This non-game CG trailer was used to advertise Halo 3.
Websites, like smart AIs, start to go rampant after seven years, and that's about how old the software and hardware that underpinned Rampancy had gotten.
No more. The site is now on a new machine, and although it's modest, it still outspecs the old one by a significant margin. The CMS that runs that site has been upgraded to a version that, while it is not the latest, is officially supported, and we have a clearer upgrade path to later versions than we had before.
At E3 in 1998, a little over six months after shipping their first Myth game, Bungie announces the sequel.
At the same time, video from the Bungie West project is shown. The game they are working on is Oni, a third-persion action game incorporating martial arts and firearms, with an anime-like visual style and themes very similar to the film Ghost in the Shell.
A whopping seven weeks after Marathon Infinity shipped, twelve and a half months after shipping Marathon 2, Bungie announces Myth: The Fallen Lords.
Myth is obviously not a first-person shooter, as Bungie's last three games (the Marathon Trilogy) were, and represent the company's first foray into Real-Time Strategy games, although some hardcore fans remark that the lack of resource management and other features mean they are more accurately called Real-Time Tactical games.
Bungie announced the follow-up to Pathways, a new 3d action shooter called Marathon, in a press release entitled MARATHON TAKES TEXTURE MAPPING INTO SPACE
They had shown an early version of the game, later dubbed Marathon Zero, at the MacWorld show in San Francisco in January of that year, but later revamped it entirely.
Sadly, Bungie expected the game to ship within a few weeks, but delays forced the game's release until December.
Just a few quick notes here about the site. I'll probably write something longer a bit later, but this should suffice for now.
It's no secret that the code running R.net right now is, in Internet terms, fairly ancient. That's at least partially responsible for the huge influx of spambots I've had to fight off; the latest methods of keeping them under control aren't available on this version of the platform.
Ok so the whole deal with the Forerunner Map pack kind of fell apart a long time ago and for some reason I never got around to posting the maps. Upon completion of my newest map I decided to throw them all together and call it the Sykotic Map Pack and post them for you guys. There are four multiplayer maps in total which fully support all gametypes except Invasion and Race. Map details and download link below. Download link takes you straight to the file set containing the maps and their respective loadout pics. That's all folks. For now. Enjoy the maps. Yeah.
The first salvos in Bungie's anniversary news assault have been fired, and one round has a decidedly Pfhorlike flavor.
Bungie is announcing that Daniel Blezek has ported Marathon 1 to iOS; efforts started in 2010 and apparently the app is ready now-- I don't see it in the iOS App Store just yet, but I'm going to keep looking.
Between June 23 and Bungie Day 2011 on July 7, Bungie will be bidding a fond farewell to Halo, celebrating their 20th anniversary and-- wait for it-- revealing Bungie Aerospace:
Because we're going to tell you, in explicit detail, exactly what Bungie Aerospace is all about.
Lots of other celebratory stuff going on, so be sure to check out Urk's post for all the details.
|Fact Sheet June 2011|
|Title:||"Halo: Combat Evolved Anniversary"|
|Developer:||343 Industries/Saber Interactive Inc./Certain Affinity Inc.|
|Format:||DVD for the Xbox 360 video game and entertainment system; Xbox LIVE-enabled|
First teaser trailer for Halo 4, released at E3 in 2011 and expected for release in late 2012. The trailer seems to pick up right around the same time as the extra Legendary cutscene after the credits of Halo 3.
The crew of 343 Industries takes the wraps off their first full scale Halo project, Halo: Combat Evolved Anniversary.