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Re: Artificial Stupidity, and how to achieve it.
Well Nick, as far as uncovering one of Bungie's many annoying errors in Halo 3 - congrats! As far as figuring out why it happened - no such luck. Our artists and programmers have great relationships and we try and figure out problems together. No one here feels "threatened" by automation. Sometimes two different systems written to solve two different kinds of problems just don't mesh together as well as hoped. The result is "oops, that didn't work quite right". As Miguel intuited "we've got to ship anyway".
We've never been able to ship a perfectly polished game, but we ship a game as close to polished as we can. As you know, games are made by large teams of creative people. Some are on the art side and some on the programming side. We all have the same goal, but human beings aren't perfect. And neither are the games they create. But hey, we're still trying!
Marty O'Donnell
Audio Director/Composer
Bungie