myth

A tutorial on editing your formations in Myth, ported from the Codex. Back in the day, a favorite request for Myth II was custom formations. Many people had grand visions of being able to hit a key, click, and watch their archers and warriors form up into a perfect formation. Alas, it was simply not to be--formations, as it turned out, are generated mathematically, not from an internal layout.

All is not lost, however. Anyone guilty of tinkering with Fear is certain to have noticed the tag called "internal formations", the only tag in the Formations group.

category: 
game: 
platform: 

Completely non-Blam related, Biodegrader is a Deathmatch fixer plugin currently under development and testing by Badlands, as well as a brave few others. Due to the lack of a major HL distribution center, I've posted a copy of it here, so anyone willing to try it out and file bug reports is welcome to grab it and give it a whirl.

category: 
game: 
platform: 
topic: 

Still not Blam news, but it's noteworthy, and I did report on it yesterday... in a thread at the Townhall's Community Forum, TychoMax reports mutiny within the MaraMyth team, while other members rebut that claim. Worth checking out if you're watching the Myth to Marathon conversion scene.

I know it's not Blam news, but hey, beggars can't be choosers. The Townhall is reporting that the MaraMyth (Myth II with Marathon units) Demo has been released. They've posted more specifics, but suffice it to say that the Mill and Baron's Keep should have it posted shortly. Myth and Marathon fans alike should take a look at this one.

Pages