Recent comments

  • Let's Play Destiny Co-op #130 Abomination Heist   5 weeks 20 hours ago

    That was fun to do. I rarely get the last shot in at a boss when Blackstar is around Eye-wink

  • Let's Play Myth II: Soulblighter Co-op #20 Landing at White Falls   5 weeks 20 hours ago
    Thanks a lot, glad you're enjoying them, I know we are!
  • Let's Play Myth II: Soulblighter Co-op #20 Landing at White Falls   5 weeks 1 day ago

    Though I have no desire to play this one, it is great fun to watch.
    I just went back and watched the one with a bunch o drunks battling exploding deer.
    While not part o the story per se, it was great comic relief.

    I watched the first set, Myth, and liked it too.

  • Let's Play Destiny Co-op #130 Abomination Heist   5 weeks 5 days ago

    Good combat footage.
    And... coup de grace up close with an edged weapon.
    Ausgezeichnet!

  • Let's Play Destiny Co-op #129 Splicer Intel Relays   6 weeks 3 days ago

    This is a good one.
    And the explanation on how the axe works.
    The sequence at 23:55 where N. rushes in, grabs the axe and offs the Reaver all in one fluid motion definitely deserves to be on the highlight reel.
    Perhaps the Acolyte had been eating the super snow that melteth not and thus became... Super Acolyte.

  • Let's Play Destiny Co-op #126 Beauty in Delivery   6 weeks 5 days ago

    Re leaving while you're still fighting. Now that is bizarre. I have to agree with you there; it’s broken.
    On the other hand, Richard II’s 12,000 man army got tired of waiting, dispersed and went home because he didn’t get back from Ireland soon enough. Too, up even into the 1600’s, an army was enlisted for a tour of duty and when the end came, regardless of the military situation, they just dispersed and went home!
    Perhaps these enemies are students of medieval European history?
    Or, perhaps, “…this world was being watched closely by intelligences greater than man’s…intellects vast, cool and unsympathetic, regarded this earth with envious eyes and slowly and surely drew their plans against us.”

    As for the circle, etc., I understand now. Yes, if it's part of the game mechanics, game rules, I agree it's broken. I hope they don't make a habit of it.
    And thanks for the tip about input format. Now, I'm going to read the 'More information about formatting options' link.

    Oops, I clicked the wrong reply button! I'll do better next time.

  • Let's Play Destiny Co-op #126 Beauty in Delivery   6 weeks 5 days ago

    Quote:
    "In a bizarre way, realism. "This means you end up fighting all the enemies, and nothing happens." An excellent definition of combat. "Why do they despawn when it expires even if you haven't fought any?" I presume you mean because you were hiding in the cheese spot."

    Nope, this happens even if you're not hiding. If you just take longer than the timer to fight all the enemies, all the remaining enemies will disappear in front of you after the timer expires. If you're hiding in the cheese spot, this is all the enemies, but they wait until the timer expires to do so.

    Quote:
    The comment about not liking the static tank.
    The enemy really doesn't care what you like or don't like.

    Not really analyzing it from the perspective of liking what the fictional enemy does, but rather what the real mission designers do. A tank that doesn't go anywhere is pretty pointless. It's practically a stationary gun emplacement. It's not that interesting to fight-- certainly not as interesting as scarabs in Halo 3, for instance.

    Quote:
    Circle not encompassing behind the table and not informing you about it.
    Combat rarely goes as expected.
    Buck up, pilgrim, the barbarians are at the gate.

    This could be used as a ridiculous justification for the designers doing anything. They could have my gun unexpectedly fire confetti and then say, well, combat rarely goes as expected!

    The game has a standard interface so that you know what to expect. The game uses the glowing circle so you know that you need to remain inside an area in order to advance the mission. The player expects, then, that all areas within that circle are equally valid. This is not so in this case, and there's no indication on-screen that the timer is not advancing, just the absence of the timer. This is less noticeable, say, than the warnings about being outside the play area, or being teleported to join teammates.

    Quote:

    By the way, I don't play Destiny but I do enjoy watching your videos.

    Thanks!

    Quote:
    The only suggestion I'd make is to talk less about the fashion and more about the combat tactics.

    Combat tactics don't really interest us much. There are much better streamers and YouTubers for that-- tips on how boss encounters work and how to fight them, for instance.

    Quote:
    Wow, or more accurately Whoa, I just looked at the 'preview'... allowing paragraph breaks would be a major improvement.

    Should be working now. If you don't see them, click the input formats button and try changing to another method until you see the breaks show in the preview.

  • Let's Play Destiny Co-op #127 Sepiks Perfected   6 weeks 6 days ago
    It was a bad idea to remove the cheese spots. Without the option to hide, there is no glory, no kleos.
  • Let's Play Destiny Co-op #126 Beauty in Delivery   7 weeks 1 day ago

    In a bizarre way, realism.

    "This means you end up fighting all the enemies, and nothing happens."
    An excellent definition of combat.

    "Why do they despawn when it expires even if you haven't fought any?"
    I presume you mean because you were hiding in the cheese spot. Well, two possibilities.
    (1) they didn't see you and so thought no one was there and went somewhere they find some action; or
    (2) they knew you were there but didn't care to fight the cheesy craven coward hiding on top o the boxes so they went somewhere they could find a Guardian worth fighting.

    The comment about not liking the static tank.
    The enemy really doesn't care what you like or don't like.

    Circle not encompassing behind the table and not informing you about it.
    Combat rarely goes as expected.

    Buck up, pilgrim, the barbarians are at the gate.

    By the way, I don't play Destiny but I do enjoy watching your videos.
    The only suggestion I'd make is to talk less about the fashion and more about the combat tactics.
    Wow, or more accurately Whoa, I just looked at the 'preview'... allowing paragraph breaks would be a major improvement.

  • Let's Play Destiny Co-op #125 Symbol of Honor   7 weeks 1 day ago
    Notice at 2:58 how Tyra deftly avoids answering the question.
  • 117 - Halo 4   26 weeks 2 days ago
    Dood, thanks for this! I've been looking everywhere for this.
  • Another Rain   31 weeks 7 hours ago
    this isn't accurate .-.
  • Halo 5: Blue Team (String Orchestra)   44 weeks 8 hours ago
    I did it in two days.
  • Request - Halo 3's Finish the Fight for a concert band non-orchestra   44 weeks 5 days ago
    Could someone please transcribe this for me, my band has common band instruments like piano, percussion, Alto/Tenor/Barry saxes, Baritones, trombones, clarinets,Bass clarinets, French Horns, maybe a Tuba, Trumpets, Piccolo flute, and I believe that's it. It would be amazing if someone could do this and email me at: eval(unescape('%64%6f%63%75%6d%65%6e%74%2e%77%72%69%74%65%28%27%3c%61%20%68%72%65%66%3d%22%6d%61%69%6c%74%6f%3a%44%61%72%74%68%6b%72%61%66%74%31%32%30%30%40%67%6d%61%69%6c%2e%63%6f%6d%22%3e%44%61%72%74%68%6b%72%61%66%74%31%32%30%30%40%67%6d%61%69%6c%2e%63%6f%6d%3c%2f%61%3e%27%29%3b'))
  • Halo 5: Blue Team (String Orchestra)   46 weeks 16 hours ago
    Very nice job! I'm actually working on a version of this song for a concert/full orchestra, and this sounds wonderful. How long did it take, some parts in the actual song I have a hard time transcribing, lol. But anyway, nice job.
  • Halo Theme (Mjolnir Mix)   50 weeks 3 days ago
    Mike, Do you happen to have the parts for this score? Thanks! Dan
  • 117 band score   1 year 10 weeks ago
    I've noticed this may have been posted over a year ago, but if you still want, I can work something up and post it if you would like.
  • Sacred Icon - Piano/Keyboard   1 year 10 weeks ago
    Love the piano rendition! Any sheet music coming up on that?
  • Ashes - Piano   1 year 29 weeks ago

    Thanks!

  • Request for Heavy Price Paid on Piano   1 year 32 weeks ago

    I was searching for this score, I'll try to do it, but I have no time at this moment, I'll do it in June or July.

  • Let's Play Destiny Co-Op #22: Winter's Run   2 years 1 week ago

    Hahaha I am absolutely loving the added dimension that Funk gives during the podcast. He serves well as a resurrecting meat shield, while Narc is hiding with Ice Breaker and while Blackstar is giving covering fire with sarcasm and harsh words. Way to go guys, keep up the good work, I love watching.

  • um, hi   2 years 2 weeks ago

    The forum isn't really-- it's there to support the legacy posts from way back when. This is mainly a Bungie-related blog now that also hosts our series of cooperative let's play videos of Bungie games old and new-- right now, Marathon 3rd party scenarios and Destiny. Most of comments just go right on pieces of content instead of into a forum.

  • Farthest Outpost   2 years 11 weeks ago

    Isn't Farthest outpost in a harmonic minor, not a major?

  • Halo MWNY Comparison   2 years 12 weeks ago

    I think you just did... but please, comment away!

    Eye-wink

  • Halo MWNY Comparison   2 years 12 weeks ago

    Are you going to let me comment yet?