someone was "helpful enough" to point out to me that I had made a typo:

First of all, it has been reported that an "individual of Arab descent" purchased teddy-beard, propane bottles and BBs all at once, at the same store.

Let me assure you that this isn't the case. (I don't make errors... I don't poop either; I just excrete rose petals from my belly button)

A teddy-beard is the horrible result of a recently declassified, and supposedly now discontinued, US gov't. effort. Developed and continually innovated through WW2 and the Cold War with the objective of taking out such personalities as Hitler and Castro, we eventually realized the questionable moral nature of the teddy-beard's creation. If we could uninvent it, we would. Now the US, NATO and limited other partner nations covertly work to prevent the proliferation of such devices - especially to members or sympathizers of the Axis of Evil, the Axis of Pants and Axis of Deluded Non-Republican Voters - but it may be too late. Given new information that up to 30% of post-Soviet portable beard devices are currently unaccounted for, we must become ever vigilant against organizations which publicly portray themselves as innocent childrens' toy establishments. A world under the shadow of teddy beards is too horrible to contemplate.


Noctavis
Bunbu Itchi - "The pen and sword in accord"


Noctavis
Earendil's picture

In reply to: Not a typo

wtf is a teddy beard? :-)
the history lesson was wonderful but I'm not sure what a teddy beard is, if you wouldn't mind justtelling a a small bit about it. like is it a bomb? a drug? a stuffed animal with a typo?

Thanks,
Earendil

ps
I already tried teddybeard.com, no luck :)

Oh! They have the internet on computers now! - Homer J Simpson

acrappa's picture

In reply to: but the question is...

Earendil wrote on Friday, 02/15/2002 - 7:11 am:

: wtf is a teddy beard? :-)

I was wondering if he was going to tell us, too.
__________________________
Ain't got no last words to say
Yellow streak right up my spine
The gun in my mouth was real
And the taste blew my mind

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