Haunted hallways change the structure. 6-12 players.
About this map:
Deception is a medium-sized, symmetrical map. There is a main hallway that connects to both bases, to a side hallway, and a side room. This main hallway is the only way to go between bases. At the ends of the hallway there are two-way teleporters that can make the trip shorter. In the middle of the hallway is an Overshield on a 3-minute respawn timer. The side hallway is really a staircase. At the top of the stairs there is a teleporter which takes you down to the side room.
The room has two dumpsters to either side of it's entrance. There is a Brute Shot inside and a teleporter that sends you into the main hallway's two-way teleporters, but they can't send you back. The bases are oddly-shaped, but they are spacious. There is a back hallway that connects to the main hallway from the ends, allowing you to take a longer, but less direct route between bases.
Gameplay Tips:
• Having a Battle Rifle is useful, but a Shotgun can clear corners better.
• Spike grenades are limited, but Frag and Plasmas are easy to come by.
• The Brute Shot will take care of pesky campers in niches.
• Knowing how the teleporters work can help you find cover.
• The Deployable Cover is a great way to turn the two-way teleporters into safe haven—or a death trap.
• The stairs is a great place to camp from, but it's easy to be smoked out.
Gametypes:
Every gametype is supported, but these are the most enjoyable.
· Slayer - Team Slayer
· Oddball - Oddball
· Capture the Flag - Multi Flag
· Capture the Flag - One Flag
· King of the Hill - Crazy King
· Assault - One Bomb
· Assault - Neutral Bomb
Screenshots
Click images for full view.
At the top of the stairs looking down into the room.
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