Recent Movies

Title Poster Datesort descending
Warthog Jump by Randall Glass narcogen 04.15.02
Halo Hurricane by Skavenger narcogen 04.15.02
Breaking The Rules (Team Overkill) narcogen 04.20.02
HaloST3K narcogen 05.26.02
Asshole blackstar 05.26.02
Warthog Jump Revisited by Randall Glass narcogen 06.01.02
Evolution Of Halo by Bungie, recorded by... narcogen 06.09.02

Latest Sheet Music

Title Transcriber Date
Enough Dead Heroes Poop Scoop 03.12.04
Silent Cartographer Guitar Sol... Poop Scoop 03.17.04
Halo Theme Guitar Tab XvShadow 03.17.04
On A Pale Horse Poop Scoop 08.28.04
The Maw Poop Scoop 08.28.04
Halo: Master And Chief Poop Scoop 08.28.04
Truth And Reconciliation Suite Poop Scoop 02.07.05

Content by Games

Most content at rampancy.net is tagged with an association with one or more games; usually a game by Bungie Studios (formerly Bungie Software Inc.) or by another developer with connections to Bungie (Wideload, A Certain Affinity, Wingnut).

Here you can choose one game and browse site content related to that game.

Well, I have to say this comes as somewhat of a shocking surprise. Of course Bungie undergoes turnover like any other organization-- the bigger it is, the more churn it has.

Fan community members I've known have gone to work for Bungie. Some have moved on, others are still there. Some Bungie employees, even founders, moved on when the studio was bought by Microsoft. Some moved on when it became independent. For the most part, Bungie maintains the "Bungie Way" even as old faces leave and new ones arrive.

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Piano halo music

I looked through the music files to check for piano. I saw a lot of instruments but was wondering if there was a setting where you could choose 1 instrument. if someone could help me, I send my thanks, but if it isn't there, it would be a nice touch to add...
PEACE
JOSH

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I will post some transcriptions when I'm done :)

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REQUEST - High Charity Suite 2, Halo Legends

quite simply, i would like the Halo Legends version of the High Charity Suite 2, and the High Charity String Quartet, preferrably as a .MUS for Finale or a MIDI would work just fine.

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Ian over at Mythgamer has a post that dissects Bungie's Law of the Jungle trailer for Destiny to see what it does well. Go take a look.

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Urk from Bungie tells IGN that everything Bungie does on the backend for Destiny is platform agnostic, but the company still has not definitively announced, nor definitively denied, versions of the game for other platforms like PC or Mac.

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Finish the fight cello needed

Can someone write/transpose "finish the fight" to cello notes(f-key). That would be great!

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The free modernization of Pathways Into Darkness by Man Up Time Studios (now in the App Store) got a mention on the RetroMacCast, which is, unsurprisingly, a podcast about retro
Macintosh stuff. PiD gets a mention in the April 13 episode.

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Hey

This is my transcription for 'Requiem' from Halo 4 (the track that plays when you see the tall Forerunner structures as you leave the wreckage of 'Forward Unto Dawn'). The chords were difficult to figure out, so I did my best to stay accurate to the piece.

:)

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String arrangement for Halo 4: Lasky's Theme.
-Violin 1
-Violin 2
-Viola
-Cello
-Bass

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Through the efforts of Man Up Time Studios, Bruce "Hippieman" Morrison and Mark "Have Blue" Levin, the classic Bungie FPS game Pathways Into Darkness lives again, available for free in the Apple App Store for computers running version 10.6 or higher of OS X.

For their work in making this ancient artifact available to modern audiences, Bungie's Community Focus this week is on Man Up Studios.

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Project Magma has announced a public beta of the first major new revision to the Myth II engine in three years: version 1.8.0. If you're the adventurous kind, and already have 1.7.2 installed, head on over to The Tain and pick up the beta version to test.

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Craig Hardgrove, who is a planetary scientist working for JPL and also a Bungie fan from quite aways back, has written an article for Guardians of Destiny, talking about why he loves Halo, why he hates Call of Duty, and what he hopes to see in Destiny. (Hardgrove is also a fan of Bungie's Marathon series and even did some remakes of the game's music.)

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Here's my arrangement of the Halo Theme for plucked orchestra.

The file includes:

  • mandolin 1
  • mandolin 2
  • mandola
  • guitar
  • bass
  • percussion
  • direction

I hope you'll enjoy!

Ask me if you have any questions about my sheets :)

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Hi everyone

This is my piano transcription for 'To Galaxy' from Halo 4.
It seems there were some uploading issues last time so I've reposted this.

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I've added a gallery of screen captures from Bungie's GDC 2013 presentation. Whenever possible I've left out concept art and other images that have previously been released, focusing on presentation slides and other materials that have not been seen before.

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Bungie's latest Community Focus features the Guardians of Destiny, makers of the excellent Guardian Radio podcast.

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Following Bungie's presentation at GDC by Joe Staten and Christopher Barrett, which you can read about at Bungie.net or watch over at GameSpot I've updated the

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In the Bungie Mail Sack this week, Deej addresses the burning question: Is there bacon in Destiny?

I can neither confirm nor deny if swine survived the collapse of the Golden Age. Humanity’s luxury for consuming pork is a mystery that you will have to unlock as a player of the game.

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Hi

This is my transcription of 'Belly of the Beast' (from the Halo 4 soundtrack) for piano.

Difficulty: Intermediate

Enjoy :)

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Umbra Software, makers of Umbra 3, have put up a blog post about how their middleware is being used for world creation and rendering in Bungie's Destiny. They'll be doing a presentation on it at GDC this year as well.

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Bungie's latest Community Focus article is on Ready Up Live. They've got a YouTube channel with some good Destiny videos in it, check it out.

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Nope, not doing one.

Bungie's latest Mail Sack is up. Here's a highlight:

MastaSin In Destiny, can we play as the aliens or are we locked to the human race? And if we are, why are we locked to the human race? What's the reason?

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I've opened a new Twitter account for site and gaming news, @Narcogen.

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Claude Errera has announced that DBO is now building their Destiny Video Archive. Right now what's there are the two official vids, with more stuff to come.

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This week's Community Focus feature over at Bungie is on the Destiny SubReddit. It's dangerous to go alone, take this.

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Kapowaz over in the DBO forum summarized the feature on Destiny from Edge Magazine. It seems the game will feature named weapon drops, like Borderlands, as well as weapon models generated procedurally from ingredients, perhaps like the weapon mod system from Mass Effect.

The article seems to soft pedal the possibility for solo play, kapowaz says, even though it has been recently confirmed that players will not be forced to play coop if they don't want to.

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Dean Takahashi over at VentureBeat has posted a walkthrough essay and some photos of Bungie's studio where Destiny is now being made. Not a lot of new material, but until Bungie speaks at GDC there might not be too much more.

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You can never truly know a game until you play it.
Seraph, from Matrix Reloaded

Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.

The rest is history.

Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.

It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...

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The Destiny FAQ has been updated with information revealed by Deej, Urk and others during the past couple of editions of the Bungie Mail Sack.

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Yes.

While the game may require a constant Internet connection to run, it does appear that you will have the choice to avoid online cooperative play if you wish.

You won’t be required to partner with strangers to achieve your goals in Destiny. You’ll have all the freedom you need to blaze your own trail.

--Deej, Bungie Mail Sack
http://www.bungie.net/7_The-March-of-the-Mail-Sack/en-us/News/News?aid=1...

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In response to some problems people were having with the in-browser podcast player, I've made some changes to the individual podcast entries as well as to the podcast page.

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David Candland of Bungie reminds all the fans via Twitter that there's only one place to go if you want to beta test Destiny, and it's here:

http://www.bungie.net/en-us/View/bungie/userresearch/index

Some unofficial sites have been purporting to offer beta access. I won't link to them, but Candland says using them will only "end in heartbreak".

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Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.

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Shaun McInnis, GameSpot Editor, has penned an article spelling out exactly what Bungie's new game, Destiny, is-- and is not:

"These are living, open worlds with evolving stories, changing time of day…and every one is full of players," says engineering lead Chris Butcher. "Destiny is an always online experience, but it's not an MMO."

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John Gaudiosi at PCWorld interviews Bungie's COO, Pete Parsons, about Bungie's new game, Destiny. In the interview, Parsons again confirms that an element some fans were worried would be omitted is in the game-- namely, solo play:

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Over at DestinyHub thesirchelios has written an article guessing at what we might expect from the different classes and factions of Destiny. So far there appear to be three known human Guardian classes (Hunter, Warlock, Titan) and five factions (Dead Orbit, Future War Cult, New Monarchy, Osiris and Seven Seraphs).

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Hey guys, Just finished transcribing the first part (best sounding part) of halo 3: odst bits and pieces. The arrangement is for piano.

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A good deal of new information about some of the alien races in Bungie's Destiny in this week's Mail Sack. Here, for instance, is some really interesting stuff about the Fallen from Urk:

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This is my transcription of halo:odst the rookie. It is only the start, if you want more please tell me

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Steve Peterson at Gamesindustry.biz has put up a Photo Tour of the new offices Bungie is developing Destiny in. Of the things I didn't know about the building, this one was the most interesting:

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Bungie's latest article in their Breaking In series of interviews is with Content Tools Team Lead Aaron Lieberman. He's working on Destiny's tools, the Grognok world editor and the Bonobo toolbox editor.

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Over at Gamasutra, Shay Pierce wrote a piece entitled Game Designers and the Four Tribes of Artists, and then Sara Gross (also at Gamasutra) wrote a piece called Indie Elitism, partially in response. Response to what?

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Artist Jesse van Dijk has done some of Destiny's concept art, including the Citadel. He's just now posted some of those Destiny images at CGHub, but and there's other stuff on his tumblr to check out as well.

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VentureBeat's Dean Takahashi has interviewed Bungie COO Pete Parsons about his role with the Halo and Destiny franchises originated by Bungie. Quite a few interesting tidbits in there, but perhaps the most interesting one reaffirms the origins of the idea behind the new IP:

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Freelance artist Kekai Kotaki has posted some of the concept art done for Bungie's Destiny on tumblr. Be sure to watch their tumblr for future imagery.

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MoreConsole also has some video news and analysis pieces up about Destiny. There's one about the player classes and concept art, and then a frame-by-frame analysis of the PS4 reveal trailer.

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Dark Jedi from Dark Hole Games has put up a breakdown of the Destiny ViDoc. I've added it to the Destiny section of the movies page.

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