narcogen's picture

Archive of the spoilers forum.

Comments

Anonymous's picture

In reply to: Favorite Grunt Quotes

'run away', 'oh no, not again', 'not another grenade!', 'wake up, he's here!', 'hey, no sleepin on the job', 'he's gonna kill us all', 'we're gonna die!', 'die, devil', 'can't hide from me', 'I see you', 'see em, see em!', 'tossin' one', 'down in front','ooh, hot, hot', 'I'm with you', 'more enemies', 'he's over here', 'run away'

my absolute favorite event from halo went a little like this: On the Truth and Reconciliation, stormed a group of 2 grunts and 4 jackals. Killed one grunt, the second grunt yelled "run away", he turned, ran...and so too did the jackals. All five of them ran down the hallway, allowing me to systematically bludgeon them all.

Ryan's picture

In reply to: Re: Favorite Grunt Quotes

I'll never forget the time, on the first level me and the marines cleared the cafateria just outside the bridge and heard a grunt in the next room say "I just wet myself!" :)

Anonymous's picture

In reply to: Favorite Grunt Quotes

"wake up bad guy!" Sleeping

"Baaddd cyborg!" Getting shot at

Marine- when dead, "alright Ill get Cortana out of his head!"

Ryan's picture

In reply to: Re: Favorite Grunt Quotes

I had to laugh when one of the ops personnel on the Autumn was being attacked and said "Guess I picked the wrong say to stop smoking!"

Dela's picture

In reply to: Re: Favorite Grunt Quotes

Only heard it once . A grunt saying " Its that damn cyborg"

Anonymous's picture

In reply to: Re: Favorite Grunt Quotes

Dela wrote on Thursday, 09/5/2002 - 4:20 pm:

:
: Only heard it once . A grunt saying " Its that damn
: cyborg"
:

Ryan's picture

In reply to: Re: Favorite Grunt Quotes

I have heard grunts say, when shot with a plasma weapon "Ow! Hot, hot, hot!" And I've heard them spit on you when they kill you.

EvilSantaClaus's picture

In reply to: Re: Favorite Grunt Quotes

This is what the hidden grunt said on the last level," I can't wait for that food nipple back on the starship, cause, BOY HAVE I WORKED UP A BIG, GRUNTY, THIRST!!!

c0ld vengeance's picture

In reply to: Re: Favorite Grunt Quotes

I like this one from the Elites when your sneeking up to them and they see you.

"reidlos ti tuoba kniht neve tnod"

c0ld

Ryan's picture

In reply to: Re: Favorite Grunt Quotes

What the Covenant (and humans) say seems to change depending on the difficulty you play on. I swaer I've heard an Elite say "Lousy piece o' crap.'

munkey's picture

I'm sure at some dazed point last night an Elite muttered "Lousy piece 'a cr*p" while firing off a few plasma rounds into my fallen corpse. However it was after a good few hours staring at the screen so I could be trippin.

Is there a complete list of AI quotes from Halo anywhere or has anyone else had this? I must know!

acrappa's picture

In reply to: Is there a complete list of Covenant/Marine quotes?

I don't think there is a dedicated database for Halo AI quotes. I know I've seen some pretty large threads in the forum at TeamXbox for asserting favorite quotes. If you look for threads like these, you'll find a lot of 'em.

- Matt

munkey wrote on Monday, 08/12/2002 - 7:20 am:

: Is there a complete list of AI quotes from Halo anywhere
: or has anyone else had this? I must know!

narcogen's picture

In reply to: Re: Is there a complete list of Covenant/Marine quotes?

Skeletor wrote on Tuesday, 08/20/2002 - 12:17 am:

: You wouldn't happen to be the Munkey I know, would you?

I don't know. How many Munkeys do you know?



Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: Is there a complete list of Covenant/Marine quotes?

He does say Lousy Freak, Marty confirmed this. If I knew how to write HTML, I would give you a link, but just copy and paste:

http://www.bungie.net/perlbin/blam.pl?file=/fanclub/1100

Beware, there are at least six hundred entries... I think. Although a good 4th, 5th or 6th of them are duplicates/fakes, but I assure you there are a lot of true ones in there. Feel free to add to it and so forth. Enjoy.

Btw, that's my chapter :)

Anonymous's picture

Am I the only one here who knows about the talking spec ops grunt? I know where he is, but i was wondering if anyone else knew about him. i cant tell completely what he's saying, but i think he says that he's worked up a big grunty thirst/ So if you can tell what he's saying, then post it.

The Monitor

narcogen's picture

In reply to: Have you heard???????

Yeah, that was covered awhile ago. There's a grunt in a room in The Maw that says "I'm sure glad that food nipple is waiting for me back at the starship, 'cause man, have I worked up a big grunty thirst!"

There's a recording of it in the Outtakes section of the T&R page at bungie.net.

343 Guilty Spark wrote on Sunday, 08/18/2002 - 9:26 pm:

: Am I the only one here who knows about the talking spec
: ops grunt? I know where he is, but i was wondering if
: anyone else knew about him. i cant tell completely what
: he's saying, but i think he says that he's worked up a big
: grunty thirst/ So if you can tell what he's saying, then
: post it.
:
:
: The
: Monitor



Narcogen


Rampant for over se7en years.



Ryan's picture

In reply to: Re: Have you heard???????

It's actually a little easter egg the developers put it. The line was recored but never worked into the game, so they put it in there as a joke. I think I know where he is but I've never actually seen him or tried looking for him.

EvilSantaClaus's picture

In reply to: Re: Have you heard???????

he says," i cant wait for that food nipple back on the starship, cause, boy have i worked up a big, grunty thirst!!!

Anonymous's picture

In reply to: Have you heard???????

343 Guilty Spark wrote on Sunday, 08/18/2002 - 9:26 pm:

: Am I the only one here who knows about the talking spec
: ops grunt? I know where he is, but i was wondering if
: anyone else knew about him. i cant tell completely what
: he's saying, but i think he says that he's worked up a big
: grunty thirst/ So if you can tell what he's saying, then
: post it.
:
:
: The
: Monitor

Diablo11's picture

In reply to: Have you heard???????

Here is what that grunt says:
"Good thing that food niples was waiting for me at the starship, cause' man, I worked up a big grunty thirst

narcogen's picture

This thread over at HBO got me thinking about how balanced Hunters are in Halo right now.

Anyone else think that Hunters were actually MORE fun before people noticed their vulnerable spots?

I know that Hunters are actually not that hard to fight, especially not in isolated groups 2 or less... but somehow it FEELS like more of an accomplishment to kill one.

I never felt like I really had the upper hand until last night, while playing in the hangar bay of T&R, I decided to climb up on one of those boxes. The Hunters advanced to melee range, but were unable to hit me. It was actually kind of silly. Now I'm starting to feel like others do-- that the real threats are Jackals and Elites. (damn jackals...)


Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: Are Hunters too easy to kill?

yeah i would definetly have to agree on the point that jackals are 1: more irritating and 2: harder to kill and more fun to kill than hunters. it seems to me that too many enemies in halo have a gaping weak spot that makes them almost too easy to kill once you figure it out. since when did games get soft? i ask this because i dont think a game should be so forgiving. MAKE IT HARD!! hunters are supposed to be these great formidable armored behemoths, when in actuality it seems their armor covers all but their weakest spots... come on, man, i'd rather fight 5 REALLY tough to kill enemies that require me to go toe-to-toe in close quarters and offer me no option but to totally let loose and go buckwild on them than 2 easy to kill hunters, or for that matter, 15 squealing anklebiters that only succeed in irritating me.

acrappa's picture

In reply to: Re: Are Hunters too easy to kill?

I'm curious which other enemies have gaping weak spots that make them much easier to kill. I can't think of any others off the top of my head. Aside from sneaking behind an enemy and bludgeoning them over the head, which isn't usually an easy thing to do, what other enemies have similar flaws?

- Matt

durandal217 wrote on Monday, 08/19/2002 - 8:48 am:

: it seems to me that too many
: enemies in halo have a gaping weak spot that makes them
: almost too easy to kill once you figure it out.

narcogen's picture

In reply to: Re: Are Hunters too easy to kill?

acrappa wrote on Monday, 08/19/2002 - 4:22 pm:

: I'm curious which other enemies have gaping weak spots
: that make them much easier to kill. I can't think of any
: others off the top of my head. Aside from sneaking behind an
: enemy and bludgeoning them over the head, which isn't
: usually an easy thing to do, what other enemies have similar
: flaws?

Well, most are vulnerable to pistol or sniper headshots as well, not only when asleep or when their backs are turned, but when they are in "patrol" mode-- moving around, but generally have their guard down.

Jackals have that notch in their shields that you can get a sniper or pistol shot through, as well. Although at Legendary difficulty this is hard to do since getting hit by the plasma pistol zooms out the rifle or the pistol, and those guys fire FAST.

But I'm not specifically aware of any other "one shot kill" spots on other enemies.

: - Matt
:
: durandal217 wrote on Monday, 08/19/2002 - 8:48 am:
:
: : it seems to me that too many
: : enemies in halo have a gaping weak spot that makes
: them
: : almost too easy to kill once you figure it out.



Narcogen


Rampant for over se7en years.



acrappa's picture

In reply to: Re: Are Hunters too easy to kill?

I don't consider having a head to be a weakness of character design. Fact is, shooting something's brains out to kill them makes perfect sense. Anyway, it's not the easiest thing to do and definitely doesn't make it 'too easy'. And Jackals do have that vulnerable spot, but again, it doesn't make them easy.

- Matt

narcogen's picture

In reply to: Re: Are Hunters too easy to kill?

acrappa wrote on Tuesday, 08/20/2002 - 12:33 am:

: I don't consider having a head to be a weakness of
: character design. Fact is, shooting something's brains out
: to kill them makes perfect sense. Anyway, it's not the
: easiest thing to do and definitely doesn't make it 'too
: easy'. And Jackals do have that vulnerable spot, but again,
: it doesn't make them easy.
:

True. The odd thing is, that although I don't know why, Hunters still FEEL like an accomplishment to kill, even though they aren't.

: - Matt



Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: Re: Are Hunters too easy to kill?

:
: But I'm not specifically aware of any other "one shot
: kill" spots on other enemies.

If you hit an elite with a pistol or sniper rifle in the top half of the head, eg from the eyes up, he'll die instantly.

narcogen's picture

In reply to: Re: Are Hunters too easy to kill?

Blythe wrote on Wednesday, 08/21/2002 - 8:13 pm:

:
: :
: : But I'm not specifically aware of any other "one shot
: : kill" spots on other enemies.
:
: If you hit an elite with a pistol or sniper rifle in the
: top half of the head, eg from the eyes up, he'll die
: instantly.

Even from the front? Gotta try that...



Narcogen


Rampant for over se7en years.



Isildur's picture

In reply to: Re: Are Hunters too easy to kill?

I agree that hunters are no the threat, but it is the elites and jackals that are the most dangerous. However, when you think about it, you can kill any covenant with two shots or less, not only with the sniper rifle and melee. the shields of jackals and elites can be removed with one shot. Grunts, jackals, and elites all fall to a head shot with the pistol, and hunters can be shot in the back or neck with the sniper rifle, shotgun, rocket launcher, or pistol. In fact, the shotgun can kill virtually anything, provided you get close enough to it. The only things that are singularly a threat are vehicles, which can be destroyed by a well-placed rocket or two (or three, or four, for the wraith).

Will enemies bee this easy to kill in Halo 2 once you know how? How about those new covie races? I don't want bosses or anything, but I hope there are some hunter-like aliens as I knew them before I saw their glaring weak spot.

I know that en masse, the covenant can be hard, but individually they can be weak. To beat legendary, it still takes more skill than knowledge of enemy weaknesses.

acrappa's picture

In reply to: Are Hunters too easy to kill?

What really makes the Hunter easy to kill is that you can kill him in one shot from either the front or the back. I recently found out that you could kill him from the front, too, and that makes it signifanctly easier to kill than sneaking behind him and nailing the brown spot.

Hunters were never very difficult in the first place since it's usually two of them by themselves. They're too slow to get you and usually miss with their attacks. If they were grouped with MORE enemies of different varieties, they'd be much harder. Imagine that you're trying to fight a group of Jackals, Grunts, and Elites while a couple of Hunters are back in the distance launching attacks at you. This certainly seems to be what they were designed for, but now how they were implemented.

- Matt

narcogen's picture

In reply to: Re: Are Hunters too easy to kill?

acrappa wrote on Monday, 08/19/2002 - 4:19 pm:

: What really makes the Hunter easy to kill is that you can
: kill him in one shot from either the front or the back. I
: recently found out that you could kill him from the front,
: too, and that makes it signifanctly easier to kill than
: sneaking behind him and nailing the brown spot.

Yes. They can be hit in any area where their musculature is exposed. This includes the neck, chest, and back.

When they are in a relaxed posture, they can be hit from the front under their chins, for instance.

However, the most common tactic is to advance towards them. When you get close enough, they power down their weapon and rush you. Just stand and wait. Just as they are about to lunge (they step into you and swipe from left to right with their nonweapon hand) sidestep and do a 180.

When the Hunter recovers from the lunge, he stands up straight, exposing the one-shot-kill spot. No sneakiness required.

:
: Hunters were never very difficult in the first place since
: it's usually two of them by themselves. They're too slow to
: get you and usually miss with their attacks. If they were
: grouped with MORE enemies of different varieties, they'd be
: much harder. Imagine that you're trying to fight a group of
: Jackals, Grunts, and Elites while a couple of Hunters are
: back in the distance launching attacks at you. This
: certainly seems to be what they were designed for, but now
: how they were implemented.

Well, there are some places in AotCR and TB that use them this way. They are the last line of defense in front of the Banshees that lead to the last pulse generator in TB. Plus, IIRC they come out of the last door on the final land bridge near the end of AotCR. I forget because I usually grab the camo and steal the banshee right there, so I don't have to fight them if I don't want to :)
:
: - Matt



Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: Are Hunters too easy to kill?

narcogen wrote on Monday, 08/19/2002 - 6:28 am:

:
: : href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=135460"
: target="_top">This thread over at HBO got me thinking
: about how balanced Hunters are in Halo right now.
:
: Anyone else think that Hunters were actually MORE fun
: before people noticed their vulnerable spots?
:
: I know that Hunters are actually not that hard to fight,
: especially not in isolated groups 2 or less... but somehow
: it FEELS like more of an accomplishment to kill one.
:
: I never felt like I really had the upper hand until last
: night, while playing in the hangar bay of T&R, I decided to
: climb up on one of those boxes. The Hunters advanced to
: melee range, but were unable to hit me. It was actually kind
: of silly. Now I'm starting to feel like others do-- that the
: real threats are Jackals and Elites. (damn jackals...)
:


Narcogen

Hunters have a weak point, sure, but if you think they're too easy, don't hit them there. Use grenades, plasma, RL, AR, anything else. Or nothing -- it's fun thwacking Hunters into the ground, and it's still risky.

Otherwise, I'd say that Jackals are more annoying than Elites, by virtue of advancing with those stupid shields in place (and the megaburst on Legendary). Elites are comparatively easy to stick plasma grenades onto, and massed AR fire does something to them.

For difficulty, though, I'd give the SuperElites at the end of Keyes an 11 out of 10 for difficulty. Even the oh-so-amusing 20 needle burst seems ineffective, and they have all those grenades that they can *THROW*...!

-Sta7ic

Anonymous's picture

In reply to: Are Hunters too easy to kill?

narhunters only require a piston a sidestep and a shot. and it is not hard to sneak up on enemies in halo U jsut have to regulate your speed when coming behind them. if U R coming at them from behind at fullspeed then they will probably hear U. if U don't move slower ( by only partially moving the gamestick foreward) it takes longer but U will have more silent kills.

Anonymous's picture

In reply to: Are Hunters too easy to kill?

narcogen wrote on Monday, 08/19/2002 - 6:28 am:

:
: : href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=135460"
: target="_top">This thread over at HBO got me thinking
: about how balanced Hunters are in Halo right now.
:
: Anyone else think that Hunters were actually MORE fun
: before people noticed their vulnerable spots?
:
: I know that Hunters are actually not that hard to fight,
: especially not in isolated groups 2 or less... but somehow
: it FEELS like more of an accomplishment to kill one.
:
: I never felt like I really had the upper hand until last
: night, while playing in the hangar bay of T&R, I decided to
: climb up on one of those boxes. The Hunters advanced to
: melee range, but were unable to hit me. It was actually kind
: of silly. Now I'm starting to feel like others do-- that the
: real threats are Jackals and Elites. (damn jackals...)
:


Narcogen

4g20's picture

In reply to: Re: Are Hunters too easy to kill?

i think they are way to easy to kill, if you want its easy to kill they with firing a shot waiting till they run at and then smacking them with your gun. They were almost a waste to put in, at least the way they are.But sometimes they game will get pissed off and do some weird crap, like putting three hunters in a spot ive only seen it once, or hunters jumping at you instead of running, or i've seen them
play tennis with people where the person doesnt have a chance to touch the ground after the first hit until they're dead

narcogen's picture

I was just playing the level "Halo" when I noted again one of the similarities between Halo and Myth-- the zombie theme.

In Myth, the armies of the Dark are bolstered by the fallen human soldiers. This is foreshadowed in the cutscene before "Crow's Bridge" where the two soldiers talk about a recent battle after which no bodies were found, and wonder what happened to the bodies.

Of course, we find out later what happens to them-- that they become Thrall, the foot soldiers of the undead.

In the second level of Halo, entitled "Halo", the first crashed escape pod we see after the light bridge sequence has no survivors-- but also no dead.

There are 3 other locations on the map that have escape pods, each with a group of survivors. But the first pod has neither survivors nor bodies. If you have a specific marine with you in the warthog when you encounter this pod, he'll remark that the weapons locker broke open, scattering weapons and supplies-- but that there are no bodies.

"Where are the bodies?" he asks.

It's eerily similar to the dialogue between the two soldiers on "Crow's Bridge". We know what was happening there, and we eventually find out that something similar is going on here. In "Keyes" Cortana tells us that the Flood are gathering bodies in the hangar, presumably for infection.

So what we seem to have here is two games by the same group of people, both sharing a common theme: enemies that are comprised of the ranks of the dead on your own side.

Except... in the second level of Halo we haven't seen the Flood yet. Neither have the Covenant, as far as we know. We're led to believe that the Covenant release them later, because 343GS says this during "The Library"-- and this bolsters our own perception of events in "343 Guilty Spark" where it seems we run into the Covenant trying to backtrack from their efforts to break into what they (and Keyes) think is a weapons cache.

But... what if 343GS is lying?

If he is, it could explain a few other mysterious things about the Halo.

Like, for instance-- if it was designed to be a "fortress world" to imprison the Flood... why the hell is it so big? Why does it have an ecosystem? Why bother will any of that if all it is for is to 1) contain a dangerous species deep inside a locked chamber, and 2) destroy all sentient life over a certain biomass should the Flood escape?

If the containment held for such a long time, and the Flood were safe and sound deep in the bowels of Halo... why bother with such a drastic failsafe as killing off the entire universe?

Why, you ask?

Because the risk of the Flood escaping was actually much higher than it looks like. Because Halo was NOT built merely to contain the Flood. If it were, it's an awful waste of space and resouces.

It was made to study the interaction between dangerous species such as the Flood and other species. Should the interaction get out of control, and give the Flood the resources to escape (access to spacecraft) it was designed to counter that possibility.

So the Halo isn't there just to imprison the Flood. They are supposed to stay on it. But not necessarily in some deep, dark cell. If someone were to land on this green, inviting, interesting environment, the builders planned for them to run into the Flood sooner or later-- in fact, the sooner, the better.

Perhaps this is why on the second level, long before the Flood are ever seen and before either Keyes or the Covenant go in search of the Control Room or any weapons cache, we have missing Marine bodies with no explanation-- because the Flood are already loose. In fact, the builders intended that anyone landing on the Halo would encounter them, so the resulting interaction could be observed and studied-- these activities GS refers to, even if he is not specific about how the "research" is conducted. Given the Flood's parasitic nature, it is doubtful there is much interesting to observe about them except in the presence of a host species. And how will they find that if you lock them up?

If this is true, then the Monitor is a filty liar. But I doubt that would suprise anyone. Either that, or he himself is not fully aware of the Halo's dark purpose...


Narcogen


Rampant for over se7en years.



Ryan's picture

In reply to: Flood NOT released by Covenant?

That's a very very VERY interesting point, narcogen. 343 GS may well not know about what Halo is for, I mean he does seem like a bit of a nutter sometimes, muttering "Ah, I am a genius...hahaha!" from time to time. Maybe he is designed to not understand what it does, but just do whatever it takes to maintain and, if necassary, activate it anyway?

Your theory of what Halo is for and why it is how it is all makes sense, but we must ask, why would anyone want to study the flood? The only reason I can think of is as biological weapons. Once the forerunner fully understands how they work they could use them to invade worlds...but why would they need to, if they can build Halo which can destroy all life in a huge area? I have a theory about this.

It is never made clear whether Halo just kills things or whether it would destroy whole planets as well. If it does destroy whole planets the flood could be used to wipe out all life there, and then the foreunner (who understand the flood very well) could easily annihilate them with their superior weapons. I think they must have superior, powerful weaponary because 343 GS, during a battle in the Library, says that you should use at least class 12 weapons, and you're currently only using class 2. So he must know about much better stuff.

Blank's picture

In reply to: Flood NOT released by Covenant?

: There are 3 other locations on the map that have escape
: pods, each with a group of survivors. But the first pod has
: neither survivors nor bodies. If you have a specific marine
: with you in the warthog when you encounter this pod, he'll
: remark that the weapons locker broke open, scattering
: weapons and supplies-- but that there are no bodies.

There are the marines by the rocks, the marines up on top of the hill behind one of the pulse buildings, and the marines inside/underneath the other pulse building. There is a pod by the rocks and those marines obviously came from it... there is a pod by the pulse building that the marines are hiding behind (on top of the hill), and they've obviously come from that pod... and there is *NO* pod by the pulse buildings that the marines are inside/underneath, so obviously, they came from the pod that was crashed outside by the river, the one with no bodies. There was just no place for them to hide out there, so they ran for cover and found those buildings to hide in, I believe Cortana even comments on that at some point.

I don't think the Flood surfaced momentarily to clear away the bodies from one downed pod, and then ran away to hide. It doesn't seem to fit with their profile, and if they were doing that, there's no reason they wouldn't go after the bodies from the pod you were in, or the bodies left behind from any of the human/covie engagements in or around those buildings.

Interesting theory, but I don't think it makes much sense =)

Ryan's picture

In reply to: Re: Flood NOT released by Covenant?

Oh yeah, I didn't think of that. And like you say, the flood don't go and hide much, do they?!?

Anonymous's picture

In reply to: Re: Flood NOT released by Covenant?

Here's what I think. The Flood work much like the little crab things from Half-Life, they take over bodies and grow into stronger creatures. This can be proven by looking at a dead Flood that looks more like a human than any of them, and also by the level "Keyes" where Capt. Keyes becomes a huge blob of a Flood. Anyway, the presence of the Covenant in "343 Guilty Spark" shows that they had to release at least one little crab thingy and a bigger Flood, or two of those big self-destruct Flood that release crab things when they blow up. The second explanation works better is you notice that most of the other marines are relly stupid and either don't notice things behind them, or just don't really know what it is and go investigate. Sorry if this disproves your theory that the Covenant didn't release the Flood.

Ryan's picture

In reply to: Re: Flood NOT released by Covenant?

Dragoon Thief wrote on Monday, 08/26/2002 - 4:17 pm:

: Here's what I think. The Flood work much like the little
: crab things from Half-Life, they take over bodies and grow
: into stronger creatures.

As far as I know, that's how they work. If the creature is too smal or too badly injured, it bocomesone of those exploding ones.

narcogen's picture

In reply to: Re: Flood NOT released by Covenant?

Dallon wrote on Monday, 08/26/2002 - 6:15 pm:

: Dragoon Thief wrote on Monday, 08/26/2002 - 4:17 pm:
:
: : Here's what I think. The Flood work much like the
: little
: : crab things from Half-Life, they take over bodies and
: grow
: : into stronger creatures.
:
: As far as I know, that's how they work. If the creature is
: too smal or too badly injured, it bocomesone of those
: exploding ones.

Is that mentioned somewhere, such as in Fall of Reach?

It's an interesting assumption, but I don't think there's much of anything in the game that speaks to it directly. Some have assumed that the carrier forms are grunts (their feet don't look human, for instance)



Narcogen


Rampant for over se7en years.



Blank's picture

In reply to: Re: Flood NOT released by Covenant?

narcogen wrote on Tuesday, 08/27/2002 - 12:29 am:

: Dallon wrote on Monday, 08/26/2002 - 6:15 pm:
:
: : Dragoon Thief wrote on Monday, 08/26/2002 - 4:17 pm:
: :
: : : Here's what I think. The Flood work much like the
: : little
: : : crab things from Half-Life, they take over bodies
: and
: : grow
: : : into stronger creatures.
: :
: : As far as I know, that's how they work. If the creature
: is
: : too smal or too badly injured, it bocomesone of those
: : exploding ones.
:
: Is that mentioned somewhere, such as in Fall of Reach?
:
: It's an interesting assumption, but I don't think there's
: much of anything in the game that speaks to it directly.
: Some have assumed that the carrier forms are grunts (their
: feet don't look human, for instance)
:
:


Narcogen

http://halo.bungie.org/flood/

narcogen's picture

In reply to: Re: Flood NOT released by Covenant?

B-Sharp wrote on Tuesday, 08/27/2002 - 1:55 am:

:: : :
: : : As far as I know, that's how they work. If the
: creature
: : is
: : : too smal or too badly injured, it bocomesone of
: those
: : : exploding ones.
: :
: : Is that mentioned somewhere, such as in Fall of Reach?
: :
: : It's an interesting assumption, but I don't think
: there's
: : much of anything in the game that speaks to it
: directly.
: : Some have assumed that the carrier forms are grunts
: (their
: : feet don't look human, for instance)
: :
: :


Narcogen


:
: http://halo.bungie.org/flood/

Keep in mind... HBO is another fan site (and a fine one at that), but it's not an official site. They're just assuming and speculating just like we are. They're just more organized about it :)

When their page on the carrier form says they are either damaged combat forms or Grunts, I think that's a speculation. There's nothing in the game itself that is THAT specific. It might be from "Fall of Reach"-- but usually in this case Louis would probably cite the source (just to stop questions about where the information came from). That could be where it's from-- I don't know since I haven't been able to read it.

I could be wrong, but I think these are just common guesses about why certain things are true-- like why Carriers have stubby legs, and why they don't obviously look like Humans or Covenant Elites like the Combat Forms do.



Narcogen


Rampant for over se7en years.



Ryan's picture

In reply to: Re: Flood NOT released by Covenant?

The flood are going to be in Halo 2, so I'd expect some of our questions to be answered there. On the other hand, maybe they won't because part of what makes the flood scary is the fact that we don't really know much about how they work or what they do.

Anonymous's picture

In reply to: Re: Flood NOT released by Covenant?

hey, i've been readin these forums and i just got some questions... i donno very much bout halo compared to virtually everyone else in here but i just want to know:
who r the forerunners?
wat's the reclaimer?
wat exactly happened to MC's SPARTAN friends?
etc

could some1 please answer them!!

tahnx a lot

narcogen's picture

In reply to: Re: Flood NOT released by Covenant?

Migs wrote on Tuesday, 08/27/2002 - 11:57 am:

: hey, i've been readin these forums and i just got some
: questions... i donno very much bout halo compared to
: virtually everyone else in here but i just want to know:
: who r the forerunners?

To be honest, nobody is really sure.

All we can guess is that the Forerunners are the race who built the Halo. Who they were, where they went... anybody's guess.

: wat's the reclaimer?

"Reclaimer" seems to be the term that 343 Guilty Spark uses for the Master Chief in the game. This probably means the individual responsible for retrieving the Index from the Library and bringing it to the Core (control room).

: wat exactly happened to MC's SPARTAN friends?

Have you read the Nylund novel, "The Fall of Reach"?

I understand this answers many questions... but I haven't read it myself, and don't know anything beyond what is summarized in it.

: etc
:
: could some1 please answer them!!
:
: tahnx a lot



Narcogen


Rampant for over se7en years.



Ryan's picture

In reply to: Re: Flood NOT released by Covenant?

I haven't read The Fall of Reach (yet) but in the manual it says that although the SPARTAN-II soldiers were very effective against the Covenant there just weren't enough to turn the tide of the war, so they called them all back to Reach (the scientific planat where they do all the techy stuff) to try to improve them, but then the Covenant found it, and attacked it. I don't know how or if he was even there at the time, but the Master Chief survived it.

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