MacGamer has put up an article by Corey Tamas on Myth: The Fallen Lords. The gist of it is that he never really understood the appeal of the game until he took a second look at it recently, and now he's a real fan:
I don't know what it was or why it was that this last kick at the can was the one that hooked me, but hook me it did. In one night I plowed through about 75% of the single player missions and finished the remaining 25% the next morning. The piece that I had been missing, I believe, was the understanding of tactical positioning. The point is rarely to throw more units at a problem (especially considering that you can't just have more units on a whim). Instead, the point is to learn how to position them to support each other and flank the enemy. Other games profess to be heavy tactics-oriented games that challenge the player to think strategically on the spot, but few bring those skills to bear the way that Myth: TFL does.
Better late than never. Gholsbane posted about the article at MBO.