ASE Ep. 126 Marathon EVIL 4: All dressed up, and no place to go.

See video
All dressed up, and no place to go.

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, a computer terminal we'll visit over and over again tells us that General Dire got promoted over us. What a jerk!

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

ASE Ep. 125 Marathon EVIL 3: BEER WINE GUNS AMMO PICNIC SUPPLIES

See video
BEER WINE GUNS AMMO PICNIC SUPPLIES

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we find a Hunter who writes us emails, and then we explode him.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

ASE Ep. 124 Marathon EVIL 2: Ten Thousand Spoons

See video
Ten Thousand Spoons

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we meet our first Devlin and find out that a more familiar threat is also nearby...

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

ASE Ep. 123 Marathon EVIL 1: Mangle him, really

See video
Mangle him, really

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)

ASE Ep. 122 Vidmaster You Think You're Big Time? You're Gonna Die Big Time!

See video
Vidmaster Big Time

Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

Big Time here is being played on Total Carnage; since the entire point of the Vidmaster Challenge is increased difficulty, there didn't seem much point in not playing it on the highest difficulty.

However, it was clearly designed for solo play where any death means a restart. We use irons' Co-Op script so that we share weapons and don't lose them upon death. We had some sync problems on playback as with the earlier vidmaster levels, but here it only prevented me from capturing Blackstar's chase camera angle. I have no idea why.

I think we're supposed to kill everything in this mission, although the sometimes inaccurate enemy counter still shows a few remaining when we hit the final terminal.

What a ride!

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

Thanks to the maintainer of the Marathon Story Page, the denizens of the Marathon Story Forum and the Marathon Spoiler Guide:

http://marathon.bungie.org/story

http://forums.bungie.org/story/

http://marathon.bungie.org/spoiler/m2/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

ASE Ep. 121 Vidmaster If I Had A Rocket Launcher...

See video
Vidm. If I Had A Rocket Launcher

Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

IIHARL here is being played on Total Carnage; since the entire point of the Vidmaster Challenge is increased difficulty, there didn't seem much point in not playing it on the highest difficulty.

However, it was clearly designed for solo play where any death means a restart. Usually we use irons' Co-Op script so that we share weapons and don't lose them upon death, but we couldn't make it work here without going out of sync-- so dying in slime means losing weapons forever, which quickly creates a shortage of both weapons and ammunition.

This mission isn't an extermination mission-- we only need to "run the gauntlet" to reach the end... if only the corridors weren't so darned crowded.

That said, enjoy the bloodbath!

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

Thanks to the maintainer of the Marathon Story Page, the denizens of the Marathon Story Forum and the Marathon Spoiler Guide:

http://marathon.bungie.org/story

http://forums.bungie.org/story/

http://marathon.bungie.org/spoiler/m2/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

ASE Ep. 120 Vidmaster Try Again

See video
Vidmaster: Try Again

Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

Try Again here is being played on Total Carnage; since the entire point of the Vidmaster Challenge is increased difficulty, there didn't seem much point in not playing it on the highest difficulty.

However, it was clearly designed for solo play where any death means a restart. Usually we use irons' Co-Op script so that we share weapons and don't lose them upon death, but we couldn't make it work here without going out of sync-- so dying in lava means losing weapons forever, which quickly creates a shortage of both weapons and ammunition.

I'm also not sure if something else wasn't glitchy, as the terminal indicates you have to "kill everything" but we were beamed out of the level with at least one or two juggernaughts still around.

That said, enjoy the bloodbath!

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We (usually) use irons' Co-Op script: (but not here).

http://simplici7y.com/items/co-op

Thanks to the maintainer of the Marathon Story Page, the denizens of the Marathon Story Forum and the Marathon Spoiler Guide:

http://marathon.bungie.org/story

http://forums.bungie.org/story/

http://marathon.bungie.org/spoiler/m2/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

What Marathon scenario should we play next?

Phoenix
0% (0 votes)
Aeon
0% (0 votes)
Evil
36% (5 votes)
Tempus Irae
29% (4 votes)
RED
0% (0 votes)
Eternal
21% (3 votes)
Rubicon
14% (2 votes)
Total votes: 14

Salvatori To Continue Composing For Bungie

Fans of previous Bungie franchises like Halo and Myth were surprised earlier this year by the termination of the employment of composer Martin O'Donnell as the studio's Audio Department director, and the subsequent lawsuit he brought against the studio's president, Harold Ryan, for unpaid vacation and penalties. That lawsuit was recently settled.

What remained unresolved was the musical future of Bungie's newest franchise, Destiny, the soundtrack for which was the product of O'Donnell and longtime collaborator Michael Salvatori. The two worked together at Bungie on the soundtrack for five Halo games, and before joining Bungie also did the soundtrack for Bungie's RTS series, Myth, as Total Audio.

No official statement came either from Bungie or from O'Donnell regarding Salvatori. Fans wondered whether he would remain at Bungie and continue working on Destiny, or would he also depart, perhaps to join O'Donnell on some new project.

Contacted through his official website, his representative Lisa Ramirez responded to our inquiry about Salvatori's plans:

ASE Ep. 119 Marathon Infinity Epilogue

See video
Marathon Infinity Epilogue

With the final level completed, the W'rkncacnter is defeated (or at least still contained) and Durandal/Thoth let us know their current thinking on the fate of the universe.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

Thanks to the maintainer of the Marathon Story Page, the denizens of the Marathon Story Forum and the Marathon Spoiler Guide:

http://marathon.bungie.org/story

http://forums.bungie.org/story/

http://marathon.bungie.org/spoiler/m2/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

ASE Ep. 118 Marathon Infinity lvl 25 Aye Mak Sicur

See video
Aye Mak Sicur

Our repeated destination is revealed to be a Jjaro space station with the power to contain the destructive power of the Pfhor's Trih Xeem weapon and prevent the release of the terrible, unknowable and unpronounceable W'rkcacnter. Can Blackstar and Narcogen find and insert two uplink chips in order to save the universe?

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

Thanks to the maintainer of the Marathon Story Page, the denizens of the Marathon Story Forum and the Marathon Spoiler Guide:

http://marathon.bungie.org/story

http://forums.bungie.org/story/

http://marathon.bungie.org/spoiler/m2/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

Reflections On The Destiny Beta

Dumping on Story
I've seen this for Destiny as well as Halo before it... accusations of being silly, derivative, and obscure, and I don't really understand it. Some of it seems to come from those who either don't want any story in their shooters and so don't pay attention to it, or those who are used to the kind of depth you get in an RPG and are put off by things drawn with a broad brush. The Halo series supplemented its backstory with the novelizations, whereas Marathon and Myth used the in-game terminals and journal entries, respectively. I have high hopes that the Grimoire cards you get in-game and then view on Bungie.net will be the best of both worlds here, allowing those who want to explore the world in-depth a chance to do so without overburdening the game with backstory during gameplay or through traditional cutscenes.

ASE Destiny Beta Co-Op: The Devil's Lair Strike

See video
Strike: The Devil's Lair

We played co-op in the Destiny Beta! Join Blackstar and Narcogen as they go through each story mission, plus the strike, and point out the golden chest locations. (These may change before final release, though.)

This time, we enlist the help of Kermit7 to take on Sepiks Prime in the Devil's Lair strike. Some notes: Narcogen and Blackstar's audio is being recorded separately in Skype, so Kermit7's audio is unfortunately missing from most of this recording.

During the first defensive stand at the mesh generator, one failed attempt has been removed from the video in the interest of brevity.

In the interest of privacy, various XBL alerts featuring usernames of players not appearing in this video have been redacted.

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (VideoGame),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

ASE Destiny Beta Co-Op: The Last Array, Story 5

See video
The Last Array

We played co-op in the Destiny Beta! Join Blackstar and Narcogen as they go through each story mission, plus the strike, and point out the golden chest locations. (These may change before final release, though.)

In this episode, we're going to reinstall the old AE35 antenna control unit and wait for it to fail. Wait, that's not right...

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (VideoGame),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

ASE Destiny Beta Co-Op: Warmind, Story 4

See video
The Last Array

We played co-op in the Destiny Beta! Join Blackstar and Narcogen as they go through each story mission, plus the strike, and point out the golden chest locations. (These may change before final release, though.)

In this episode, we find a turn of the century, Russian New Age audiobook, plus an artificial intelligence with the least imaginative name ever!

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (VideoGame),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

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