Recent Videos

Title Poster Datesort descending
Warthog Jump by Randall Glass narcogen 04.15.02
Halo Hurricane by Skavenger narcogen 04.15.02
Breaking The Rules (Team Overkill) narcogen 04.20.02
HaloST3K narcogen 05.26.02
Asshole blackstar 05.26.02
Warthog Jump Revisited by Randall Glass narcogen 06.01.02
Evolution Of Halo by Bungie, recorded by... narcogen 06.09.02

Sheet Music

Title Transcriber Date
Enough Dead Heroes Poop Scoop 03.12.04
Silent Cartographer Guitar Sol... Poop Scoop 03.17.04
Halo Theme Guitar Tab XvShadow 03.17.04
On A Pale Horse Poop Scoop 08.28.04
The Maw Poop Scoop 08.28.04
Halo: Master And Chief Poop Scoop 08.28.04
Truth And Reconciliation Suite Poop Scoop 02.07.05

Does Halo have "levels"?

Halo was originally described as seamless, and it was promised there would be no level loading screens as most first person shooters now have.

It was assumed that perhaps this meant a stutter-loading scheme such as used in Half-Life, where rather than long waits between large levels, areas of the game would be loaded in short pauses as the player progressed through the game.

While it is known that the player will not be able to traverse the entire surface of the Halo during the game, it still apparently features no loading screens, although there are instances of what the developers have called insertion cinematics that introduce various encounters during the game.