Inside Mac Games put up Part 26 of their One on One with Glenda Adams earlier this week. The Mac port of Stubbs the Zombie garners a mention:
Tuncer: Well, first off, can you give us a status update on some of Aspyr's games? I know lots of people are hungry for news of the Mac version of Stubbs The Zombie.
Glenda: We can really see the light at the end of the tunnel for Stubbs Mac & PC. Since the majority of the work on the xbox is done, we're no longer shooting for a moving target, which helps a lot. We're in full on testing on the Mac, and spending most of our time fixing bugs and working on optimizations. It's been fun to see a game go from just an idea Wideload had to a full experience you can play, and it has been an amazing process. The humor in the game and story really set it apart from so many games these days. As far as development goes, our main concerns with the Mac & PC versions have been dealing with video card compatibility. The gameplay has been working well for quite a while, but we're still tracking down odd bugs that happen on a certain video card with a certain OS. Those always seem to crop up with a complex engine like Halo.
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