Recent Movies

Title Postersort descending Date
My Music Video Anonymous (not verified) 09.04.07
Trickity Trick Five Anonymous (not verified) 09.25.07
Summer Slaying HBO Junkies LAN blackstar 09.02.03
Asshole blackstar 05.26.02
Crota's End Necrochasm Only... blackstar 07.27.15
Plasmarines BOLL 04.08.06
Yellow Banshee BOLL 04.08.06

Latest Sheet Music

Title Transcriber Date
Halo Theme Orchestra Edition /... Anonymous (not verified) 08.07.07
Uphill, Both Ways 123_presto 05.09.10
Tribute for Orchestra Andybeano 04.24.08
Installation 04 for String Orc... assisstion 02.01.12
Tribute for Piano beokabatukaba 07.31.10
Black Snow (original piece) beokabatukaba 10.03.10
Earth City for concert band Callmeperm 02.15.10

Content by Games

Most content at rampancy.net is tagged with an association with one or more games; usually a game by Bungie Studios (formerly Bungie Software Inc.) or by another developer with connections to Bungie (Wideload, A Certain Affinity, Wingnut).

Here you can choose one game and browse site content related to that game.

The Halo-Dragon provided the notes for this arrangement. All I did was use Finale NotePad 2004 to put it into a simpler time signature: 3/4.

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Could anybody make or does anybody have the Halo 2 Last Spartan sheet music for the piano. I do not want the orchastral score that is so far avaliable, I want the sheet music just for the piano. If you have the sheet music, or you know where I could get it, please let me know, or send me an email because I'm not on this site too often. THX. halomcspartan-117@hotmail.com

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I know that they say, when your Xbox 360 lights the "ring of death" you're toast.

So I did not use it anymore for like a month. I did not even bother to get it fixed because I was stumped with final research paper and other school work. It must be the spirits telling me that I need to write my essay and stop playing or I'll definitely fail.

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Three veterans of Bungie LLC (née Bungie Studios, née Bungie Software) are forming a new venture: Moonshot Games. Moonshot was founded by former Halo producer Michael Bastien, Bungie AI programmer Damián Isla and Halo 3 designer/writer Rob Stokes. Also on board is artist Mike McCain.

The company's site says they are going into a quiet period, but will be focusing on the production of "high-quality downloadable games". No word yet on platform or genre.

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'From the Ashes' by Martin O'Donnell. The first thing you may notice is that you play it twice. Second time is similar to first time played, they just end and start slightly different. You can listen to the song to find out by yourself.

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'Another Rain' for piano; the first track in 'The Light at the End' by Martin O'Donnell and Michael Salvatori.
Similar to 'Rain'.

[url=http://www.youtube.com/watch?v=hzjTs1ZwZxo]Here's the piece performed on piano by Yatesy82.[/url]

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Can someone please transcribe the song Spirit of Fire into a Piano score?

Thank you

[b]ADMIN UPDATE: Since this request is filled I'm moving the request out of the Sheet Music DB.[/b]

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I've been working on a few songs from ODST. Rain is the song thats currently getting most of my attention. And there are many songs from the rest of the Halo games I would love to put on here.

But I have no idea how to create sheet music online(well, for free anyway.) I have Adobe Reader 7.0, so I can read PDFs, just have no idea how to create them. I've tried installing CutePDF, and that didn't help any. Also, my trial for Finale Notepad has expired.

I appreciate any help.

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I did not transcribe this music. This is the official sheet music for Halo 2 Theme Mjolnir Mix, so the notes are 100% accurate. This piece is fairly easy to learn. Enjoy!

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I’m not convinced this is the best way to do this as it doesn’t really allow the level of Google Maps interactivity I wanted (multiple simultaneous editing) but it is a possible first step.

If you launch Google Earth and choose “Network Link” from the Add menu and type in the URL:

http://rampancy.net/sites/rampancy.net/files/mombassa_odst.kml

You’ll get a blacked out Earth with a New Mombassa scan on it with a single (fake) skull placemarker I put on it.

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This is the theme from the announcement trailer for Halo 3: ODST. It's my first arrangement so I'm sorry for any mistakes/inaccuracies which there probably will be. I transcribed it using Finale notepad 2005 which doesn't allow me to change key or time signatures in the middle of a piece so that's why the entire thing is in 6/8 and F-minor. The sax part can be played on piano if you want, but just remember to transpose it down (the notes are A flat, G, and C in concert pitch). Feel free to fix it and change whatever you want to make it better.

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Just a short note: the image gallery that accompanies the Cortana podcast episode posted yesterday is also now up, for all those people who (like me) don't yet have their copies of ODST and are still trying to avoid spoilers.

The next episode, Halo, will be out as soon as possible although I do expect more people will be interested in ODST for the foreseeable future. An episode covering ODST is also planned, Coming Soon™.

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First I'll say this: I liked District 9.

However, I never really thought Neill Blomkamp was really the best choice to do the Halo film, and reading this quote in his interview with Rotten Tomatoes only confirmed it for me:

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Halo 3 ODST Music

Soundtrack samples available on Bnet now, and I was wondering if anyone would be able to transcribe the Traffic Jam(partial) song? For the bass guitar, if possible. Thanks haha ^_^

EDIT: Full soundtrack is out now, could ya do the full version of Traffic Jam for bass guitar please?

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That guy has no potatoes!

If you're looking to get your Marathon on and you don't have the XBLA port, the open source project Aleph One is still going strong. The latest update makes changes to the Lua scripting engine and adds HUD enhancements similar to the one in the XBLA version.

Aleph One runs on Macs, Linux, oh, and Windows, too.

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There were those who said it couldn't be done. There were those who said it shouldn't be done.

What are they to say now?

Probably something along the lines of "you're insane" because that's a bit how I feel right now dropping a whopping two hours and twenty-four minutes of Anger, Sadness and Envy covering the Halo 3 campaign level "The Covenant" in its entirety.

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I'll admit it, we're between a rock and a hard place here.

The rock is the backlog of Anger, Sadness & Envy podcast episodes covering the latter half of The Ark, plus the last three levels of Halo 3: The Covenant, Cortana, and Halo.

The proverbial hard place is the quickly approaching release of Halo 3: ODST taking place now in less than three weeks, at which point it's logical to assume that the community's focus will understandably shift to the new game. Of course we're also looking forward to the new game.

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This is my transcription of 'Foreboding Dream', which can be heard on the playbar at http://thewaytheirworldended.com/.

Short intro: The Way Their World Ended (also known as 'Intimation' at http://forums.unfiction.com/forums/index.php?f=252) is a fan-made Alternate Reality Game (ARG), based heavily off the I Love Bees ARG which was used to promote Halo 2. It has been running for almost a year now, and is most likely drawing to a close (I think) as of time of writing.

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Here is a transcription of Earth City from Halo 2 for the piano (Now with E3 part). It's pretty difficult, so just keep practicing. :)

Many thanks to Spencer "Poop Scoop" Anunsen for his transcription of Earth City for the orchestra; I got most of the notes from there.

Some parts of the MIDI might sound a bit wierd, I was messing around a bit with the dynamics and stuff but generally it sounds ok.

Pedaling, dynamics and articulation are left to the pianist's discretion. Enjoy!

22 Aug: Slight updates.

Difficulty: Quite Hard

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This The Halo-Dragon´s Lament for Pvt Jenkins arrangement and as usual the zip file contains:

*The Full Score (Original and the new one)

*Finalized part

*And a bonus song Blue Danube Exerpt

Im sorry the bonus song doesn´t include a .mp3

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I'm posting this to ask anybody for The Last Spartan sheet music, I searched the two currently avaliable, and didn't find what I need. If anybody has the sheet music, I would like it for the PIANO. THX.

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hey i know i made a reference to pepakura designer in my last blog and i realised that anyone who didnt know about it will probably have no idea how to get it so i am fixing that problem now, first you want to go to this site http://www.tamasoft.co.jp/pepakura-en/

the you want to scroll down and download the free pepakura viewer

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as you know i am very excited about the release of HALO 3 ODST this september, so much that i made a full set of ODST armor, this was done using the pepakura system, for those of you who know what this is than you know what im talking about, for those that dont then i would reccomend downloading this and checking it out it is definitly worth it

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4 player Clan

I would like to make a new 4 player halo 3 clan. Just post your name here, and I will think about accepting you. It doen't matter what rank you are, a long a your at least kind of good at halo 3. My gamertag is philh4x0r and add me if you want to join the clan.

When you join, for a fee of 1600 microoft points I will get you recon armor.

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Hey, whats your opinion on glitching the game on halo 3, i personaly think that its ok as long as you aren't doing it to get further in the game or to cheat online, glitching to hear weird sond bytes or make the walls rainbow colored is different. what do you guys think??

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was anyone else ticked off about the site crash? I lost 16 points and every blog entry i wrote. Grrr

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This is a modified version of Jonathan's excellent transcription of One Final Effort for the piano (also available on this site).

As the title states, this is a harder version, and is meant for peope who want more of a challenge. Do enjoy!

Much credit goes to Jonathan for the original transcription, as parts of this score are still the original. Pedaling is left to the pianist's discretion.

UPDATED VERSION: Added some more parts mostly, and a bit of fingering added as well.

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A small database glitch caused us to restore from a backup made a few days ago-- if you've submitted something to the site, or registered an account in the past few days, you may want to check and either re-submit or re-register.

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The Bungie.net group For Carnage Apply Within, which plays classic Bungie games Marathon and Myth every week, notes that Project Magma has released version 1.70 of Myth II. Some info about the patch:

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HELP!!

Having some trouble with the Halo 2 Main Theme it says incompatible version blah blah blah HELP!

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Okay, I admit it. After the announcement of Halo: Reach, set to come out in 2010, only twelve months or so after this year's Halo 3: ODST, I was set to bash Bungie for being unoriginal and Microsoft for upping the production quota on the goose that laid the golden egg(s).

I had a piece all written, with a pleasantly unpleasant pun in the title, about how this was only to be expected; that Microsoft almost certainly extorted... I mean, exacted from Bungie a promise to continue on with at least X more Halo titles after receiving their independence. This would appear to be true for all situations where X is two or larger. Originally I had thought perhaps ODST would be it; that was probably naive of me.

Of course there's always every chance that there are people in Bungie who want to continue with Halo. Just like Id software nearly split in half over the decision of whether or not to revisit Doom with Doom 3, one might imagine that some old-time Bungie devs want to go back to doing a game and a sequel and let the spinoff studios handle the third game, a la Marathon and Myth. It also seems possible, though, that there are Bungie devs who have not worked on anything but Halo, and perhaps some of those want to keep doing it because they like it, and others want to do something else because they're tired of it.

ODST, I figured, would be an expansion pack: some new campaign and multiplayer levels to tide us over while Bungie works on the Next Big Thing. In some ways, perhaps that's true. However it also looks like we're getting a lot more out of ODST than just that, and the design team have made some intriguing choices, many of which were on display at E3.

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halo combat evolved theme or any original for violin

hi, i was looking at your amazing colection of sheet music. Its really cool, but the main halo theme was always very different to the original. Im looking for the original piece, or one that is 99% alike. The one with 2 voices of violin and one probably from a cello. It would be pretty awesome. Could you post it please??? Thx

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Anyone interested in my voice communication notes will find them attached below (Comm I.pdf). Anyone who wishes to send me comments or suggestions, please post them below. vector40, I'm not sure if you got my email or not. If you didn't, I apologize. Until about five minutes ago, I was using rancher81@hotmail.com, which was having serious problems sending email.

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Cheaters
Why do they do it? I believe they simply need to generate the feeling of being good at a game. Of course, how does this help you? If you win by cheating, that's no achievment. You just aren't good enough to win fair and square. What's wrong with you people?
Glitching is just as bad because, hey, let's face it. Glitching is simply taking advantage of mistakes to try to win. LAME.

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It's difficult to find words to express the privilege I feel to have been involved in this site and to have been a fan of Bungie for more than fifteen years and of Halo now for ten.

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Since Halo 3 was released more than 18 months ago, devout fans everywhere have been asking themselves one question: Floodgate or Cortana?

The answer can now be revealed, confirmed by both Netcraft and Louis Wu: The Ark.

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I recently read vector40's Banshee Voice Communication article and it gave me an idea: why not expand the partnership to cover all of Halo 3? (with the exception of campaign, for reasons which will later be explained)

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Action music from Halo Wars which can be heard during epic battles and attacking enemy bases, composed by Stephen Rippy. Easy to play.

This is a very easy transcription since it's very hard to transcribe with so much percussion and effects like this song. However, I hope you'll enjoy it.

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Imma PHOENIX SUNS fan 4 life, beast in Halo 3 and in basketball. Graduating from Tolleson Union High School on May 20th. Laters

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Gravemind put all his ideas about what would be the ultimate Halo game. I thought I'd take a look at some of those elements and see which I liked, which I didn't, and why:

My preferred compromise would be a Resistance-style "sectional bar" health system, with the player using health packs to fully restore their health; the player's health would have limited regenerative capacity, and could sustain damage that won't come back on its own. The health bar would be divided into three to five sections, depending on which number works better for gameplay or for each particular character. The health bar would be a solid bar with no visible lines to demarcate the sections. Instead, it would change color as it diminishes depending on which section the player's current health level occupies, similar to Halo 1's health bar but without the less accurate individual squares that composed that one -- the colors would be blue, yellow, & red if there are three sections, blue, green, yellow, & red if there are four, and blue, green, yellow, orange, & red if there are five. Each subsequent section could be made to regenerate slower than the preceding one. For example, the blue section might regenerate at one-quarter the rate of the shields, while the yellow section might regenerate only one-eighth as quickly and the red section might not regenerate at all.

This really would be an Ultimate Halo, at least in terms of difficulty, unless the damage model were altered. In this case, players are punished doubly for allowing their health to drop precipitously. Not only are they close to death, with further damage threatening to kill them, but they are forced to wait in safety for health to regenerate longer than if they had taken less damage-- and at that time it would be less important.

Of course, if there are health packs available this difference in regenerative rate is moot, since they restore health fully.

I think the above scheme is unnecessarily complicated and not particularly transparent. Unless the indicator takes up a significant portion of screen real estate the difference in regenerative rate may not be immediately apparent.

Frankly I think the design decision required is bold: to either have regenerating health or health packs but not both. H2/H3 compromised by having your shield, as your primary line of defense, regenerate, while retaining a "hidden" amount of health. (Also not particularly transparent.)

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A detail-oriented critic of the Halo series, Gravemind has now collected his ideas into a kind of roadmap for his ultimate Halo game to combine all the elements he finds the best from all three games, as well as eliminating the faults. Interesting read. If y ou don't like the light text on dark background version at the shadow of the void, you can try the dark text on light background version at HBO.

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At Edge Online, N'Gai Croal in his blog discusses some interesting issues relating to realism, verisimilitude, and detail, many of which echo some of my own experiences.

Because even those titles which are widely seen as exemplars of game realism, be they Crysis or Mass Effect or Grand Theft Auto, are themselves stylised in some way. So what is it that we mean when we say that a game is realistic? Are we talking about verisimilitude? Detail? Atmosphere?

I tend to think that of all these, "realism" is actually the least important, followed by detail, atmosphere, and verisimilitude. This is the opposite of the order they are usually discussed (perhaps it's a prejudice against long words).

Realism, especially in a combat game, is the last thing you want. You don't want things to be real, just to seem real, or real enough. The exploits most combat games require of their players in order to "win" are ridiculous by their very nature, even for the super-soldiers those games have as protagonists. The last thing they need on top of that are realistic treatments of weapons, damage, fatigue, and the like.

I think that's a big part of the reason that so many very successful franchises (Halo, Mass Effect) largely operate outside those parameters by operating in the future, where unrealistic situations and damage models can be explained away by advanced technologies-- better shields, better weapons, better vehicles.

It is where realism is misapplied, or rather selectively applied, in games like GTA, where I think there's the most dissonance. Things look and seem like they are happening in the real world, but the perception of verisimilitude recedes as more and more unrealistic things happen, or else the fun turns into frustration when the virtual reality restricts the player's actions.

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!!! CANT LOAD UP HALO FILE !!!

i've signed up...

Reclaimer for Guitar?

I would love to have the Sheet music for Reclaimer on the guitar..

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I'm posting this to ask for sheet music for the song Never Forget for the PIANO, I looked at the others currently posted, but they weren't the full song. Can some body post the full song, the one that Martin O'Donnell plays, SEARCH: Halo 3 Never Forget Piano Martin O'Donnell, on youtube. Although O'Donnell doesn't play the opening of the song, it would be nice if someone posted the whole thing. THX. -MCSPT117

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sheet music

okay, i looked through almost every piece of Halo sheet music and couldnt find one part with any type of sax! is there anyone out there who know's where andif i can get sheet music for Halo that involves any type of sax?

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Hi,
Right now escapistmagazine.com is running a vote for everyone’s favorite video game developer team and bungie is losing to Square Enix by about 175 votes and the voting ends TONIGHT. So, if you could head over to the link at the end of this post and vote for bungie that would be great.
Here’s the link
http://www.escapistmagazine.com/tournament/region/west.

Thanks much,
roaring pigeon

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According to Edge, Microsoft has settled with PalTalk holdings, the company that alleged that Halo infringed on patents they held that covered interactive gaming.

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Halo fan and Halo fan fiction author vector40 pointed out that one of his college textbooks, Understanding Videogames by Simon Egenfeldt-Nielson, features a piece of Halo fan fiction by UNSC Trooper-- a fiction featured in, of course, the HBO fan fiction section.

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