Recent Movies

Title Postersort descending Date
My Music Video Anonymous (not verified) 09.04.07
Trickity Trick Five Anonymous (not verified) 09.25.07
Summer Slaying HBO Junkies LAN blackstar 09.02.03
Asshole blackstar 05.26.02
Crota's End Necrochasm Only... blackstar 07.27.15
Plasmarines BOLL 04.08.06
Yellow Banshee BOLL 04.08.06

Latest Sheet Music

Title Transcriber Date
Halo Theme Orchestra Edition /... Anonymous (not verified) 08.07.07
Uphill, Both Ways 123_presto 05.09.10
Tribute for Orchestra Andybeano 04.24.08
Installation 04 for String Orc... assisstion 02.01.12
Tribute for Piano beokabatukaba 07.31.10
Black Snow (original piece) beokabatukaba 10.03.10
Earth City for concert band Callmeperm 02.15.10

feature

Rams bemoans the lack of real "Halo news" and blames that for the infrequency of his column. I can relate. It seems like there was more news (or at least more newsmongering) before Halo actually came out (for any platform). There was anticipation, rampant speculation, and a lot of fun. HBO and Rampancy were among the first, but quickly many sites, including BG:H, started up as the Halo and Bungie community exploded, first in anticipation of Bungie's latest game and later, Microsoft's new console and the buyout debate that followed. Rampancy, like many sites I suppose, was sideswiped by the buyout. It caused many problems in the fanbase and the fansite base for several reasons. There was a disproportionate number of Mac users among site administrators and highly active forum members in the early days. I'm a Mac user. The guy who started Rampancy (then called The Core, Tyson "Ferrex" Green, now of Bungie) was and still is a Mac user. (Hope I'm not getting you in trouble, Rex.) Noctavis, who was going to start HaloNews.com and later joined the Core, was a recent Macintosh convert at the time (for which I will take a fair amount of the credit). Regardless of how silly or impractical it is, a lot of Mac users didn't really like Microsoft, and the idea of Bungie, a longtime developer of Mac games (even though Myth was a crossplatform release) being purchased to make games for MS new console stung a bit. Some protested vociferously. Others simply drifted away. However, that was a bigger problem for some fans than it was for most site admins. Anybody willing to devote the time and money to contribute to a fansite wasn't going to be put off by an extra couple hundred dollars to buy a console. I bought an Xbox just to play Halo, but I'm actually pretty happy that I did. It's a decent system. I have other games for it, and I play those, too. I read a lot of the console flamewars with some amusement, because they are a lot like the computing platform debates I used to get into myself... except a lot more puerile, with the words "suck" and "faggot" used far more often. (Although these days, I'm seeing more occurrences of phrases like "towel head" and "camel f***er", to which I can only say... grow the hell up, guys.
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Junkyard wrote us that they've got another new spotlight feature up, this one on Battleground: Halo's own TankRamp.

The spotlights section at The Junkyard has two new entries: Barak from HaloPlayers and Dinky from HaloJuggalo. Thanks Mhaddy.

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Scimitarex also gets props for pointing out a Halo Guide at GameSpot (free registration appears to be required). I'm not sure if this is an entirely new Guide, or if they had one for the Xbox version, but this one mentions new weapons like the flamethrower, so it's clearly geared for PC Halo players.

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When you first start off on the maw level, turn around
then jump out aim for the smooth big like a hill and you should slide down. It only takes a bit of health
off if not any and it may take a few trys but i can gaurentiee it WORKS !!
OH and another cool thing to try is wait at the start of the level for the sentinels to come and blobk them from getting through, they dont shoot you because they are still in travel mode I KNOW I KNOW this is point less but its just something to try.

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Drawing on data from Bungie's own PC Halo FAQ, Shishka's Pre-Release PC Halo FAQ, and the recent inter views with

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[image:4209 left hspace=5 vspace=5 border=0]OK, first, you'll have to get Canadian citizenship. That's the easy part. Then, you'll have to learn to be an animator. That's quite a bit harder, and to help, we suggest reading John "anim8rjb" Butkus' excellent article at Bungie.net entitled Becoming A Game Animator.

At the risk of enraging parents everywhere, I'll quote this little tidbit:

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Here's a list of links to items about the Fanstock event held in August at Gearbox Software's headquarters in Plano, Texas. HBO by Louis Wu Subnova by Shishka Battleground: Halo by Dark Helmet
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Michael Evans at Bungie has written up the second in Bungie's series about breaking into the game industry at Bungie.net. It's titled So You Want To Be A Programmer, and has a lot of helpful information:

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MacGamer has put up an article by Corey Tamas on Myth: The Fallen Lords. The gist of it is that he never really understood the appeal of the game until he took a second look at it recently, and now he's a real fan:

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GameSpy is running a four part article on Mac gaming and porting (one, two, three and four to come), starting with the roots of the Mac community in earlier Apple hardware, like the Apple IIe and vintage games like Wizardry (ah, the memories) through ports of Windows games like Doom, Mac originals like Myst, and up to the current process of porting games from OS 7/8/9.x to t

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Vector40 also posted links to a three-part article entitled Playing To Win at Sirlin.net, a site focused on game design and game theory (part zero, part one, part two).

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