Recent Videos

Title Poster Datesort descending
Warthog Jump by Randall Glass narcogen 04.15.02
Halo Hurricane by Skavenger narcogen 04.15.02
Breaking The Rules (Team Overkill) narcogen 04.20.02
HaloST3K narcogen 05.26.02
Asshole blackstar 05.26.02
Warthog Jump Revisited by Randall Glass narcogen 06.01.02
Evolution Of Halo by Bungie, recorded by... narcogen 06.09.02

Sheet Music

Title Transcriber Date
Enough Dead Heroes Poop Scoop 03.12.04
Silent Cartographer Guitar Sol... Poop Scoop 03.17.04
Halo Theme Guitar Tab XvShadow 03.17.04
On A Pale Horse Poop Scoop 08.28.04
The Maw Poop Scoop 08.28.04
Halo: Master And Chief Poop Scoop 08.28.04
Truth And Reconciliation Suite Poop Scoop 02.07.05

campaign

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

Six chips. Six slots. No waiting.

No, actually there is a lot of waiting while we wander around trying to figure out how to find the chips and all these slots, and then grenades start passing through sprites and geometry, and that's never good.

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Blackstar and Narcogen are picking up with playing Destiny in co-op mode with the first moon mission: The Dark Beyond. (The Cosmodrome story missions and strike seem largely unchanged from the beta test, at least at their lower difficulty levels).

Deep under the moon's surface, a Knight guards the World's Grave. Time to kill him.

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

Our job here is to destroy the facility (built inside a volcano) by causing it to fill with lava. Aren't volcanoes already filled with lava?

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Blackstar and Narcogen are picking up with playing Destiny in co-op mode with the first moon mission: The Dark Beyond. (The Cosmodrome story missions and strike seem largely unchanged from the beta test, at least at their lower difficulty levels).

CORRECTION: I misidentify the text on the structures in this video. It is Chinese, not Japanese.

We venture into Hive territory to find a fallen Guardian and track down its Ghost.

Full game stats here:

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

Emerging from cryo, we're sent down in a small shuttle to the marine resort, apparently called Magrathea (although this name is never mentioned aside from the level title, and no other overt references are made to Douglas Adams' luxury planet-building factory).

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

After failing to capture the Mystics, we get dumped into cryo storage and shipped off to a Marine resort for cyborgs. Seriously. However, we won't see that in this level-- it's just the lift.

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Since Marty O'Donnell just posted a version of the Halo MWNY trailer from 1999, (view it here: https://www.youtube.com/watch?v=XL0hrSSUpHw ) I thought I'd splice together a side-by-side comparison of that version and the one from Bungie's own YouTube channel, which I remember as being the version actually shown to the MWNY audience and captured in multiple shakycam videos.

Bungie's version is on the left; Marty O'Donnell's version is on the right.

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we try (and fail) to capture the ultra powerful Mystics.

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we discover an alien race even more powerful than the legendary S'pht'Kr.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, a computer terminal we'll visit over and over again tells us that General Dire got promoted over us. What a jerk!

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we find a Hunter who writes us emails, and then we explode him.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we meet our first Devlin and find out that a more familiar threat is also nearby...

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

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game: 
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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

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Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

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Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

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