xbox


Rampant for over se7en years.




Rampant for over se7en years.




Rampant for over se7en years.




Rampant for over se7en years.




Rampant for over se7en years.




Rampant for over se7en years.



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Rampant for over se7en years.




Rampant for over se7en years.



Just so the dastardly scheme doesn't work, I'll post to the summary complete reproduction of the post at xbox360Rally. GameDaily is offering an article called "six reasons to pass up on this crappy game" that is filled with nonsense and self-contradictions. Not to mention, it's basically six paragraphs on six separate pages. First they complain about the Arbiter being in Halo 2, and then complain that they can't fight against UNSC forces in Halo 3. Wha?

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Bioshock is, by all accounts, an incredible-looking story-driven shooter with deep gameplay for the Xbox 360.

So is Halo 3.

The major difference between the two of them-- on top of Halo's multiplayer, saved films and map editing features, is that Bioshock is out already, and Halo 3 is not.

Despite this, on Amazon.com, two editions of Halo 3, the regular and limited, are both outselling Bioshock, according to Next-Generation. That's crazy.

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1Up's latest piece on Halo 3 covers the "Bungie Recommends" feature that will take game variants and Forge map variants from individual player shares and suggest them to the community at large. That'll be how custom community-made gametypes, like Halo 2's honor-rules zombie, or dawn of the dead variants, will spread in Halo 3. They've also continued their Halo 2 retrospective up through the Arbiter levels.

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TotalVideoGames has put up a short preview of Halo 3 based on the showing of Tsavo Highway at Leipzig this year. Like a lot of similar previews, they're calling the graphics "improved" since the Beta, probably not realizing that campaign was more detailed than multiplayer all along-- and has been since Halo 1.

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Staff writer Gavin Mackenzie at 360 Magazine in the UK writes to us that they're publishing a special Halo 3 edition of their magazine, chock-full of Halo-related content, including a history of Bungie and a feature on the game. He sent us a few sample pages from the magazine and a scan of the cover.

Although targeted at the UK, Mackenzie indicated it would be on sale in the U.S. at Barnes & Noble around the fifth or sixth of September.

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Yes, everybody has to get into the act. Even Radio Shack is offering pre-orders of Halo 3.

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There's been an awful lot of community discussion around the first version of Microsoft's recently released Game Content Usage Rules. Most likely a result of Halo 3's upcoming Saved Films feature, Microsoft is the first game publisher to openly publish such rules, instead of simply remaining silent over copyright violations that do benefit them insofar as they help promote the games.

Shortly after the rules were noticed, some machinima studios claimed that its restrictions against "adding to the game universe" and prohibition against usic "music and audio effects" forced them to close down.

Don "DonkeyXote" McGowan in Micrsoft's legal department, who helped draft the rules, also posted in his blog about them, touching on the story, audio, and reverse engineering items specifically.

Machinima For Dummies has two news articles on the rules: one, two. Hugh Hancock provided an analysis of the rules, stating that they do need revision but are mostly positive.

However, probably the best analysis comes from EFF attorney Fred Von Lohmann, linked to in Hancock's post. The bottom line is: using this license is not mandatory, and even if you do use it, it provides rights additional rights to the fair use rights you already have.

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