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The Historian at MythVillage pointed out two new Myth III reviews.

GamesDomain not only liked the game a lot-- in fact, they liked it better than the previous two:

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There are a couple of Myth III reviews in the strategy section of PC Game Reviews. These user-submitted reviews are very positive overall. At this point, Myth III's average rating is 4.5 out of 5.

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The Mumbo Jumbo website has updated with some important Myth III information. The first bit of news offers a lot of hope to those of us worried about Myth III's future:

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There's a poll at GameSpot, asking in light of Tony Hawk's Pro Skater 3 coming to the PC, which of these other high-profile console games would you most like to see brought to the PC? Of course, Halo is an option. Halo is currently winning with 30% of the votes (nearly 2000).

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CG Online has a short interview with Jason Jones, original cofounder of Bungie Software Products Corporation subsequently sold to Microsoft and transmogrified into Bungie Studios, developers of Halo for the Xbox. They asked point blank if Halo would still come to the PC, to which Jones replied point blank, yes .

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Our very own Ferrex, now of Bungie Studios, has posted a message in the forum at HBO giving his own personal views of the pros and cons of the Xbox compared to PCs or Nintendo's GameCube. Some of the highlights:

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According to Blambi's post at MythVillage, Mike Donges of Mumbo Jumbo has said that the Mac version of Myth III that ships will include many of the bug fixes they are working on a patch for right now.

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The German magazine GameStar has posted a Halo review that's drawn some fire from fans over in the HBO forum. For one, apparently it's a little more critical than most of the others we've seen in the English language press of late; it accuses Halo of being unoriginal of all things, then gives away just about all of the plot.

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After the Myth franchise went to Take Two after the purchase of Bungie by Microsoft, a developer named Mumbo Jumbo was contracted to develop Myth 3. The team was disbanded after the release of the game, which was not particularly successful.

Rampancy created this area to catalog reports of users of the game post-release.

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While Butcher has advised me that this is old news, I'm posting it in blatant defiance of his better judgement. Inside Mac Games has posted an item on Microsoft's DirectPlay, and Apple's answer to it:

A couple of years ago, Bungie developed a cross-platform game networking API called Uber ...

[whack]

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A tutorial on editing your formations in Myth, ported from the Codex. Back in the day, a favorite request for Myth II was custom formations. Many people had grand visions of being able to hit a key, click, and watch their archers and warriors form up into a perfect formation. Alas, it was simply not to be--formations, as it turned out, are generated mathematically, not from an internal layout.

All is not lost, however. Anyone guilty of tinkering with Fear is certain to have noticed the tag called "internal formations", the only tag in the Formations group.

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MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

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Completely non-Blam related, Biodegrader is a Deathmatch fixer plugin currently under development and testing by Badlands, as well as a brave few others. Due to the lack of a major HL distribution center, I've posted a copy of it here, so anyone willing to try it out and file bug reports is welcome to grab it and give it a whirl.

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