Wraith

The Wraith is a Covenant hover tank. In Halo 1 it had only one form of armament, a powerful, long-range plasma mortar that was just as, if not more, effective against Covenant units as against humans and the Master Chief. These tanks also had a habit of running over their support ground troops. Wraiths were not pilotable by the Master Chief in Halo 1. Once their pilots were killed, the vehicle was useless, as with Banshees and Ghosts. Sniping a Wraith pilot before he entered the vehicle left the Ghost intact and harmless, but still useless. The most effective weapons against Wraiths were rocket launchers and the Warthog's LAAG cannon. In addition to the mortar, in Halo 2 it appears as if the Wraith also has two automatic plasma cannons, probably similar to those on the Banshee and Ghost. This will probably mean slightly different strategies when facing them than in the first game. The Wraith vehicle, while slow, does have a Boost mode.

SpecOps Elite

Special Ops Elites in Halo 1 were the toughest, fastest and strongest of the Elite variations in Halo 1. They used plasma grenades accurately and often would dodge grenades used against them most of the time and could survive a direct hit from a rocket launcher at point blank range. In Halo 2 it seems there may be more variations on the SpecOps Elite, as some have been seen in various colors (black or white) and carrying different weapons. Some may carry plasma swords, like the Gold elites of Halo 1, while others, like this example, might carry Carbines or Beam Rifles.

Prophet

The spiritual and political leaders of the Covenant are the Prophets, with their hovering chairs and their elaborate headdresses. They are guarded by Elites and, although not as physically imposing as them, are supposed to possess deadly and "unique" attacks. At one point Bungie mentioned the possibility of being able to distinguish individual Prophets from one another by their headdresses. Prophets may have specialized, individual roles in Covenant society. At least two specific prophets have been mentioned in various places: the Prophet of Truth and the Prophet of Regret. The Halo 2 manual says their significance is "administrative or religious in nature" and notes they have never been seen on a battlefield, and never captured or killed.

Elite Minor (Sangheili)

The Elite Minor, or blue Elite, is the weaker and more common version. This one is armed with a Carbine, the rough equivalent of the Battle Rifle, and probably more dangerous than Halo 1's standard weapon for the Elite Minor, which was a plasma rifle. In Halo 1, Elites also sometimes used needlers and plasma grenades. Elites have full body rechargeable shields that deflect energy and projectile weapons. Like the Jackal's armband shield, however, it can be completely drained by an alt-fire charge from the plasma pistol, leaving him open to damage from other weapons. When an Elite's shields are drained, he will generally seek cover. When his health becomes low, he will charge you in a suicide manuever. When near you, they will usually attempt a melee attack. Sangheili refers to all Elites, not just Minor ones.

Phantom

The Phantom appears to be a rapid attack unit that also carries ground troops, and may end up functioning as a replacement to the original game's unnamed dropships, which have not yet been seen in any Halo 2 footage. Two Brutes drop out of the back of one during the E3 2003 realtime demo, to board a Warthog and kill the driver and passenger.

Master Chief

The Master Chief, John-117, is a Spartan II cyborg with Mjolnir armor. In Halo 1, he wore Mark V armor, but is expected to get an upgrade to Mark VI in the sequel. He is shown here brandishing a shotgun. Like Covenant Elites, he has a full-body self-recharging energy shield that deflects energy and projectile weapons. It was, at least in part, reverse engineered from Covenant technology. Due to the Mjolnir armor and their numerous genetic and cybernetic enhancements, the Master Chief and the other Spartans are tougher, faster, and stronger than all other human ground forces.

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