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announcement

The announcement trailer for Halo 2, first shown at the X02 event. This video shows graphic quality higher than that of the shipping Halo 2 game or cutscenes.

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Yes, the inevitable has finally happened.

No, not the release of Halo on the Mac and PC, although that will still happen.

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MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

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Direct from the keynote webcast comes the long awaited announcement, and the beginning of something new (or the continuation of something great).

In a demonstration that (despite the two interruptions, 2 fps, and the fact that I'd managed to see it before) floored me, Bungie's Jason Jones unveiled Halo, their new in development game. Halo, nee Blam.

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After a lengthly design phase, the Core is finally online. And there was much rejoicing.

The first of it's kind (I think), the Core is/will be a news and resource site following and reporting on Bungie's new game, Blam. Currently in development, Blam has not yet been officially announced--we're here to cover the development and that eventual announcement, as well as the life of the game following release (and maybe even a sequel! ;).

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Contact:
Doug Zartman
(312) 563-6200, x.23
doug@bungie.com

MARATHON TAKES TEXTURE MAPPING INTO SPACE
From Bungie Software, the makers of Pathways Into Darkness

Somewhere in the heavens...they are waiting.

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