Early in Stubbs the Zombie, the game's eponymous street-shambler is captured by the police and taunted by Chief Masters, who wonders if "there'll be anything left to dissect" for Professor Wye.
Well, it seems there was.
Alex "The Man" Seropian pulled out the scalpel and put Stubbs and its creator Wideload Games under the knife at GDC, talking about what worked and what didn't work with their subcontractor-heavy business model:
First and foremost, Stubbs was built using the Halo engine that Bungie built from the ground up. This was less than ideal for contractors who hadn't worked with it before, as Bungie had no documentation for the engine, nothing to use to train people how to work with the engine or troubleshoot problems that arose. As a result, Seropian said he spent an inordinate amount of time not just training people how to use the engine, but deciding which contractors needed training, and how much.
GameSpot has the a full article on Seropian's GDC talk.
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