Arterial Gorge

brute shot
gravity hammer
machine gun
missile pod
plasma pistol
rocket launcher
sniper rifle
bubble shield
trip mine
Starting map: 
One of the base interiors.
An attempt at making Valhalla play more like the Blood Gulch of old.

Arterial Gorge was designed to play like a hybrid of classic Blood Gulch and Valhalla, played best in long CTF games. It has not been thoroughly play-tested, but was built with the greatest of care. I encourage anyone who feels they can 'tweak' this map to do so and link it in this thread, so that I may further refine the Gorge.

Arterial Gorge has the following features:
- Sniper Rifle on top the base. (inspired by Blood Gulch)
- Shotguns inside the base. (inspired by Blood Gulch)
- One-way teleporters inside the base. (Inspired by Blood Gulch, inside to increase distance from flag grab and for aesthetics)
- Teleporter exits forward and right of the bases, the one direction man-cannons CAN'T shoot you. (Blood Gulch)
- A rocket launchers a short distance from each teleporter exit. (Blood Gulch)
- Active camouflage power-ups available not far from the teleporters. (Blood Gulch)
- Gravity Hammer in the center of the map.
- Ghosts available near each base. (Blood Gulch)
- Choppers available near each base. (Blood Gulch)
- Warthogs and Mongi available in the normal places. (Valhalla)
- Missile Pod available in the bottom of the bases. (Valhalla)
- Battle rifles kept fairly numerous.

Recommended Play Settings:
- Can be played with any game variant, but probably plays best for long multi-flag and multi-bomb games.
- Carbines or Battle Rifles as starting weapons for a more 'Classic' Halo feel. Alternatively, it should still play well with Assault Rifles like default Valhalla.

Version 1.0 released:
- Spawn points added, completing the map.
- Requires testing of teleporter exit placement and distance to rockets/active camo.

Hog Jockey

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TheSneak's picture
Joined: 12/14/2007
Re: Arterial Gorge

Im not quite happy with the teleporter placement and haven't gotten enough playtime on the map. If anyone plays around with it please post any responses so I can tweak as needed.

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