May 2, 2005

Muller time! ... why talking to Muller can be dangerous to your health! And on the Story forum the Nazis, the occult and the Thule Society and why did Jason Jones say that? The tru7 h... is out there!

May 13, 2005

Section 8 <kevinma@em-os.com> makes an interesting post on the Story forum regarding the similarity between the glass vial containing the essence of an imprisoned demon in Pathways Into Darkness and a Jack Kirby (Marvel Comics) creation from the 1970's. Here's the full post: Comic-Booky related Evil-Force-In-A-Vial Thing Posted By: Section 8 <kevinma@em-os.com> Date: 5/12/05 12:19 a.m. Seriously doubt this is the source, but, heck, maybe someone read Marvel comics? (Or someone at Marvel played PiD?) The whole vial and pyramid thing rings a bell.

Sept 1, 2005

In a Story forum post Forrest Cameranesi <forrest@bungie.org>makes an interesting discovery. Could this be the source of the Headless sounds? Here's the full post: Source of Headless Sounds Posted By: Forrest of B.org <forrest@bungie.org> Date: 8/29/05 10:51 p.m. I'm sure Bungie probably got the Headless screeches off of some stock sound CD as they did so many Marathon sounds, but I recently discovered entirely by chance what those sounds actually are. Bird calls.

Sept 4, 2005

Mentioned in a Story forum post ... this little humoress tidbit. The Red Velvet Bag Posted By: Nova <aingeal_na_gealai@hotmail.com> Date: 7/29/05 6:49 a.m. My brother and I have always wondered that, surprisingly, nobody has ever mentioned how the Red Velvet Bag, being: - red - able to hold infinite amounts of stuff - able to make weightless anything put inside Resembles "suspiciously" to Santa's bag... :) Check the full thread for some way out theories. Was Santa really at the pyramid. ;-)

'Redux' For Doom 3 Recreates That Pathways Feeling

Earlier this month, Brendon Chung released a mod for Doom 3 called Pathways Redux based on Bungie's 1993 adventure-shooter for the Macintosh, Pathways into Darkness, known widely to Bungie fans as simply PiD. The gameplay was a mix of what eventually became traditional run-and-shoot gameplay, interspersed with text interactions with non player characters-- in this case, dead German soldiers-- that had preceded you into the subterranean depths of a Mayan pyramid on the Yucatan peninsula.

category: 
game: 
platform: 
topic: 

Pages