Recent Movies

Title Postersort descending Date
My Music Video Anonymous (not verified) 09.04.07
Trickity Trick Five Anonymous (not verified) 09.25.07
Crota's End Necrochasm Only... blackstar 07.27.15
Summer Slaying HBO Junkies LAN blackstar 09.02.03
Asshole blackstar 05.26.02
Yellow Banshee BOLL 04.08.06
Wheels On Fire BOLL 08.26.03

Latest Sheet Music

Title Transcriber Date
Halo Theme Orchestra Edition /... Anonymous (not verified) 08.07.07
Uphill, Both Ways 123_presto 05.09.10
Tribute for Orchestra Andybeano 04.24.08
Installation 04 for String Orc... assisstion 02.01.12
Tribute for Piano beokabatukaba 07.31.10
Black Snow (original piece) beokabatukaba 10.03.10
Earth City for concert band Callmeperm 02.15.10

Content by Games

Most content at rampancy.net is tagged with an association with one or more games; usually a game by Bungie Studios (formerly Bungie Software Inc.) or by another developer with connections to Bungie (Wideload, A Certain Affinity, Wingnut).

Here you can choose one game and browse site content related to that game.

Soulskill has posted a review of Halo Wars over at Slashdot. Generally his opinion was positive. He sums up the game thusly:

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Bloomberg News is reporting that PalTalk Holdings Inc. of New York has paid about $200K for patents belonging to Mpath, which reportedly had discussions with Microsoft once upon a time about technology for "ways to control interactive applications over multiple computers". PalTalk is now suing Microsoft for violating those patents; they say MS had discussions with them and found the technology "very valuable".

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Slashdot is reporting an "explosion" of emulators running under Yellow Dog Linux on the Sony Playstation 3.

What does that have to do with Bungie?

Because with Linux running on the PS3, you can install Aleph One on it and play Marathon.

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Hello to anyone who stumbles upon my profile here.
Appearantly, four years ago, I needed some sheet music, so I created an account!
To my dismay, when I needed more, the username I use was taken! *gasp*
Luckily, I was the one who took said username so long ago. login complete! Thats my story.

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My opinions and views on Halo Wars have, for the past couple weeks, been changing as often as my pants - once every few days - as new material comes out. As of right now, though, my enthusiasm, while still present, has reached its lowest point yet on its long descent from pre-E3 2007.

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...and what they are not doing is investing in original intellectual properties.

Actually I think that entire phrase is a contradiction in terms, at least in terms of how Microsoft can invest in something. Invest, in their case, means buy, and once something has proven itself worth buying it's no longer original.

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We have a well defined, carefully orchestrated, properly planned universe to explore not exploit.

--Frank O'Connor, July 2008, GameFocus

I can tell you that if you could think of a game that would work with a party atmosphere that would not gut the franchise, or milk it, we would think about it, seriously.

Jason Pace, January 2009, Videogamer.com

What's next? January 2009, Microsoft announces Halo Kart, Halo Halo Revolution and Halo Smash Brawl?

What part of a "party atmosphere" game in the Halo universe could possibly be exploration and not exploitation? How about a nice clear line in the sand now, not just "we know what we're doing"-- how about a laundry list of what you won't do? Promise us no karaoke, no karting games, no minigolf. Please.

RTS? We'll see, the demo is out any minute.

MMO? Don't blame them for trying, although I think something like this is just a lot harder to execute than a shooter, and the further away the franchise gets from Bungie the harder it is to execute.

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Reader Cryptic of the Bungie Community Group club writes to let us know of that group's unofficial Community Forge Contest. The contest is for map variants based on the Mythic Maps due out soon; purchasers of the Limited Edition of Halo Wars will get access to them on that disc.

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This article boils down to this paraphrase:

Everyone agrees sequels are bad. I mean, not all sequels are bad, but sequels in general are bad. And just like every game downloaded by a pirate is a lost sale, every dollar budgeted for a sequel is a dollar less for one of the kind of fun and original games they made when I was a kid and they just don't make anymore because the industry is full of beancounting sellouts who like sequels because they're safe. And that's why I don't want another Bioshock game.

This is almost complete and utter poppycock. It's so ridden with nostalgia masquerading as judgment, logical fallacies taken as common knowledge, and flawed premises that it's hard to know where to begin. But the beginning is as good a place as any.

"this is not a hate piece towards the Bioshock franchise. It is a deep look at one of the biggest problems in the video game industry right now, sequels and how they kill originality/creativity."

So we've got sequels kill originality/creativity. Let's separate those out.

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Thank goodness Sony is a Japanese company, because they can at least claim that English isn't their native language when someone points out the nonsense in claims ilke the latest regarding PlayStation 3 sales.

Things start out fairly innocuously:

"In terms of units, it is true that PS3, as compared to last year, is slightly worse, but on a full-year basis we believe we are on track to sell the 10 million units that I said at the beginning of the year."

Okay, that's not so bad. Specious perhaps, but possible. After all, the fact that 2008 was not as good a year for them as 2007 doesn't necessarily mean that 2009 won't be as good as they are planning. It would strongly indicate that, given that presumably they predicted that 2008 would be as good or better than 2007 (which they did); and if that prediction turned out to be wrong, might not this one, too?

Then they start digging:

"...Relatively speaking, [compared to] the growth of other platforms, we are behind, but it's not the case that we are not meeting the target."

If they are behind the other platforms but still meeting their target, this means they were planning to be behind at this stage? I think that's not true. I seem to recall that initial projections from Sony for the PS3 included catching up to MS and the Xbox 360's one year head start fairly quickly, and in no way included getting trounced, month after month, quarter after quarter, by Nintendo, a competitor that many commenters gave up for just about dead last generation, myself included.

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This is my transcription of brothers in arms.
this song can be heard while the marines are preparing for an iminent covenant assault.
The usual stuff:
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mus
mp3

pd:youll need to download finale viewwr to see it cause its a finale 2009 mus file

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This in a transcription of Last Spartan from halo 2 , for full orchestra.
This song can be heard when the the Master Chief jumps out of cairo station with the bomb.

Includes all the standards :
.mus
.pdf
remember to use finale (reader or notepad)2009 to open it

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Follow - piano/keyboard

Hey, does anyone know where I can get some sheet music for "Follow" on the keyboard?

Any help appreciated

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BioWare CEO Ray Muzyka's advanced the possibility that someday gamers would play games on one ubiquitous console. There are "valid reasons," he says, why the market would trend that direction, with the exception of "Sony, Microsoft and Nintendo maybe having some issues with that [as] they might want to continue their platforms."

You think?

This has come up before, and I'm pretty sure that it was Muzyka behind those earlier remarks also. I find it hard to consider the idea anything but the most fanciful of wishful thinking. Bioware makes great games with huge amounts of content, and their efforts would be greatly simplified on a number of levels if they could target a single ubiquitous platform.

The problem is that the benefits for such a scheme are asymmetric, and skewed sharply in the direction of the content producer, offering little or no benefit to platform owners or gamers. If BioWare makes its games for several different platforms-- say, Xbox 360, Windows, and the Sony PlayStation 3, it means that gamers have a reasonable amount of choice for gaming platform and can still assure themselves of access to BioWare games. Reducing the number of platforms BioWare has to target might make developing their games less expensive, but it seems extremely unlikely that this savings would be passed on to gamers in terms of lower title prices. After all, with only a single ubiquitous console platform, there is no longer any choice-- if you want to play a BioWare game you'd have to use that platform. If you don't want to, tough luck. If anything, standardizing on a single platform would likely increase prices (although the higher prices rose, the greater an opportunity there would be for someone to enter the market and therefore blow your "single platform" market right out of the water by undercutting you.

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mrsmiley sends word that the Happy Halodays grand winner has been announced.

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Jonathan Blow, One man creator of the oh-so-pretty Braid platformer, as amazing for its interesting gameplay as its surreal visuals, says, essentially, that videogame stories are bad and probably wouldn't get much better with better writers since trying to tell a story in a game is a bad idea. One might wonder whether he's paraphrasing film director John Huston, who famously remarked, when asked about the "message" in one of his movies, that if one wanted to send a message, one should use Western Union.

One similarly might imagine that if you were to ask Blow about the story in his games, he'd say that if you want to tell a story, you should make a film. Or, perhaps, write a book. Seeing at what some triple-A titles have become-- long cutscenes with repetitive gameplay inserted instertitially-- one can't help but admit to at least some truth in the idea that there's something suboptimal about the way narration and gameplay are currently being combined. The flaws of the method get a pass when the separate elements are well executed in otherwise popular products. When either or both is weak, the combination itself makes the whole enterprise seem foul. In some games, one so dominates over the other that it is a wonder that anyone bothers; I tried the demos of a couple of JRPGs over the holiday break, the first ones I've ever played, and was amazed to find that the first hour or so of each of them consisted of scripted, in-engine cutscenes with no choices and player interaction limited to pressing the green button to advance to the next scene. Where's the game, I wondered.

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The gaming and tech press are all aflutter with the news that videogames beat DVDs... except they don't, at least, not in all the areas that matter.

The data that lead to the "games beats movies" conclusion, much like the one-day comparisons of game blockbusters like Halo 3 to the one-day takes of top films like Dark Knight, are revenue, rather than unit sales figures. They've taken the 2008 revenue for "packaged media" that includes games and DVD movies (including HD on Blu-Ray) and divided it into "games" and "DVD/Blu-Ray".

While the total increased, the share of DVD/Blu-Ray declined and the figure for games increased.

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this is about halo 3 guide to get recon armor and ideas to be in the bungie favorites

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MacWorld has mentioned Marathon as one of the best games on the Mac, as part of their commemoration of the Mac's 25th anniversary.

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Heard about Marathon or Myth, but haven't played them? Played some solo Marathon or Myth, but haven't had a chance to check out multiplayer?

Then check out For Carnage, Apply Within, a group of fans dedicated to arranging regular multiplayer games of these classic Bungie titles.

Thanks for the heads-up to urk on Bungie.net.

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In an interview with GamePro, Bungie's own Joe Staten talks about Halo 3: ODST, due out this fall, clarifying when the game takes place (between the end of Metropolis in Halo 2 and the Arrival scene that begins Halo 3).

Of course, he also teases fans about an unknown enemy, but what do you expect? It's Bungie.

Saw the link in 2900d4u's post in the HBO forum.

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Rockslider, who skipped Halo 2 to spend a few more years working over megabattles in Halo 1, has found Halo 3 a little more to his taste. His latest entry is on rocket and sniper action on The Ark. Thanks to Rockslider for the heads-up in the HBO forum.

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This remark from Valve's Jason Holtman is the analysis of game piracy that I've been waiting to hear someone utter for years: the idea that copyright infringement needs to be analyzed from economic rather than purely legal or moral standpoints. It is, essentially, the market telling producers that something is wrong, and that smart producers should respond in a more productive way, rather than seeking legal redress or technological methods of copy protection.

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Normally I avoid even commenting on the intersections between violent real-world crime and fantasy videogame violence. There's really little point. There's not much more than can be said on the matter than what is already out there.

However, the remarks of Judge James Burge following his conviction of Daniel Petric are simply so ridiculous that I can't let them pass. From story coverage at, of all places, a PS3 website:

The boy was finally convicted of the crime earlier today, but Judge James Burge wasn't happy with the sentencing. He told the press that he blamed the video game developers more than Daniel for the crime committed. Burge accused Halo 3 developer Bungie of creating a "delusional environment" where the normal rules of reality didn't apply. "[In Halo 3] you can shoot these aliens, and they're there again the next day. You have to shoot them again, and I firmly believe that Daniel Petric had no idea, at the time he hatched this plot, that if he killed his parents they would be dead forever," Burge explained.

It's really hard to take that seriously. It's also really hard to swallow the idea that this is a person who is a judge-- who is in a position of education and authority. That's frightening. What is surprising is that despite blaming the videogame more than the perpetrator, he still found the latter guilty, which I suppose is also encouraging.

However, let's play reductio ad absurdum a bit with this. It won't be hard; there's not to much reducting to do before things get pretty damn absurdum.

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I've recently been arranging various pieces from the OST's for violins only (since I play violin and have been planning to record it all myself). While at the moment I'm having some hardware issues with the recording, I will submit to you the arrangement I'm most satisfied with, which is On a Pale Horse, from the Combat Evolved OST, for three violins.

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Wideload Games, developers of Hail to the Chimp and Stubbs the Zombie, is developing a new game: Texas Cheat'Em for Xbox Live Arcade and the PlayStation Network, due out this spring. Later it will come to PC. No details yet on the Wideload site, or an indication of whether this is either "Hot Sauce" or the "Rainbow Space Car", still listed as "coming soon" on the site.

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Thanks to Louis Wu who wrote in to Bungie.net about Coldnose Sloth, who successfully recreated the serial number generator for Marathon. Wu has tweaked it, massaged it, and given it a web interface, for those times when you need some extra serial numbers for multiplayer.

What, you mean people don't keep stuff like this anymore?

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In Amber Clad transcripted for piano by B.B. Another beautiful piece by Marty and Mike. It's the 12th track in the Halo 2 Soundtrack v1. And you can hear it during the level "Delta Halo". Hope you enjoy!
lvl 1-5: 3.62

Note: In measure 6 and 16, you might want to hold that 'e' with the left hand instead.

Remember to comment and rate!!

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Hawty McBloggy has put up the nominations for the 2008 Best of Halo awards, divided into ten categories, over at HawtyMcBloggy.com and Rampancy's been nominated, in the best resource website category. Up against the 800lb. gorilla that is HBO one can't expect to do more than score a point here or there, but the real honor is being nominated.

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I have finally finished updating all of my transcriptions. If you still happen to notice a mistake in the sheet music then by all means let me know. I have also updated my blog on how to open .mus files. People were complaining that I was not specific enough on the walkthrough. Well, it is now very specific and you should have no trouble getting through it at all. Once again, if you are still having trouble understanding anything that I've said, say, or will probably say, then send me a private message, email, or just leave a comment...understand???

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I finally finished putting together the E3 2007 theme for piano. It is fairly difficult to play but it is still possible. I went to my old "Halo Main Theme Extended Maw Version" transcription and added parts from the E307 trailer. There are a few mistakes that I could not fix but overall I think it sounds pretty good. The file is for Finale Printmusic 2009. Don't have it? Use this link to find out how to get it:

http://rampancy.net/blog/spartan182/12/11/2008/How_Open_MUS_Files

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Now that I have downloaded Printmusic 2009, I am now able to do many things that I was not able to do before with Notepad. I am able to make the sheet music look more professional. I will try to update all of my past submissions into this format of Finale.

Some features to look for in Printmusic 2009:

-Change Time Signatures
-Change Key Signatures
-Change Clefs and Staffs
-Specific Tempo Marks
-More Expression choices
-More Articulation choices
-More Note Choices
-Grace Notes

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According to Marty O'Donnell (and he should know) you can finally buy 100% official Halo sheet music, starting with One Final Effort from Halo 3.

Thanks Louis Wu at HBO.

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Still ten shopping days left, but Aleph One has left all the old school fans a present to open early: a new version of the open source Marathon engine for playing Marathon 1, Marathon 2, Marathon Infinity and third-party scenarios on PCs, Macs, and Linux computers.

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I have had a couple requests by email to post the revised version of Siege of Madrigal. The only BIG difference is that I have included parts for voice instead of flute. Note: You can change the instrument's sound and volume by clicking on window and then instrument list. Select pan for volume control. If you dont have Finale Notepad 2009 then use this link to find out how to get it:

http://rampancy.net/blog/spartan182/12/11/2008/How_Open_MUS_Files

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Heretic Hero for piano. Hope you enjoy!

1|2|(3|4)|5

If you can't see the file, please do not post the problem here!

Remember to rate and comment!

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Sons Of Myrgard from Myth by Martin O'Donnell.

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Ok I am certain that this piece is now as accurate as it can get without being the real deal. I have taken all of my transcriptions as well as Halo Dragon's transcription and combined them together to create one perfect Never Forget. I fixed all areas that sounded wrong from Halo Dragon's transcription and also added my fixed parts to the song. Some parts are marked as optional as they are not actually in the song and unneccessary to play. I have included them in the transcription because they make the overall song sound much better.

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This is the theme that you hear as soon as you find Cortana. In the file it will show parts for the violin, cello, and of course the piano.

UPDATE:I have changed a few errors, added some missing notes and adjusted the tempo of the song. I also changed the time signatures in a lot of places to make it look better. There is now a pdf.

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OK, for starters any sheet music that I will be posting from now on will only be in .mus format. This blog will show you how to get the program or programs neccessary to open these files.
You will need either Finale 2009, Finale Notepad 2009, or Printmusic 2009.

Don't have any of these? Download it for free by following these steps:

First of all, if you have not registered for an account on rampancy and VERIFIED it... then don't even continue reading this until you do.

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OK, for starters any sheet music that I will be posting from now on will only be in mus. This blog will show you how to get the program to open these files.
You will need the program Finale Notepad 2009.

Don't have Finale Notepad 2009? Download it for free by following these steps:

First of all, if you have not registered for an account on rampancy and VERIFIED it... then don't even continue reading this until you do.

Step 1: Create an account at finale.com. The account is free. Use this link to begin signing up:

This is the song that was played in the Believe trailer for Halo 3. The song is a shortened version of Frederic Chopin's Raindrop Prelude number 15. I made some changes to it to make it sound more like the trailer and less like the actual song. The file is for Finale Notepad 2009 (mus).

Don't have Finale Notepad 2009? Use this link to fin out how to get it:

http://rampancy.net/blog/spartan182/12/11/2008/How_Open_MUS_Files

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HI.
i compiled some halo music.
basically they are all just different versions of the 'keep what you steal' but there all awesome in their own way.
just click the download link and click on the playlist.
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remember to log in, or no download.
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I made the file .zip so any one can open it.

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HBO and the HBO forum have both provided links to an editorial by "William Usher" at Cinema Blend about how Halo is killing console gaming.

So now that this specious attempt to nab page hits has worked, there can be little further damage that I can do except to examine the author's premise and see if it holds any merit. For the most part, it doesn't.

When you have to start off your article by saying "this isn't Halo bashing" it's not a good sign. Not because Halo doesn't deserve thoughtful criticism. It does. It is not a perfect edifice placed on Earth by some deity for the entertainment of humanity.

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Halo 3: Recon

Halo 3: Recon is the new game Bungie is going to release in Fall 09. It takes place after The Battle of New Mombasa when the covenant goes through a slip-space portal and destroys the whole city. So it's pretty much like a Halo 2 1/2 You play as an ODST (Hell Jumper). If you want to see the trailer go to Bungie.net. Any comments please post and my answers to questions are limited. Thank You.

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The Man with the Master Plan-k3n60thehalokid

Help?Plz

Im pretty new to rampancy. I just have two questions. What are points for and how do you get them? And how do you get a new badge or picture?

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The Man with the Master Plan-k3n60thehalokid

I'm new not sure if im posting in the right place but

Does anyone have Never Forget or Unforgotten from Halo written in guitar tabs?

http://www.youtube.com/watch?v=2YACQ8OKszI Never Forget

http://www.youtube.com/watch?v=MXLNB2K-YA0 Unforgotten

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Luck/one final effort

Hello i was wondering if anyone had the sheet music for Luck and One final effort it would really help me if any one did.

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GamesIndustryBiz has put up the second part of an interview with Bungie's Brian "SketchFactor" Jarrard and Luke Smith. Here is part one.

Sketch remarks therein that Bungie has complete freedom to choose the publisher and platform for their new intellectual property-- property that Microsoft does not own. Microsoft does own Halo, and Bungie has a team working on the Halo 3: Recon expansion, due out next fall.

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Bad Cyborg covers some interesting techniques for tackling Tsavo Highway on foot. This is a lot of fun, if you've never tried it, you're missing out. A level that with vehicles and support troops is a quick breeze through the trees with a couple of thorny spots becomes a nice challenge all the way through.

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