narcogen's picture

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Anonymous's picture

i am sory but i dont understandd what is halo?

vector40's picture

Here's an easy game to play.
Here's an easy thing to say.

If a packet hits a pocket on a socket on a port, And the bus is interrupted
as a very last resort. And the address of the memory makes your floppy disk
abort, Then the socket packet pocket has an error to report!

If your cursor finds a menu item followed by a dash, And the double-clicking
icon puts your window in the trash, And your data is corrupted 'cause the
index doesn't hash. Then your situation's hopeless and your system's gonna
crash!

You can't say this?
What a shame, sir!
We'll find you
another game, sir!

If the label on the cable on the table at your house Says the network is
connected to the button on the mouse, But your packets want to tunnel on
another protocol, That's repeatedly rejected by the printer down the hall,
And your screen is all distorted by the side affects of Gauss, So your icons
in the windows are so wavy as a souse, Then you may as well reboot and go
out with a bang, 'Cause as sure as I'm a poet, the sucker's gonna hang!

When the copy of your floppy's getting sloppy on the disk, And the microcode
instructions cause unnecessary RISC. Then you have to flash your memory and
you'll want to RAM your ROM. Quickly turn off the computer and be sure to
tell your mom!

------------

Subject: Y -to- K Date Change Project StatusY-to-K Date Change Project
Status:
Our staff has completed the 18 months of work on time and on budget. We have gone through every line of code in every program in every system. We have analyzed all databases, all data files, including backups and historic archives, and modified all data to reflect the change. We are proud to report that we have completed the "Y-to-K" date change mission, and have now implemented all changes to all programs and alldata to reflect your new standards:
---- Januark, Februark, March, April, Mak, June, Julk
---- August, September, October, November, December
---- Sundak, Mondak, Tuesdak---- Wednesdak Thursdak, Fridak, Saturdak
I trust that this is satisfactory, because to be honest, none of thisY-to -K problem has made any sense to me. But I understand it is a global problem, and our team is glad to help in any way possible. And what does the year 2000 have to do with it? Speaking of which, what do you thinkwe ought to do next year when the two digit year rolls over from 99 to 00?
We'll await your direction.
Thanks,
MIS Y-to-K Project Manager

cybertm's picture

Does anyone know how many polys went into the different characters in halo? from the sack creatures to the marines i'm wondering the range of polys. thanks!

Claude Errera's picture

In reply to: Halo and polycounts? anyone anyone?

cybertm wrote on Friday, 11/30/2001 - 1:34 pm:

: Does anyone know how many polys went into the different
: characters in halo? from the sack creatures to the marines
: i'm wondering the range of polys. thanks!

From the recent interview with Matt Soell at VoodooExtreme:

One of the most impressive aspects of the game has to be the vehicle support. The models themselves look amazing. How many polys are the different vehicles and how much work went into their creation?

The vehicles each take between 2000 and 3000 polygons- some a little more, some a bit less. It's hard to quantify how much work went into the vehicles, but they all went through four or five revisions - not counting clean-up work like adding polygons to a vehicle or detail to a texture.

and

While we’re on the subject of models, how about the monsters and the Master Chief (aka – The Halo Guy) as well? How many polys do they push, and how many versions (on average) did it take to make them just right?

At their highest level of detail, they're about 2000 or 3000 polys again - though much of the time you'll see models at a lower LOD, between 800 and 1500. Most models went through several revisions - though again we did incremental clean-up work more often than complete overhauls. The guns probably went through the most revisions; the assault rifle, for example, went through about sixteen of them.

Hope that helps.

cybertm's picture

In reply to: Re: Halo and polycounts? anyone anyone?

Yes it does! thanks a lot. More detailed info on particular monsters would be great if any of the bungie artists want to display the models and wireframes! =)

Appleicious's picture

I'm surprised nobody has noticed this yet (including myself).

Look here:

http://xboxmedia.ign.com/media/previews/image/halo/halomag4.jpg

Master Chief appears to be carrying a new machine gun of sorts. It has a scope, a phat nozzle (I have no idea what size ammo it may use), and has stands near the end of the gun.

It's too bad all this stuff was cut out of the final version.

-Appleicious

vector40's picture

In reply to: or it's a dark picture of the sniper rifle w/ a bipod [NT]
Appleicious's picture

In reply to: or it's a dark picture of the sniper rifle w/ a bipod [NT]

I viewed it on a PC monitor at the time and the image was much brighter than it now looks on my Mac monitor.

Maybe if you turn up the brightness in PS or something you can see what I'm talking about.

But then again, I don't have Halo yet (arrives tomorrow), so I could be wrong. :)

sadystix's picture

In reply to: Re: mb

What about the handheld gatlin-gun? From one of the old school halo pics. I thought it was pretty cool lookin. Too bad it didnt make the cut as well

noctavis's picture

In reply to: Re: mb

Other things:

The flamethrower - possibly one of the "coolest" weapons that didn't make it in. (Some reviews include shots of it)

The Main Battle Tank - Originally intended to be smaller than the Scorpion. (BAT)

Watercraft

Being able to go underwater (I haven't finished the game, so I'm not 100% sure this is impossible)

A female captain on the Pillar of Autumn... in addition to Cortana's female-personified presence.

The dream that Halo was in '99 and early 2000... that it would be the Half-Life and Tribes-killa, including tactical team combat on a massive scale. A blockbuster to put Quake in its place.

-

Now, I'm not saying that Halo isn't cool - I'm enjoying the story, even if some things are repetitive and I still have some difficulty with the interface (it has improved). It's just not the revolutionary creation that it was supposed to become, B.A.; it's an exceedingly pretty console title. (which likely does things that no console title has done before)

From one perspective, Bungie gets to ruthlessly dominate an entire platform again. (Like they used to with the Macs) Their name is much more widely known and their value as a company is greater. It's good business sense.

I just... wish that market forces were not such that companies like Looking Glass and Mumbo Jumbo go out with a whimper, and companies like Bungie have to go hunting for big corps to ally themselves with.

Forgive my mournful statements... Like I said, I am enjoying Halo. But I just wish it would have become what it was originally intended (and announced) to be.


Noctavis

Bunbu Itchi - "The pen and sword in accord"


Noctavis
Anonymous's picture

In reply to: The console-ation prize

If they had continued as they planned and released it for the PC I think more of those things would have made it into the game. As it was they had to spend a lot of time converting it to the Xbox and they were also rushed to release it at the same time as the Xbox. I still think it could live up to the "Half-Life and Tribes-killa" that you've put to it, but not on the Xbox. Those are both PC titles and for Halo to even compete with them it has to become a PC title.

narcogen's picture

In reply to: The console-ation prize

noctavis wrote on Saturday, 12/1/2001 - 1:59 pm:

: From one perspective, Bungie gets to ruthlessly dominate
: an entire platform again. (Like they used to with the Macs)
: Their name is much more widely known and their value as a
: company is greater. It's good business sense.

Not to pick nits, Noc... but you have to have a company in order to have company value.

Bungie is a label on a department, a collection of cubicles; not a company.

: I just... wish that market forces were not such that
: companies like Looking Glass and Mumbo Jumbo go out with a
: whimper, and companies like Bungie have to go hunting for
: big corps to ally themselves with.

Have to? Debatable. Chose to? Yes.



Narcogen


Rampant for over se7en years.



noctavis's picture

In reply to: Re: The console-ation prize

: Not to pick nits, Noc... but you have to have a company in
: order to have company value.
:
: Bungie is a label on a department, a collection of
: cubicles; not a company.

Nah... I think most of us know that companies can be subsidiaries of
other companies/corporations.

So you're saying that Bungie is a shell of its former self?

:
: : I just... wish that market forces were not such that
: : companies like Looking Glass and Mumbo Jumbo go out with
: a
: : whimper, and companies like Bungie have to go hunting
: for
: : big corps to ally themselves with.
:
: Have to? Debatable. Chose to? Yes.

Hrm... I think that if Bungie would have felt that they could continue
to be 100% independent, they would have. There was probably a certain
amount of pressure which caused them to start looking. Heh, think I'm
going to argue YOUR point from the above portion of the post.

Look at what they produced:


Myth: The Fallen Lords - (Released November 1997) Lots of awards,
bi-platform, but they didn't sell nearly as many copies as they
deserved to.

Myth II: Soulblighter - (Released January 1999) Considered barely more
than an expansion pack by some individuals. Most didn't consider the
story to be quite as good. Still better than most RTS titles, but it
also did not sell like it could have,lacking the numerous following of
games like Command & Conquer.

Oni - (Released February 2001) Over budget - especially considering
that it was being done at an all-new studio - way over schedule and
underwhelming to all of those who expected multiplayer and other
things. Still a fun game, but like Halo a "not quite there" title.
Perhaps the assessment is a bit harsh, but the feeling that it could
have been more pervades the game.

Okay... so their last few titles didn't do quite so well as they could
have. Even though they showed definite spark and glimmer. Sounds a bit
like the description of Looking Glass before it went under, actually.
Market pressures began increasing. Developers and publishers began
falling, left and right.

I think they saw the writing on the wall and began to think about how
to place themselves strategically. (Job security is a big motivator)
They even alluded to this once or twice in post-abduction er,
acquisition interviews... that they wanted to negotiate from a
position of power. (And Halo provided that) They probably got a better
deal than they would have from Sierra, Take Two or a number of others,
so in that way they were coming out pretty well. But, given all of
these things, I think there was more pressure to "choose to" do such a
thing like that... they probably felt like they "had to". =)

***

Still... well, I've got a question for y'all. A what-if question, so there's really no way of knowing 100%, but we can make estimations.

Do you think that if Bungie would stayed the course and come out with Mac/PC Halo instead of agreeing to join Microsoft, the title would have been successful enough to keep them well in the black (and not worried about crossing that line for some time)? The next question is a comparison... one has to wonder how much more they are making with a console title than with a Mac/PC title. There is probably a significant difference.



Noctavis
Bunbu Itchi - "The pen and sword in accord"


Noctavis
narcogen's picture

In reply to: Re: The console-ation prize

noctavis wrote on Monday, 12/10/2001 - 4:15 am:

: : Not to pick nits, Noc... but you have to have a company
: in
: : order to have company value.
: :
: : Bungie is a label on a department, a collection of
: : cubicles; not a company.
:
:
: Nah... I think most of us know that companies can be
: subsidiaries of
: other companies/corporations.

Yes, but that isn't the case here. So the point stands. Bungie's not an MS franchise. It's not a company in which MS owns a controlling interest. It's "Bungie Studios". They don't have payroll or a stock listing. They're a collection of cubicles from here to wherever Ed Fries says they end, AFAIK.

Perhaps those on the inside know better, to the effect that Bungie is a wholly owned subsidiary and therefore still has some individual identity as a legal entity, even if owned 100% by MS, but I've been repeating this same litany for over a year now and never been corrected (which isn't the case on other issues) so I'm inclined to believe it's an accurate representation.

The name change to "Bungie Studios" seems to bear this out as well, although that's hardly definitive.
:
: So you're saying that Bungie is a shell of its former
: self?
:
: :
: : : I just... wish that market forces were not such that
: : : companies like Looking Glass and Mumbo Jumbo go out
: with
: : a
: : : whimper, and companies like Bungie have to go
: hunting
: : for
: : : big corps to ally themselves with.
: :
: : Have to? Debatable. Chose to? Yes.
:
:
: Hrm... I think that if Bungie would have felt that they
: could continue
: to be 100% independent, they would have. There was
: probably a certain
: amount of pressure which caused them to start looking.
: Heh, think I'm
: going to argue YOUR point from the above portion of the
: post.
:
: Look at what they produced:
:


: Myth: The Fallen Lords - (Released November 1997) Lots of
: awards,
: bi-platform, but they didn't sell nearly as many copies as
: they
: deserved to.
:
: Myth II: Soulblighter - (Released January 1999) Considered
: barely more
: than an expansion pack by some individuals. Most didn't
: consider the
: story to be quite as good. Still better than most RTS
: titles, but it
: also did not sell like it could have,lacking the numerous
: following of
: games like Command & Conquer.
:
: Oni - (Released February 2001) Over budget - especially
: considering
: that it was being done at an all-new studio - way over
: schedule and
: underwhelming to all of those who expected multiplayer and
: other
: things. Still a fun game, but like Halo a "not quite
: there" title.
: Perhaps the assessment is a bit harsh, but the feeling
: that it could
: have been more pervades the game.

:
: Okay... so their last few titles didn't do quite so well
: as they could
: have. Even though they showed definite spark and glimmer.
: Sounds a bit
: like the description of Looking Glass before it went
: under, actually.
: Market pressures began increasing. Developers and
: publishers began
: falling, left and right.
:
: I think they saw the writing on the wall and began to
: think about how
: to place themselves strategically. (Job security is a big
: motivator)
: They even alluded to this once or twice in post-abduction
: er,
: acquisition interviews... that they wanted to negotiate
: from a
: position of power. (And Halo provided that) They probably
: got a better
: deal than they would have from Sierra, Take Two or a
: number of others,
: so in that way they were coming out pretty well. But,
: given all of
: these things, I think there was more pressure to "choose
: to" do such a
: thing like that... they probably felt like they "had to".
: =)
:
: ***
:
: Still... well, I've got a question for y'all. A what-if
: question, so there's really no way of knowing 100%, but we
: can make estimations.
:
: Do you think that if Bungie would stayed the course and
: come out with Mac/PC Halo instead of agreeing to join
: Microsoft, the title would have been successful enough to
: keep them well in the black (and not worried about crossing
: that line for some time)? The next question is a
: comparison... one has to wonder how much more they are
: making with a console title than with a Mac/PC title. There
: is probably a significant difference.

Well, again.. "how much they are making" isn't even a viable question since there's no "Bungie" there to make something if the above is accurate. So the question is what salaries the people are being paid to work for MS instead of work for what used to be Bungie. I'm betting there are clear advantages there, not the least of which being options on MS stock.

Beyond that, yeah, I'd assume margins on console title sales exceed those of PC title sales, just based on economies of scale.

As for what Halo might have been.. who can even guess?

All I know is what I think I would have rather Halo had been-- a more free-form, exploration-based game with more focus on coming up with innovative gameplay (perhaps a useable 3rd person shooter in an online, realtime, long-term story arc) and less on eye candy (writing whizbang new four-pass texture renderers).

In fact... the prettier Bungie games get, and the more dependent they are on the quality of the rendering engine, the less interesting I find them. Whether this applies to Halo is something I'll have to wait a week to find out when I finally get my hands on it.


Rampant for over se7en years.



Anonymous's picture

In reply to: New weapon (machine gun)

Appleicious wrote on Friday, 11/30/2001 - 9:08 pm:

: I'm surprised nobody has noticed this yet (including
: myself).
:
: Look here:
:
:
: http://xboxmedia.ign.com/media/previews/image/halo/halomag4.jpg
:
: Master Chief appears to be carrying a new machine gun of
: sorts. It has a scope, a phat nozzle (I have no idea what
: size ammo it may use), and has stands near the end of the
: gun.
:
: It's too bad all this stuff was cut out of the final
: version.
:
: -Appleicious

I recall seeing this weapon when I played that level the other day. I can't play it now because my kids are still up but I'm pretty sure that it is a sniper rifle. I vaguely remember wondering about the stands at the end of the gun but it functioned as a sniper rifle so I didn't give it much thought. I'll have to play that level again to verify this.

vector40's picture

In reply to: Re: New weapon (machine gun)

Saber wrote on Friday, 11/30/2001 - 10:10 pm:

: Appleicious wrote on Friday, 11/30/2001 - 9:08 pm:
:
: : I'm surprised nobody has noticed this yet (including
: : myself).
: :
: : Look here:
: :
: :
: :
: http://xboxmedia.ign.com/media/previews/image/halo/halomag4.jpg
: :
: : Master Chief appears to be carrying a new machine gun
: of
: : sorts. It has a scope, a phat nozzle (I have no idea
: what
: : size ammo it may use), and has stands near the end of
: the
: : gun.
: :
: : It's too bad all this stuff was cut out of the final
: : version.
: :
: : -Appleicious
:
: I recall seeing this weapon when I played that level the
: other day. I can't play it now because my kids are still up
: but I'm pretty sure that it is a sniper rifle. I vaguely
: remember wondering about the stands at the end of the gun
: but it functioned as a sniper rifle so I didn't give it much
: thought. I'll have to play that level again to verify
: this.

Old-school sniper rifle is what we pretty much decided at HBO. It was a close one, but in the end they trounced the shotgun advocates soundly.

Good Ol' Ho-Hum
Anonymous's picture

In reply to: Re: New weapon (machine gun)

How could you even confuse that with a Shotgun? That looks nothing like the any shotgun we've seen in any Halo screen shot. It's too long, the barrel is too thin, the grip doesn't extend almost to the end of the barrel, and it's got a bipod. No wonder the shotgun advocates got trounced.

Anonymous's picture

In reply to: New weapon (machine gun)

You can see that it is the sniper rifle at:
http://www.3dactionplanet.com/halo/info/weapons/index.asp?itemID=15
: I'm surprised nobody has noticed this yet (including
: myself).
:
: Look here:
:
:
: http://xboxmedia.ign.com/media/previews/image/halo/halomag4.jpg
:
: Master Chief appears to be carrying a new machine gun of
: sorts. It has a scope, a phat nozzle (I have no idea what
: size ammo it may use), and has stands near the end of the
: gun.
:
: It's too bad all this stuff was cut out of the final
: version.
:
: -Appleicious

Rob's picture

Found this on the: Drudge Report

XXXXX DRUDGE REPORT XXXXX SUN DEC 02 2001 10:54:28 ET XXXXX

DEVELOPING: 'IT' REVEALED; 'SEGWAY' SELF-BALANCING PEOPLE MOVER

TIME MAG REVEALS INSIDE DETAILS OF WHAT INVENTION 'IT' IS

Award-winning Journalist John Heilemann Spent Three Months on Story for TIME 'IT' UNVEILS THIS WEEK UNDER OFFICIAL NAME: SEGWAY

The Segway 'Will Be to the Car What the Car was to the Horse and Buggy,' Inventor Dean Kamen tells TIME

------

'The Big Idea is to Put a Human Being into a System Where the Machine Acts an Extension of your Body'

MORE

New York -- Dean Kamen's long-awaited, secret invention, the Segway "will be to the car what the car was to the horse and buggy," he tells TIME on the eve of his
product's unveiling.

Kamen imagines them everywhere: in parks and at Disneyland, on battlefields and factory floors, but especially on downtown sidewalks from Seattle to Shanghai.
"Cars are great for going long distances," Kamen says, "but it makes no sense at all for people in cities to use a 4,000-lb. piece of metal to haul their 150-lb asses
around town."

In the future he envisions, cars will be banished from urban centers to make room for millions of "empowered pedestrians" - empowered, naturally, by Kamen's
brainchild, reports John Heilemann in next week's issue.

The invention is set to be unveiled Monday morning during ABC's GOOD MORNING AMERICA.

MORE

The Segway is a self-balancing people mover - powered by batteries and controlled by tilt-sensors and five solid state gyroscopes - that looks like a rotary
lawnmower. The magic is in the balancing act no matter how hard you try, it won't let you fall.

For the past three months, Kamen allowed TIME behind the veil of secrecy as he and his team grappled with the questions that they will confront - about everything
from safety and pricing to the challenges of launching a product with the country at war and the economy in recession.

There is no denying that the Segway, previously code-named "IT" and "Ginger," is an engineering marvel, reports Heilemann, who rode on the machine many times.
Developed at a cost of more than $100 million, Kamenis vehicle is a complex bundle of hardware and software that mimics the human bodyis ability to maintain its
balance. Not only does it have no brakes, but also no engine, no throttle, no gearshift, and no steering wheel. And it can carry the average rider for a full day,
nonstop, on only five cents' worth of electricity.

Kamen explains how the Segway works: "When you walk, youire really in whatis called a controlled fall. You off-balance yourself, putting one foot in front of the
other and falling onto them over and over again. In the same way, when you use a Segway, thereis a gyroscope that acts like your inner ear, a computer that acts like
your brain, motors that act like your muscles, wheels that act like your feet. Suddenly, you feel like you have on a pair of magic sneakers, and instead of falling
forward, you go sailing across the room."

As Kamen and his team were working on the IBOT wheelchair a six-wheel machine that goes up and down curbs, cruises effortlessly through sand or gravel, and
climbs stairs - it dawned on them that they were onto something bigger. "We realized we could build a device using very similar technology that could impact how
everybody gets around," he says. The IBOT was also the source of Gingeris mysterious codename. "Watching the IBOT, we used to say, ÈLook at that light, graceful
robot, dancing up the stairsiso we started referring to it as Fred Upstairs, after Fred Astaire," Kamen recalls. "After we built Fred, it was only natural to name its
smaller partner Ginger." With Ginger, as with the IBOT, Kamen explains, "the big idea is to put a human being into a system where the machine acts an extension of
your body."

With the Segway, Kamen plans to change the world by changing how cities are organized. To Kamenis way of thinking, the problem is the automobile. "Cities need
cars like fish need bicycles," he says. Segways, he believes, are ideal for downtown transportation. Unlike cars, they are cheap, clean, efficient, maneuverable. Unlike
bicycles, they are designed specifically to be pedestrian friendly. "A bike is too slow and light to mix with trucks in the street but too large and fast to mix with
pedestrians on the sidewalk," he argues. "Our machine is compatible with the sidewalk. If a Segway hits you, itis like being hit by another pedestrian."

Ordinary consumers wonit be able to buy Segways for at least a year, a consumer model is expected to go on sale for about $3,000, Heilemann reports. For now, the
first customers will be deep-pocketed institutions such as the U.S. Postal Service and General Electric, the National Parks Service and Amazon.com institutions
capable of shelling out $8,000 apiece for industrial-strength models.

TIME also takes a hard look at the question of whether this product will really make it in the consumer market. "The consumer market is always harder," Intel
chairman Andy Grove, who also rode the Segway, told Heilemann. "But when you think about it, the corporate market is almost unlimited. If the Postal Service and
FedEx deploy this for all their carriers, the company will be busy for the next five years just keeping up with that demand."

-----------------------------------------------------------
Filed By Matt Drudge
Reports are moved when circumstances warrant
http://www.drudgereport.com for updates
(c)DRUDGE REPORT 2001
Not for reproduction without permission of the author

Anonymous's picture

In reply to: Damn, I want one in Halo 2. (NT) [NT]

They'll probally be one in CS/Tribes 2 soon enough, hehe.

Anonymous's picture

In reply to: (OT) Ginger revealed

Americans like hauling their usually 200 lb asses around in 4000 lb vehicles like SUVs because it makes them feel important and tough. You might be able to get people in cities to use them, but there were still schmucks driving around NY in hugh Ford Expeditions while I was living there because it's a status symbol.

noctavis's picture

See THIS ARTICLE at Time's website. The best description I have seen so far, and Time has been on the inside with the inventor apparently.

You can see a shot of the inventor riding IT on the front page.

- Noc

(Thanks to Mikey-San for posting it first to RHL)

Mikey-San: Shit! There's NO LINK to that page on Time's main site, or its pages.
rex (bored): heh
Mikey-San: Someone is gonna be soooooooo fired.


Noctavis
Anonymous's picture

In reply to: IT (aka, "Ginger") is revealed!

There is an official website...
Actually I thought that ginger would be something more spectacular than that little gay thing for old people who now can run over all those evil teenagers with it (and won't even tip over while doing it, since ginger is "self-balancing")
So for those of you who live behind a rock as big as that mcdonald's woman's ass here is more about sickway...

a picture:
http://www.segway.com/images/mapquest_segway_pt.gif

a website:
www.segway.com

another website:
www.dekaresearch.com

more news wiht pics:
http://www.wired.com/news/gizmos/0,1452,48788,00.html

I wonder if you can take that thing into a half-pipe an skate around with it...
In my opinion the technology behind it is far more interesting that the thing itself, you know a self-balancing, mind reading, perpetomobile skate board would be pretty cool...

anyways, i found something else on the dekaresearch site, that is also pretty cool:

the sterling cycle engine...
http://www.dekaresearch.com/coreTech.html

and:
http://members.iinet.net.au/~steveb/stirling/st_eng.html

anyways....
stwofta73ofsunnetwork....

nova's picture

I emailed for a hotline account like it says in Rampany's HL MOTD, but it's been about 5 days and I've got no response...is there anything else I need to do to get an account?

-nova

narcogen's picture

In reply to: Hotline Account

nova wrote on Monday, 12/3/2001 - 12:06 am:

: I emailed for a hotline account like it says in Rampany's
: HL MOTD, but it's been about 5 days and I've got no
: response...is there anything else I need to do to get an
: account?
:
: -nova

Ah... email me at dmjossel@synfibers.com. On the front page of the Rampancy website, there's a notice that the email isn't working right...



Narcogen


Rampant for over se7en years.



Anonymous's picture

I have thought of a possible story for Halo 2. For those of you who The Fall of Reach, u know what im talking about, if u havent, this might spoil a couple things so u might wanna stop reading, but its not really a spoiler.
Anyway. If you read the book, Halo 2 could pick up right before you make the jump to Halo. The Spartan's mission was to find the Covenant homeworld and capture the covenant leadership. You could pick up right after the end of Halo. As u leave Halo, you could try to meet up with whatever is left of the UNSC, and try to complete the mission

1) Get aboard a covenant vessle

2) Find the covenant homeworld and get there somehow.

3) Find out what the covenant leaders look like, and capture them.

4)Use any means necessary to get the frick out of there with your prisoners intact.

It could definately add new things to the game. See covenant cities and what they look like, what the civilian covenant look like. civilian elites without armor would be funny... heheheheh.Maybe more focus on covenant vehicles, newer covenant weaponry. Eh, I dunno, would be interesting. Cuz i dont see a point in finding another Halo, because to our knowledge, Halo doesnt offer anything else, and the only reason we would travel to another one is if we knew about something new that it does. It wouldnt make sense.

rhino badlands games's picture

In reply to: Possible Storyline for Halo 2

I find this plot lacking in many areas, your just looking into the Covenant side of the story, not the real purpose of Halo and why it was built in the first place. Im not about to make up what i think should happen but, i don't see it going in that direction.

Cool idea though, just doesn't seem to fit.

rhino - badlands

Anonymous's picture

In reply to: Possible Storyline for Halo 2

Hey moderators, not sure if I can post this.

In the most recent issue of the X-Box magazine, they mention a very interesting rumor: That the full version of halo (what?? the halo we have is not complete?!?) is going to be release right after the x-box goes online this spring. To be included are 3 new levels that didnt make it into the current version, weapons and other features. Also, some new characters and multiplayer features will be included. And of course, Halo will be online cabable (officially). It was also mentioned that bungie and microsoft were talking about a rebate program where you turn in your old halo game for the new and final version. Please tell me some one out there has some more info on this. Its not funny to just dangle this in front of us......

Keith Haddock

Anonymous's picture

In reply to: Halo 1.5

With, as of last week, no substance. Matt said as
much in a missive somewhere on HBO. Specious
is such a cool word. Use it today!

CH (wordofthedayboi)

Halifax wrote on Monday, 12/3/2001 - 4:13 pm:

: Hey moderators, not sure if I can post this.
:
: In the most recent issue of the X-Box magazine, they
: mention a very interesting rumor: That the full version of
: halo (what?? the halo we have is not complete?!?) is going
: to be release right after the x-box goes online this spring.
: To be included are 3 new levels that didnt make it into the
: current version, weapons and other features. Also, some new
: characters and multiplayer features will be included. And of
: course, Halo will be online cabable (officially). It was
: also mentioned that bungie and microsoft were talking about
: a rebate program where you turn in your old halo game for
: the new and final version. Please tell me some one out there
: has some more info on this. Its not funny to just dangle
: this in front of us......
:
: Keith Haddock
:

Anonymous's picture

In reply to: A specious rumor...

I will have to look up your reference to Matt's statement. However, the only reason I give this rumor any serious attention is because of where I found it. Assuming that Microsoft has a hand in what the official XBox magazine can and cannot say, it makes no sense for this tidbit to appear in this issue if there is no substance to it.

Keith Haddock
Still trying to figure out what Specious means.

narcogen's picture

In reply to: Re: A specious rumor...

Halifax wrote on Tuesday, 12/4/2001 - 9:18 am:

: I will have to look up your reference to Matt's statement.
: However, the only reason I give this rumor any serious
: attention is because of where I found it. Assuming that
: Microsoft has a hand in what the official XBox magazine can
: and cannot say, it makes no sense for this tidbit to appear
: in this issue if there is no substance to it.

If you click this link:

http://rampancy.net/index.php?meta=rumor

You'll find several references to the sequence of stories regarding this rumor.

:
: Keith Haddock
: Still trying to figure out what Specious means.

Of dubious reliability.



Narcogen


Rampant for over se7en years.



Anonymous's picture

In reply to: Halo2 w/o an actual Halo involved? NT [NT]

What would the point be of going back to another Halo? Firstly, u didnt know anymore about the 1st one when u left it, so why would there be a reason to find another? Plus thats considering u could find another one. I believe our galaxy is 200,000 light years in diameter. So thats 2*r(squared)
Sooo....

That equals 62,800,000,000 "square light years" Now, thats a lot of damn ground to cover to look for a ring yo know nothing new about.Of course u wouldnt have to look THAT far, because since there are more than 2, u would find another much sooner, but it would still take a lot of looking for a needle in a galactic haystack.Almost like looking for a needle inside of a barn... filled all the way up with hay :)

foxhound's picture

Can anyone point me to a good freeware or shareware turn based strategy game, prefably historical, large armies etc etc.
My opponent is on a pc and I'm mac so cross platform is a must.
Any help or info appreciated.

Anonymous's picture

In reply to: looking for a mac/pc turn based strat game..

Spaceward Ho was a turn based strategy game that did not take itself too seriously.

I think it exists on PC as well.. but it is kind of old and I think the only way to play network games was to use appletalk.... or mail the map file back and forth after each turn.

www.deltatao.com

KillGore's picture

In reply to: Spaceward Ho!

Gastropod wrote on Monday, 12/3/2001 - 12:41 pm:

: Spaceward Ho was a turn based strategy game that did not
: take itself too seriously.
:
: I think it exists on PC as well..

The Windows version is available for download here. I haven't seen it for sale anywhere for a few years now.

KillGore =PN=

-------------------------

"You know, you start believing in this peace-on-earth goodwill stuff there's no telling how screwed up you're gonna get." -- Ham Tyler in "V: The Final Battle"

noctavis's picture

In reply to: looking for a mac/pc turn based strat game..

It has gotten some awards. Here's the official website. They have a demo available. A lot of people really enjoy this game.

- Noc


Noctavis
Anonymous's picture

In reply to: Try Combat Mission

noctavis wrote on Tuesday, 12/4/2001 - 11:20 am:

: It has gotten some awards. Here's the : HREF="http://www.battlefront.com/">official website.
: They have a demo available. A lot of people really enjoy
: this game.

Myself among them. Not free- or shareware, though. Definitely worth the purchase price IMO, especially since the $ go directly to the developers (all 2 of them).

foxhound's picture

In reply to: Re: Try Combat Mission

And myself now as well!
Sheez it's addictive:) Going to get the full version this week, should keep me busy over the Christmas break! I had a look at the community the other day, very active and very knowledgeable. Makes for some good games hopefully.

:
: Myself among them. Not free- or shareware, though.
: Definitely worth the purchase price IMO, especially since
: the $ go directly to the developers (all 2 of them).

Anonymous's picture

I already beat the game on easy, skipped normal, beat heroic, and am now on legendary. I beat the first level fairly easily, and moved on to the 2nd. As I reach the first first portion of the level, before you get the warthog, you reach some buildings where marines are fighting. I kill off the group of Covies there, and move into the structure, grab some ammo and leave, that seems like the best strategy. Otherwise, the covies will surround me and advance on the structure, butchering me easily. I fight through 1 or 2 more dropships worth of aliens from out in the fields, sniping them from distance. The final two ds's come down at the same time, and there are probably 20 covies in one area. By this time I have virtually no ammo or grenades for 1 specific reason. THE GODDAMN COVENANT SEEM TO KNOW WHERE I AM EVEN WHEN IM BEHIND HILLS! They have this uncanny ability to track me while moving where they cant see me. Now, in cramped spaces, they cant beat me, toss a nade and they have nowhere to run. but outside, grenades are almost useless. So when I run for ammo, they follow me, en masse, and the second i try to go for ammo anywhere, theyre all over me, and considering I have no ammo or nades in the first place, I cant defend myself while I run for more. It's just impossible to fight off 6 elites and 10 grunts with no pistol ammo, 5 shots in my plasma rifle, and no nades. WHAT SHOULD I DO? PLEEEASE HELP ME! whats the best strategy?

Earendil's picture

In reply to: God Legendary sucks

PanZer wrote on Tuesday, 12/4/2001 - 8:21 pm:

: I already beat the game on easy, skipped normal, beat
: heroic, and am now on legendary. I beat the first level
: fairly easily, and moved on to the 2nd. As I reach the first
: first portion of the level, before you get the warthog, you
: reach some buildings where marines are fighting. I kill off
: the group of Covies there, and move into the structure, grab
: some ammo and leave, that seems like the best strategy.
: Otherwise, the covies will surround me and advance on the
: structure, butchering me easily. I fight through 1 or 2 more
: dropships worth of aliens from out in the fields, sniping
: them from distance. The final two ds's come down at the same
: time, and there are probably 20 covies in one area. By this
: time I have virtually no ammo or grenades for 1 specific
: reason. THE GODDAMN COVENANT SEEM TO KNOW WHERE I AM EVEN
: WHEN IM BEHIND HILLS! They have this uncanny ability to
: track me while moving where they cant see me. Now, in
: cramped spaces, they cant beat me, toss a nade and they have
: nowhere to run. but outside, grenades are almost useless. So
: when I run for ammo, they follow me, en masse, and the
: second i try to go for ammo anywhere, theyre all over me,
: and considering I have no ammo or nades in the first place,
: I cant defend myself while I run for more. It's just
: impossible to fight off 6 elites and 10 grunts with no
: pistol ammo, 5 shots in my plasma rifle, and no nades. WHAT
: SHOULD I DO? PLEEEASE HELP ME! whats the best strategy?

me and my bro beat it together on normal, skipped heroic and are doing it on legendary. but even that is completely different then doing it alone, I know, I'm trying to do the same ;)

the trick is to use weapons that don't work indoors, but own the covies out doors. the Needler is a great weapon, unload a clip into a red elite and watch him scream.

also the covie pistil is a good weapon, the power up works at long ranges and homes in on a target to some degree.

do not waist ammo on elites unless you can kill them then and there. if you hit them they will get behind something and let there shied refuel (just like we would), and then the ammo you spent to bring down his shield is wasted.

it CAN be done. just takes time.

what can't be done is the level where you're in a room with no exits, and covies come from everyone, including yellow elites with swords, and invisible blue elites with swords.
nothing like playing a 1 minute battle over and over again for 3 hours to totally discourage you ;-)

Earendil

Oh! They have the internet on computers now! - Homer J Simpson

Anonymous's picture

In reply to: Re: God Legendary sucks

Eh, needler might work, ill try it, but it just seems to easy for elites to run out of the way of them, but thanks for the advice.

I can beat it easily playing coop, solo is completely different.

Earendil's picture

In reply to: Re: God Legendary sucks

PanZer wrote on Tuesday, 12/4/2001 - 9:52 pm:

: Eh, needler might work, ill try it, but it just seems to
: easy for elites to run out of the way of them, but thanks
: for the advice.

I'd love to give you more tips (and I have them) to help you and show off my elite Halo skillz (or lack there of) but something also wants me to to let you figure it out too.

pissed me off when my bro started going through the levels behind me using *MY* strats, and doing levels in a fraction of the time it took me hours to figure out :-)
:
: I can beat it easily playing coop, solo is completely
: different.

yeah, coop is more about working as a team. a good team can beat it with ease (with that comment I point out we are not a good team ;). solo, all about you person strat, no relying and no one backing you up.

it's like the difference between real guerrilla warfare verses an assault.

Earendil

Oh! They have the internet on computers now! - Homer J Simpson

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