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ASE Ep. 82: God Will Sort the Dead

Jason Jo... I mean, Robert Blake wants us to sidetrack from our mission of reactivating the dormant S'pht AI in order to take care of some assimilated BoBs that are harassing his men. We're warned that "their minds don't work like ours" but I think he's failed to take into account how our minds work.

We're not supposed to ever leave a BoB alive, but we do. Just one. We couldn't find him to kill him.

We're also now using the 1024x1024 textures originally created for the XBLA version of the game:

We're hoping this makes the beta 3's MP4 output a little clearer, so we're doing two more episodes using that instead of ScreenFlow and we'll see how it goes.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at

Remixes of the Marathon soundtrack by Craig Hardgrove at

We use irons' Co-Op script:

Thanks to the maintainer of the Marathon Story Page, the denizens of the Marathon Story Forum and the Marathon Spoiler Guide:

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)