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Test blathering about games and stuff...

Threewave was finally released into the wild, this past Thursday. (/me was tester, map contributor, documentator.) Everything has been surprisingly free of major bugs and very well-received. Been a long time since I spent a weekend playing CTF, but that's what I pretty much did the past couple of days. I'd almost forgotten how much fun it is to play through a large selection of great maps on full servers; and, how much I can get pissed off by self-absorbed wankers. Ah, the multifaceted joys of public server gaming.

The best part of course is getting to play real games on one's own map. In a cool bit of synchronicity, not only did I get to traipse around on my Threewave map with other players several times this weekend, but I also got involved in a massive Team Arena game on one of my older maps. As long as the players don't spend the whole game talking about how the map sucks :-), that's good stuff man.

Anyway I'm glad that Q3 is getting a kick in the pants since my other main squeeze is getting the Death of a Thousand Cuts from its publisher. Hugs and kisses to Sierra for rushing one last Tribes 2 patch out the door and then terminating development work on the game. The patch-induced framerate problems, crashes, and gameplay concerns are a marvellously fitting way to finally put T2 out of its misery. We have no plans for another patch at this time. O potentially wondrous game, we hardly knew ye.