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No, I don't mean an XBLA release of Marathon, as it seems that is not to be; but rather, what was thought to be a long-dormant project to make a total conversion of Marathon 1 for the Unreal Tournament engine-- Marathon Resurrection-- has finally been released as a Final Candidate.

If you find the open source version of Marathon, Aleph One, still too low-tech for your tastes, but still want to sample Bungie's pre-Halo SF trilogy, have a look.

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the ghost on lockout is fake. it is just a computer rized spartan. they say that a guy goes to eat then the ghost showes up but really he is just another character. it's fake by how the guy reacts to him. the main guy just waits for the so called ghost to kill him.

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SketchFactor writes at Bungie.net that if you get this status code from your Xbox:

"Status Code: Z: 8015 - 190D"

Congratulations! You've been banned for modifying your Xbox. This doesn't affect your XBL account, but does prevent that console from connecting to Xbox Live. Ever. Major Nelson also notes this on his blog.

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Ducain wrote to alert me of an update at Certain Affinity's site, and it's good news all around.

First off, they're passing around the news that Frankie at Bungie.net says the map downloading problems have been fixed.

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The Power Of Ten is a simple idea: make a Myth map using only ten monster tags. Check their site for official rules. Thanks to PlayMyth for the announcement.

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This image, which apparently took more than 30 hours to render and includes models extracted from Halo 2, was created by Talin and Veegie to demonstrate the technique of "normal mapping". There is at least one easter egg, as well as a few "doesn't really belong" objects in the image, if you can find them.


Rampant for over se7en years.



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Max "Yeroen" Hoberman, one of the longest-serving Bungie employees, is founding a new games development company, Certain Affinity. The CA team of developers in Austin, Texas, including other Bungie alumni such as David Bowman and Chad "Shishka" Armstrong are already hard at work on new maps for Halo 2. Bungie.net has the lowdown in an interview with Frankie.

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A new version of the open source Aleph One engine for playing the Marathon games has been released. 0.17 offers a number of netplay-related improvements, and as such is netplay-incompatible with previous versions.

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Four Aleph One netmaps and a Lua CTF script for Marathon fans today over at Aleph One, courtesy of eX and W'rkcacnter.

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Mr Sprout over at the new Halo Wars fansite, Halo Wars Central, was able to get an interview with Dispraiser, the lead of Slipstream Productions that was working on the Halo-themed Halogen mod for Command & Conquer Generals: Zero Hour.

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Two new packs of maps at Aleph One this week: Azure Dreams and Oblivion Pack 2.0. Enjoy!

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Version 0.5 of PhysicsEditorOne for Windows by HogePiyo is out, in English and Japanese. The program edits Marathon physics models, allowing mapmakers to change player physics, monster sequences, sounds and weapons.

Thanks for the heads-up to Marathon Open Source.

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A new Marathon film (in Marathon recording and .mp4 formats) called Spectral Falls and a new map pack called Fabrecation are available at Marathon: Aleph One. Check them out!

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Project Magma has announced the availability of a public beta of version 1.6 of Myth II. The update makes Myth II on the Mac a Universal application, running natively on PPC or Intel hardware, allows it to run in a window on Windows 2000 or XP, and many other new features and bug fixes. This is a final quality-testing release before the final release.

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... and to Windows and Linux as well. Appleswitch at Source.bungie.org reports that a Mac OS X conversion of the Marathon sequel scenario Rubicon, appropriately called Marathon: Rubicon X, has been released. It requires the latest version of the cross-platform Aleph One engine. Rubicon was originally released in 2001. The X conversion features new high resolution art as well as new and updated maps.

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