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My Music Video Anonymous (not verified) 09.04.07
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feature

In the previous three editions of this series, I have discussed numerous techniques, concepts, and mindsets to aid you in using Banshees to their greatest potential. While it may be that some readers plied this information in single-player mode, in filmmaking, or in other non-competitive arenas, it is certain that the majority of Banshee usage is applied as a means to beat other players, generally in Internet play.

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Dolbex got to see the Nightmare Armor guys up close and personal and wrote all about his Adventure at Nightmare Armor over at Been Mawed.

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Some news from Red vs Blue: first, the latest episode, 29, is available for sponsors.

Second, a Wall Street Journal reporter watched them make a recent episode and wrote an article that appeared on the front page of the WSJ's Friday edition. Over at HBO, Louis Wu notes that one Jon Keegan who works for the WSJ has sent a link that works for nonsubscribers for the next seven days, so all the Halo fans can read the story.

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Jake "Evergreen98" Billo of The Junkyard has put up the first of a three-part series on Xbox Live 3.0, codenamed Tsunami. Thanks to Dan Chosich for the heads-up on #HBO.

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Jason Snell, editor of MacWorld, has a column up recounting the good times he had playing network games of Marathon while working at MacUser, and insists that Marathon is really at the core of what Halo is:

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Andreas "BOLL" Aronsson has written an academic paper analyzing Halo according to a theory of Game Design Patterns put forth by Swedish scientists Staffan Björk, Sus Lundgren and Jussi Holopainen. Louis Wu has put it up in HBO's miscellaneous section.

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HBO's Louis Wu pointed out a Halo multiplayer strategy guide by Kris Hull, who apparently knows a secret or two about Marathon, if the URL is to be believed. At the end of the guide is an interesting little glossary; I think Mulganistan borders Kazakhstan somewhere. They only play Counter Strike.

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GameSpot has come up with the stunning revelation that Halo is, in fact, one of the top ten all-time first person shooters, ever. How do they come up with these?

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Tony "Octanus" Poitra of Cortana.org and Forerunners.org (he has his own site there) is the subject of the latest Spotlight from The Junkyard.

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Brandon "vector40" Oto has submitted the third in his series of articles on Banshee tactics, Banshee Handling III: Applying Reality. If you haven't already, make sure you read part one and part two first or it won't make much sense.

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[This is the third article in a series. It deals with highly advanced concepts that build on those already established in the previous articles (one, two). If you have not yet read the previous articles, please do so; they are available on this site. Keep in mind that “more advanced” does not mean “more effective,” and that in fact it means nearly the opposite—while you can be effective and skilled with a grasp of basic concepts and no knowledge of advanced techniques, knowledge of advanced techniques will be useless without basic familiarity.]

Sometimes it is easy to overthink the entire process and concept of flying. In reality, there is nothing elaborate about it; it is simply moving and shooting while not being anchored by the ground. The controls are straightforward, the idea is basic, and the execution is a little tricky but essentially simple. As a result, just about anybody can fly a Banshee.

Skilled, experienced pilots will scoff and make the point that beginner pilots, those who are “not serious” (in other words, those who care more about other aspects of the game, and view flying much as a pilot might view sniping), are not real opponents and not worthy of sharing their air. The truth, though, is that the best pilot in the world can be killed by the worst pilot in the world. It is not chess; it is not arm wrestling or sprinting or rock skipping. It is not a pure shoving match of skill-on-skill. Anyone who flies, or even who menaces a Banshee without entering one himself (a ground attacker, for instance) has danger granted to them by the nature of the game. In Halo, all men are truly created equal, and here, “equal” means “deadly.” The manner and effectiveness with which the player acquits himself will do a great deal to affect his overall performance—by the end of the game, the skilled player will likely have a high score, the unskilled player a low one. Yet this is merely probability, and in the short term reality is less likely to adhere to statistical tendencies.

The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you.

Thus it is important to remember that although one can train, study, and become highly skilled, comfortable, and experienced with a Banshee—or indeed with any other facet of Halo—in the end, all he is doing is improving his odds. You may always be beaten.

Sometimes when I’m feeling good I’ll call myself “The world’s second best Banshee pilot.” I’m being smartassed, of course, but the point is valid: There’s always somebody better, and they don’t need to be better over a thousand games—just right now, as they shoot at you.

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Following up on the chicks-playing-Halo theme that started with Nick's reference to a Gaming Nexus article about innovative uses of the 'S' controller, rapture has posted a link to a BBC story about female gamers over on the cooked gamers site.

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Louis Wu at HBO has pointed out a writeup of the Offensive Tetraboxing LANfest he held recently. This one's by CYBRFRK, and it's called Cold plasma still sticks... Friendship, loyalty and gaming - the ideology of bungie.org. The writeup is great, and so are the photos.

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im sure u have all seen the warthog jump, and guess what, i kno its old, and everyone has learned to do it.
but recently, i saw on halo.bungie.org a new event,
can ne1 please tell me how to jump high off the warthog in motion?
and any other cool vehicle tricks?
thanx

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A BBCi article compares the experience of Halo LANfesting with watching porn as part of an examination of how popular Halo still is years after its initial release. But don't worry, it's a compliment:

But there is something genuinely special about a gathering for some offline multiplay, replete with booze, snacks and stream of banter, by turns good-natured, competitive, foul and surprisingly witty.

Sounds like he was at Louis Wu's last LANfest.

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